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WC3 to SC2 Model Conversion

    #21 Feb 03, 2013 at 10:28 UTC - 0 likes

    I tried to convert some models with this, but every time i import the models into editor, it does not show them, but i can select their animation oO.

    Last edited Feb 03, 2013 by Domper

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    #22 Feb 03, 2013 at 12:40 UTC - 0 likes

    @Domper: Go

    Are they editable meshes? Have you applied sc2 material to them? Are mehses skinned?

    #23 Feb 03, 2013 at 15:31 UTC - 0 likes

    @Zolden: Go

    I aplied the materials as the tutorial said, what shall i do with the mehses?

    Last edited Feb 03, 2013 by Domper
    #24 Feb 03, 2013 at 16:45 UTC - 0 likes

    @Domper: Go

    "I just applied sc2 material, removed shity attachments or particles or whatever it was, and skinned the meshes"

    #25 Feb 03, 2013 at 16:50 UTC - 0 likes

    @Zolden: Go

    well i don't know exactly what is this skinned the mesh :S

    #26 Feb 03, 2013 at 16:59 UTC - 0 likes

    @Domper: Go

    With the actual version of max exporter you can select the mesh, go to export part of the script and press "add bone" button. Then you need to create Helpers->starcraft 2 objects->tight test, press select bone button on it and pick any bone. And if starcraft2 material is allpied, and this material has diffuse map set up, you can export and it should work.

    Last edited Feb 03, 2013 by Zolden
    #27 Feb 03, 2013 at 17:34 UTC - 0 likes

    @Zolden: Go I don't have Starcraft 2 objects->tight test in the create/helpers option oO Everything else is fine

    #28 Feb 03, 2013 at 17:43 UTC - 0 likes

    @Domper: Go

    Does "everything else" include the fact, that you managed to successfully import the model to the editor?

    If you don't have tight test, update your m3 scripts.

    Last edited Feb 03, 2013 by Zolden
    #29 Feb 03, 2013 at 17:47 UTC - 0 likes

    @Zolden: Go

    no but the material is now show correctly and the scene test does not find any problem with them, I downloaded the latest m3 script from sc2mapster:this one

    #30 Feb 03, 2013 at 18:09 UTC - 0 likes

    ok i finnaly could export it with an older version of the pluggin and working in game :D, thank you for the help

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