While trying to delet thos two tubes of the reactor in 3ds Max I encountered this wierd bug:
Is this bug normal or did I missuse something?
How can I make 3ds Max showing the models the way they look in Starcraft?
3ds Max 2013 has some issues with M3 plugins, try using 2010 or 2011 for the best compatibility.
Tanks for the help, but how can I delet PARTS of a model. So if you look at the reactor it consists of only one piece, but I want to delete a part (the tubes on the ground) of it. How can I do this. I'm a very newbie ;)
I mainly want to delete those parts aligned to following bones:
Now it looks like this:
But it should look like this:
The error occurs after exporting!
If I try to edit the ArtifactContainmentField, no textures are shown neither editing is possible, because after reloading, EVERYTHING (except bones) is deleted. What the F* is happening????
hmm... that seems very odd.
What version of the M3 plugins are you using?
When you are editing the mesh, are you choosing "Hold/Yes" when the dependency warning pops up?
Also remember to turn off your selection after you finish editing ( if selection is on, it will show the vertex/face/element icon next to the name in the modifier)
I was able to edit the reactor with no problem, I've attached the model and max file.
Thank you very very much, I didn't want you to do my work. I'm just a absolute beginner in model editing.
I'm using v0.31 of the importer and v0.25 of the exporter.
But I get some issues when I try to edit models with animated textures (ReactorDeath, ArtifactContainmentField). First one can't be exported (unknown property: "name"), second one doesn't load textures at all and deletes all meshes after exporting...
I thik it's the fault of the exporter partially, because your model had the same bugs after re-exporting...
Ok, I now post a step by step histogramm, cause I don't know what I'm doing wrong (I tried the same as you did on the Reactor on the TechLab):
Result:Unknown property "name" in [26,221,250,100]
Result: Same error
I don't know what to do...
Translations my be wrong, I'm using German version of 3ds Max 2011
And when I try to isolate the base of the Artifact by simply deleting all objects I don't want (explosions and the artifact) i get this:
But what I want is this (with textures, that aren't loaded any way):
Btw: Where can I see what textures the model uses and how can I edit this?
YEAH it worked for the TechReactor, because the pipes are a single object....
But as soon I try to do the same for its death model I get the same error again...
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