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A new model -- Destroyer Amethyst

  • 10 posts
    #1 Dec 11, 2012 at 19:00 UTC - 1 like

    Hi, these days I created a new model. It's a space ship with a really big main gun and 4x5 missile silos. It maybe similar to some UNSC's ships. The ship's name is Amethyst. (I named every ship I made with a stone or jew's name.). If you like it, I'll upload the model soon.

    I used the PhysX engine to created some animation, they looked good in 3dsmax but just didn't fit the SC2 (You can see it in the last gif.), so at last I chose a normal solution to create the animation of death.

    I tried to follow Zolden's suggestion to reduce some polygons, BUT I JUST FAILED. I am still not used to creating model with less polygons and keeping the details. I wasted a lot of polygons to create the air wires and big attachments.

    To Zolden: I want to say sorry here -you want to help me, but I screwed up because my bad skill... I'll try next time.

    Last edited Dec 11, 2012 by Delphinium1987
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    #2 Dec 11, 2012 at 19:36 UTC - 0 likes

    very cool, can you release the map with it, id like to put it into one

    #3 Dec 11, 2012 at 19:38 UTC - 1 like

    @Delphinium1987: Go It looks interesting. I believe the third one is the "walking" animation, right? If so I suggest making it a little less "shaky" by the end of the cycle, that thing is huge I don't believe it would shake that much, or maybe make it a slower cycle.

    Good luck with the poly count issue, I think Zolden will help you through that, but maybe Leruster and PrintIn could help you too.

    #4 Dec 11, 2012 at 19:50 UTC - 0 likes
    Quote from Delphinium1987: Go

    (I named every ship I made with a stone or jew's name.). If you like it, I'll upload the model soon.

    When will I get to see the Elijah Goldberg?

    Jokes aside I like the model.

    #5 Dec 11, 2012 at 19:52 UTC - 0 likes
    Quote from SoulFilcher: Go

    @Delphinium1987: Go It looks interesting. I believe the third one is the "walking" animation, right? If so I suggest making it a little less "shaky" by the end of the cycle, that thing is huge I don't believe it would shake that much, or maybe make it a slower cycle.

    Good luck with the poly count issue, I think Zolden will help you through that, but maybe Leruster and PrintIn could help you too.

    You can turn down the walk animation speed in the unit actor tab.

    #6 Dec 11, 2012 at 19:53 UTC - 1 like

    The key idea of making low poly models look like high poly is adding the details to the normal map. It's described in this video:

    Also, you can create a normal map based on diffuse map to make texture details look pushed/popped. To do it, you need to get Nvidia plugin for photoshop, there will be the normal map filter.

    Then you can just mix 2 normal maps (the high poly one and the diffuse-made one) into one, and your low poly model will look smooth and detailed.

    Also, I recommend to check Modcraft thread. Guys are good and made a useful tutorial.

    #7 Dec 11, 2012 at 19:59 UTC - 0 likes

    @Cybrok: Go

    I am glad you like it, I will release the model soon. There are still some errors to fix and I haven't finished the particles for main gun charging animation yet.

    @SoulFilcher: Go

    Thanks for your suggestion, the speed in the gif of "walking" animation is much quicker than the true speed in game, I don't know why... Leruster and PrintIn are good and they really helped me a lot.

    #8 Dec 11, 2012 at 20:07 UTC - 0 likes

    @Zolden: Go

    I have not seen the video yet, maybe I need to find a proxy first. I will study it tomorrow.

    I used the normal map to get more details, but it didn't work well when the bumps were too high such as the air wires.

    Thanks for your help.

    Besides, a demo tools named ndo help me a lot when I needed to create more changes to the maps. Some guys said that it came from an ex-blizzard art designer.

    Last edited Dec 11, 2012 by Delphinium1987
    #9 Dec 11, 2012 at 21:46 UTC - 0 likes

    @Delphinium1987: Go

    Looks like the one cruiser from the Microsoft game Freelancer

    #10 Dec 18, 2012 at 08:12 UTC - 0 likes

    @Cybrok: Go

    My internet crashed down until today‘s morning. I upload the model here so that you can check it if you want to.

    There is another model, I created it for my partner's story. She has a very complex relationship with all my spaceships.

    Name Size MD5
    Amethyst.SC2Map 2.7 MiB d09de1eb393b...
    TEST.SC2Map 438.5 KiB 37d30ced287c...
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  • 10 posts

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