Im trying to import a horse and a guy into 3ds max from wow and attach the guy onto the horse to make a cavalry unit. I have a run stand and death animation for the horse and i have the attack animation which is joustattack or something for the guy character. How do i go about attaching the two units to make one unit and combining the animations from the horses 3 and the guys 1 animation into 4 animations for the unit? When i try to move either the man or horse to get the man ontop of the horse 3ds max just moves the model back to its origonal position. Here is a picture below.
Thanks again, this will hopefully be the last thing i need to come to understand in order to finish my units.
You have to move the bones (the highest in the hierarchy), don't move the model, leave it as it is. Bones will move the model.
Thanks for the reply. Using the root bone to move the model works, but when i say link the root bone of hte child (the man) to the root bone of hte parent and i do an animatoin like run the horse runs but the man just stands up on the horse and doesnt move along with the horse. How can i get it so the man rides on top of the horse while the horse is running? Is this even doable?
Extend your timeline a lot. Right click on the play button and set it to range 0-50000. Select all rider bones and see how many keys there are.
Not that between every segment of the animation there are rather big spaces (when you import .m3 files it is by default 2000frames).
See which animation block is responsible for the sitting rider, not the standing one and just align those with horse animations.
I presume you don't need stand animations so you can delete those that you don't need.
Just drag select the keys of the entire section and move them along the timeline to move them accordingly.
Ok i think i got it working now, thanks very much for your help.
Edit: Nevermind found out what was wrong.
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