Looks really cool already, definitely needs more green gooey blood to be even better though
I think you can add a Physics Material to the Death Model and that means upon impact on the ground it will spray the corresponding impactmodel everywhere, like if the Physics Material is Flesh it will spray blood around, if it is Metal there are sparks and so on.
Maybe it is possible to edit one of the Physics Materials that you don't plan to use (like Sand, Creep or Lava) and override the ImpactModels to look like green blood?
I think it should definitely work theoretically, I don't know if there are certain settings that you have to set up in 3DS Max to be able to do that for a custom made model though. Also make sure to play around with Death Motion, Force and Gravity Values for your Ragdoll model, you can find them as values in the Model Data in case you haven't seen it already. :)
Check out my project:
What music plays on slow motion in that physics video? And yea, bug parts flying around are impressive.
haven't added alot of the particle effects yet, this was just a first pass to get the pieces flying
thanks, the music is the SC1 zerg theme http://youtu.be/jrbN2y5r-vU
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