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Model Question: Mdx to M3

    #21 Mar 15, 2014 at 09:56 UTC - 0 likes

    @gps2: Go

    Looks like you forgot to change "Color Operations" to "Use RGB", so the material is using the alpha channel as team color. Refer back to Image 2 http://www.sc2mapster.com/media/attachments/47/972/Sc2MaterialAdd2.jpg

    In the lower right hand corner it shows the location.

    #22 Mar 16, 2014 at 16:55 UTC - 0 likes

    Ok I have the textures working but i am seeing a little box under the Covenent cruiser, and the UNSC Frigate and Cruiser but it does not show up in autodesk do you think you could take a look at them from starcraft 2 map editor i have no idea what it is.

    http://www.mediafire.com/download/jfvqvffngptlqd9/Ships.zip

    #23 Mar 17, 2014 at 07:33 UTC - 0 likes

    @gps2: Go

    I noticed when I first imported the cruiser it had a bone and single object attached to it well below the model in 3ds max.

    If you are unable to see it, it might be a hidden object. in 3DS Max right click in the viewport, and choose "Unhide All" and see if the object appears

    You can also try and select the object using the Select By Name menu http://docs.autodesk.com/3DSMAX/15/ENU/3ds-Max-Help/images/GUID-6C033B71-4CEA-40C4-A8B6-F277EF249466-low.png ( Hotkey H )

    #24 Mar 17, 2014 at 21:07 UTC - 0 likes

    They are working now thank you

    by any chance do you know how to take a sound file and add it to a ability (like the Yamato Cannon)

    this is the sound i was thinking off

    Name Size MD5
    Burn.mp3 96.0 KiB c4f205982d80...
    #25 Mar 17, 2014 at 22:41 UTC - 0 likes

    @gps2: Go

    no prob,

    to add a new sound to an ability you first need to add a new Sound entry in the Sound tab, then create a Sound Class Actor in the Actor tab and set the events to what action you want it to activate on.
    I am unfamiliar with the exact steps and would be unable to give you a walk through without research.

    I would recommend asking in the Data Forum: http://www.sc2mapster.com/forums/development/data/

    Or checking out Mapster Mentor Thread, alot of individuals with expertise in specific aspects of mapping have volunteered to assist those in need, You can PM one of these people and im sure they would be able to give you a step-by-step tutorial.

    http://www.sc2mapster.com/forums/resources/tutorials/21254-mapster-mentoring/#posts

    #26 Mar 18, 2014 at 09:01 UTC - 0 likes

    do you by any chance know how to make a unit that is using the Purifiers Planet Craker ability use the ability on the move (like the glassing ray in halo 3)??

    #27 Mar 18, 2014 at 23:13 UTC - 0 likes

    @gps2: Go

    Again, thats more of a question for the Data Forum.

    #28 Oct 19, 2014 at 22:46 UTC - 0 likes

    Speaking of mdx to m3 I have followed some tutorials and still can not get the ship I was asked to convert converted can anyone help.

    I have a photoshop cc 2014 dds plugin but it wont open dds files and I am getting really frustrated.

    Name Size MD5
    Trade_Federation_Station.zip 294.0 KiB 81a6b2cff951...
    #29 Oct 26, 2014 at 21:16 UTC - 0 likes

    You can also use NeoDex 2.65 and Sc2 Art Tools. Since NeoDex emitates Wc3 Art Tools, the Sc2 Art tools do some auto conversions but you'll need to transform materials, particle emitters and ribbon emitters yourself.

    #30 Oct 29, 2014 at 01:45 UTC - 0 likes

    oh ok

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