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Messed up bones in 3ds Max
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kinkycactus Author
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MCSpanier Regular Shmoe
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Tanks for the help, but how can I delet PARTS of a model. So if you look at the reactor it consists of only one piece, but I want to delete a part (the tubes on the ground) of it. How can I do this. I'm a very newbie ;) I mainly want to delete those parts aligned to following bones: Bone_Link_Objekt Bldg_Terran_Reactor_Base_06
Last edited Nov 26, 2012 by MCSpanier -
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Now it looks like this:
[IMG]http://i.imgur.com/3VO5N.png[/IMG]
But it should look like this:
[IMG]http://i.imgur.com/EWOqh.png[/IMG]
The error occurs after exporting!
Last edited Nov 26, 2012 by MCSpanier -
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If I try to edit the ArtifactContainmentField, no textures are shown neither editing is possible, because after reloading, EVERYTHING (except bones) is deleted. What the F* is happening????
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kinkycactus Author
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hmm... that seems very odd.
What version of the M3 plugins are you using?
When you are editing the mesh, are you choosing "Hold/Yes" when the dependency warning pops up?
Also remember to turn off your selection after you finish editing ( if selection is on, it will show the vertex/face/element icon next to the name in the modifier)I was able to edit the reactor with no problem, I've attached the model and max file.
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MCSpanier Regular Shmoe
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Thank you very very much, I didn't want you to do my work. I'm just a absolute beginner in model editing. I'm using v0.31 of the importer and v0.25 of the exporter. But I get some issues when I try to edit models with animated textures (ReactorDeath, ArtifactContainmentField). First one can't be exported (unknown property: "name"), second one doesn't load textures at all and deletes all meshes after exporting...
Update: I thik it's the fault of the exporter partially, because your model had the same bugs after re-exporting...
Last edited Nov 26, 2012 by MCSpanier -
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Ok, I now post a step by step histogramm, cause I don't know what I'm doing wrong (I tried the same as you did on the Reactor on the TechLab):
- Import .m3 with M3 Importer v0.31
- Select Object I want to delete meshes from
- Choose "Edit Mesh" modificator
- Select meshes with element selector from this modificator
- Choose "Delete" in edit geometry
- Export as new .m3 file.
Result:Unknown property "name" in [26,221,250,100]
Alternate:
- ...
- ...
- Choose Select Mesh modificator
- Select Meshes with element selector from this modificator
- Choose Delete Mesh modificator
- Export as new .m3 file
Result: Same error
Alternate 2:
- ...
- ...
- Delete Skin Modificator
- Choose Editable Mesh Modificator (allready activated)
- Select Meshes with element selector from this modificator
- Choose "Delete" in edit geometry
- Export as new .m3 file
Result: Same error
I don't know what to do... Translations my be wrong, I'm using German version of 3ds Max 2011
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MCSpanier Regular Shmoe
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And when I try to isolate the base of the Artifact by simply deleting all objects I don't want (explosions and the artifact) i get this:
But what I want is this (with textures, that aren't loaded any way):
Btw: Where can I see what textures the model uses and how can I edit this?
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MCSpanier Regular Shmoe
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YEAH it worked for the TechReactor, because the pipes are a single object.... But as soon I try to do the same for its death model I get the same error again...
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MCSpanier Regular ShmoeWhile trying to delet thos two tubes of the reactor in 3ds Max I encountered this wierd bug:

Is this bug normal or did I missuse something?
How can I make 3ds Max showing the models the way they look in Starcraft?