SC2Mapster Forums

Development > Artist Tavern

Messed up bones in 3ds Max

  • 10 posts
    #1 Nov 25, 2012 at 22:10 UTC - 0 likes

    While trying to delet thos two tubes of the reactor in 3ds Max I encountered this wierd bug:
    http://i.imgur.com/8W50h.png

    Is this bug normal or did I missuse something?
    How can I make 3ds Max showing the models the way they look in Starcraft?

    #2 Nov 26, 2012 at 02:09 UTC - 1 like

    @MCSpanier: Go

    3ds Max 2013 has some issues with M3 plugins, try using 2010 or 2011 for the best compatibility.

    #3 Nov 26, 2012 at 11:57 UTC - 0 likes

    Tanks for the help, but how can I delet PARTS of a model. So if you look at the reactor it consists of only one piece, but I want to delete a part (the tubes on the ground) of it. How can I do this. I'm a very newbie ;) I mainly want to delete those parts aligned to following bones: Bone_Link_Objekt Bldg_Terran_Reactor_Base_06

    Last edited Nov 26, 2012 by MCSpanier
    #4 Nov 26, 2012 at 13:08 UTC - 0 likes

    Now it looks like this:

    [IMG]http://i.imgur.com/3VO5N.png[/IMG]

    But it should look like this:

    [IMG]http://i.imgur.com/EWOqh.png[/IMG]

    The error occurs after exporting!

    Last edited Nov 26, 2012 by MCSpanier
    #6 Nov 26, 2012 at 15:11 UTC - 0 likes

    If I try to edit the ArtifactContainmentField, no textures are shown neither editing is possible, because after reloading, EVERYTHING (except bones) is deleted. What the F* is happening????

    #7 Nov 26, 2012 at 20:48 UTC - 1 like

    hmm... that seems very odd.
    What version of the M3 plugins are you using?
    When you are editing the mesh, are you choosing "Hold/Yes" when the dependency warning pops up?
    Also remember to turn off your selection after you finish editing ( if selection is on, it will show the vertex/face/element icon next to the name in the modifier)

    I was able to edit the reactor with no problem, I've attached the model and max file.

    Name Size MD5
    reactor_NoPipes.max 1.3 MiB 283b8a1de77a...
    Reactor_NoPipes.m3 173.0 KiB 205b9457ef61...
    #8 Nov 26, 2012 at 21:49 UTC - 0 likes

    @kinkycactus: Go

    Thank you very very much, I didn't want you to do my work. I'm just a absolute beginner in model editing. I'm using v0.31 of the importer and v0.25 of the exporter. But I get some issues when I try to edit models with animated textures (ReactorDeath, ArtifactContainmentField). First one can't be exported (unknown property: "name"), second one doesn't load textures at all and deletes all meshes after exporting...

    Update: I thik it's the fault of the exporter partially, because your model had the same bugs after re-exporting...

    Last edited Nov 26, 2012 by MCSpanier
    #10 Nov 27, 2012 at 16:35 UTC - 0 likes

    Ok, I now post a step by step histogramm, cause I don't know what I'm doing wrong (I tried the same as you did on the Reactor on the TechLab):

    1. Import .m3 with M3 Importer v0.31
    2. Select Object I want to delete meshes from
    3. Choose "Edit Mesh" modificator
    4. Select meshes with element selector from this modificator
    5. Choose "Delete" in edit geometry
    6. Export as new .m3 file.

    Result:Unknown property "name" in [26,221,250,100]

    Alternate:

    1. ...
    2. ...
    3. Choose Select Mesh modificator
    4. Select Meshes with element selector from this modificator
    5. Choose Delete Mesh modificator
    6. Export as new .m3 file

    Result: Same error

    Alternate 2:

    1. ...
    2. ...
    3. Delete Skin Modificator
    4. Choose Editable Mesh Modificator (allready activated)
    5. Select Meshes with element selector from this modificator
    6. Choose "Delete" in edit geometry
    7. Export as new .m3 file

    Result: Same error

    I don't know what to do... Translations my be wrong, I'm using German version of 3ds Max 2011

    #11 Nov 27, 2012 at 16:52 UTC - 0 likes

    And when I try to isolate the base of the Artifact by simply deleting all objects I don't want (explosions and the artifact) i get this:

    http://i.imgur.com/ulART.png

    But what I want is this (with textures, that aren't loaded any way):

    http://i.imgur.com/tm2iF.png

    Btw: Where can I see what textures the model uses and how can I edit this?

    #12 Nov 27, 2012 at 17:00 UTC - 0 likes

    YEAH it worked for the TechReactor, because the pipes are a single object.... But as soon I try to do the same for its death model I get the same error again...

  • 10 posts

You must login to post a comment. Don't have an account? Register to get one!