Nice work, now you need to work on making the people more anatomically correct. Give them calves on their legs, ankles, ankle bones, boots or feet, make the texture more realistic, make the torso taper a bit, and basically change those tubes into limbs.
For the animation, it's a little fast for the walk animation, and made them seem like robots rather than people.
But overall, good job on your second model, you're getting a good solid basic level of modeling and animation down.
Red classic.

Zolden AuthorI keep learning modelling. Now I can create the whole anthropomorphic creature with all the bones and animate it realisticly. Also, I can apply textures. There is a result of my attemps in modelling:
I do it because I need tons of unique models for my next mod.
I'd like to recieve some feedback from everyone, especially from experienced modellers. What could be improved?