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Skyrim Dragon

    #1 Dec 21, 2011 at 06:38 UTC - 1 like

    moves over to sc2 pretty nicely. until you include the skeleton and skin modifier. then for some reason the right wing goes nuts. like the bones were moved around in random directions. :( shame.

    after adding bones

    Last edited Dec 21, 2011 by maverck
    #2 Dec 24, 2011 at 06:43 UTC - 0 likes

    so fixed my corruption issue and got animations working

    Last edited Dec 24, 2011 by maverck
    #3 Dec 24, 2011 at 06:48 UTC - 0 likes

    That's amazing man. Would you please allow me to use that in my map I'm currently working? I will give you credit in the map. Cudo's man!

    #4 Dec 24, 2011 at 06:50 UTC - 0 likes

    well i doubt it can be used in a map due to copyright, bethesda will probably cry a river. even if you aren't making money off it. i might make a tutorial later if i get time.

    #5 Dec 24, 2011 at 06:56 UTC - 0 likes

    Ugh I didn't think of that. I suppose I'm stuck with lame WoW models...

    #6 Dec 24, 2011 at 10:36 UTC - 0 likes

    looks incredible! its a shame it cant be used due to copyright.

    #7 Dec 24, 2011 at 14:26 UTC - 0 likes

    another, because why not.

    #8 Dec 24, 2011 at 15:29 UTC - 0 likes

    what a lovely model it is

    skyrim <3

    I just cant bring myself to love sc2 space theme :(

    My youtube channel: Here!

    Project "I want to be a ninja" - You want to be a ninja too right?

    Project "Goku Firebat" - Kaaameeehaaameee...

    #9 Dec 24, 2011 at 22:36 UTC - 0 likes

    That...

    Is...

    Bad...

    ASS!!!

    Awesome! LOL.

    Personally I think it needs to be bigger :P

    Last edited Dec 24, 2011 by BorgDragon
    #10 Dec 24, 2011 at 23:48 UTC - 0 likes

    Is there anything that you cant convert to Starcraft 2 ? :)

    #11 Dec 28, 2011 at 07:28 UTC - 0 likes

    I need to buy skyrim. I'll probably get it when the mod tools come out.

    #12 Jan 01, 2012 at 04:25 UTC - 0 likes

    Share this please.

    Galaxy Vampirism

    #13 Jan 04, 2012 at 06:48 UTC - 0 likes

    Please share this. I'm making a single player campaign with a diablo style gameplay which would benefit from this by.... hundreds of thousands. If the credits for the model goes to the original makers I don't see the problem lol!!!!

    For live trigger help add me on Skype

    Username: Mab.youyoux

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    Full4

    #14 Jan 04, 2012 at 07:49 UTC - 0 likes

    Hell I want this, I will convert mini chop farms to Mini Chop Farms Skyrim edition, a dragons attacks someone randomly every 2 minutes :D

    Though I will probably Get either A. NO reply, Or B. A big fat NO!!!

    I contacted Bethesda Legal department to ask if it was okay to use them in a NON PROFIT, sc2 map.

    With profits theres 0% chance... duh With out profites it goes to .01% chance :D

    If I get a reply I will share the results.

    Last edited Jan 04, 2012 by Taintedwisp

    my maps will always be Free. and Available to the public at the earliest possible date.

    If you need a tester feel free to ask IShadowWolf.258

    #15 Jan 04, 2012 at 08:14 UTC - 0 likes

    if i did release anything using these models it would be singleplayer. never on battle.net and released anonymously.
    thats the only way i could see myself not being sued into the ground

    #16 Jan 04, 2012 at 08:38 UTC - 0 likes
    Quote from maverck: Go

    if i did release anything using these models it would be singleplayer. never on battle.net and released anonymously. thats the only way i could see myself not being sued into the ground

    you know if an email gets slipped to taintedwisp@yahoo.com no one could blame you :P

    #17 Jan 29, 2012 at 00:41 UTC - 0 likes

    good, try the alduin model, ik someone is struggling with it

    Last edited Jan 29, 2012 by SnyderGuy

    Tribal Wars Lycanthropy

    #18 Jan 29, 2012 at 10:38 UTC - 0 likes
    Quote from SnyderGuy: Go

    good, try the alduin model, ik someone is struggling with it

    That would be ME.

    Dude, I love you. I love you so much, PLEASE tell me how did you get the animations working and even exported properly at all, I got my Alduin foot bones fucked up too O_O. here:

    http://imageshack.us/f/849/95374815.png/

    Won't be in a public map tho, just for use of me and some other ppl =)

    Also: http://www.sc2mapster.com/forums/development/artist-tavern/30775-adding-multiple-animations-to-one-model-and-importing/#p10

    Last edited Jan 29, 2012 by Starscr3am
    #19 Jan 29, 2012 at 11:14 UTC - 0 likes

    open the skin modifier and delete bones that aren't used. i deleted most of the toe bones and most of the lip/eyebrow bones. since none of those are really seen from the RTS view. it then worked for me. i was able to port all the dragon models, including alduin.

    animations however are not easy and are very very time consuming. i ported maybe 5% of the animations.

    Last edited Jan 29, 2012 by maverck
    #20 Jan 29, 2012 at 11:17 UTC - 0 likes
    Quote from maverck: Go

    open the skin modifier and delete bones that aren't used. i deleted most of the toe bones and most of the lip/eyebrow bones. since none of those are really seen from the RTS view. it then worked for me. i was able to port all the dragon models, including alduin.

    animations however are not easy and are very very time consuming. i ported maybe 5% of the animations.

    Ah holy shit. Well I have them all converted and openable by 3ds max, tho I don't seem to be able to export several animations on one model... I can't even make a SINGLE animation work in the editor.

    Could you tell me how to solve these?

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