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(Question) Importing a custom model and it's texture.

  • 1 post
    #1 Dec 13, 2012 at 10:57 UTC - 0 likes

    Hey there.

    As you know, map making for my campaign continues smoothly, but now I'm coming to an entirely new area, for the time being.

    As people remember, I've posted a request thread for a series of custom decals, of both faction, curved and alphabet. So far I've managed to make something with faction decals, but I still needed help with alphabet and such (No, not Sheograth's work).

    Well, I decided to make the decals myself. I plan to export the m3 models and the texture maps for the decals so I can modify them, put what I want out of alphabet and corrected curved decals (Construction and white) and then rename them and put them into the editor.

    The question I want to make is: I can import them through the import/export editor, but how do I code them so they'll get the right texture? Does it demand some XML programming? If so, how can I code this and implement it to the editor?

    This question's answer may also be useful should I want to put in an all-made custom model.

    The Light will blind you. Step away from it!!!

  • 1 post

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