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Have a look, there is my N-th model

    #261 Jun 08, 2013 at 23:02 UTC - 0 likes

    I'm still waiting for that metallic skeleton. Dah terminator

    Last edited Jun 08, 2013 by willuwontu

    I'm a triggerer
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    #262 Jun 08, 2013 at 23:10 UTC - 1 like
    Quote from JacktheArcher: Go

    Hate to pester but how is the fountain going? I've just really wanted a fountain for a while now.

    I figured out, that water particles must have ribbons attached, and that may make water loo realy streamy, and this is what I will try.

    And that water ripple could help to create the multilayer fountain.

    @willuwontu: Go

    alright, there it is

    Last edited Jun 08, 2013 by Zolden
    Name Size MD5
    melee_skeleton_upped.m3 195.5 KiB 595571cda26b...
    #263 Jun 08, 2013 at 23:54 UTC - 0 likes

    yay :)

    #264 Jun 09, 2013 at 21:50 UTC - 0 likes

    @Zolden: Go

    Awesome! I hope it works out. Sounds like it'll be awesome.

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    #265 Jun 14, 2013 at 21:10 UTC - 0 likes

    @Zolden: Go

    Might just be me but that plate on the right of her hair just looks odd.

    No pic of the skeletonator mk2?

    #266 Jun 14, 2013 at 23:43 UTC - 0 likes

    @DrSuperEvil: Go

    That was just an angle. And I changed her a bit, so it's more like a ghost, less like a cellophane.

    Metallic skeleton wasn't changed since the last picture. And I'm rather satisfied with the models, time for data activity.

    Here some of the units having fun casting each other.

    http://i.snag.gy/lPxv2.jpg

    And some other units that will play a role of creeps.

    http://i.snag.gy/inJgq.jpg

    #267 Jun 15, 2013 at 04:55 UTC - 0 likes

    Mechalings w00t! THOSE textures will be much appreciated. =D

    #268 Jun 15, 2013 at 22:09 UTC - 1 like

    @Miles07: Go

    Yea, he looked unexpectedly nice, even with imprecise texturing.

    http://i.snag.gy/YemNn.jpg

    But I'd rather not upload any more models to keep my map unique :)

    But it's easy to retexture, 15 minutes of clicking in art tools.

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