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ModCraft - Weekly Workshops, Tutorials & Discussions

Should we keep doing ModCraft?

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    #1 Sep 02, 2010 at 17:13 UTC - 0 likes

    ModCraft ModCraft

    You can go to the stream by clicking above.

    Welcome to the ModCraft Thread!

    Every Saturday Otixa and I shall present you with interesting Workshops, Tutorials and Discussions centered around Maps, Mods and Tools! We will grab folks from the community, prepare stuff you're interested in and go through all the important steps you need to complete in order to create a good Map. The topics will range from the very basics to advanced things like Nextgen Models, Game Design rules and creating awesome Terrain.

    Next Show:

    22nd December

    Themes will include:

    Christmas Special with surprise content!

    Modelling and Exporting for StarCraft2
    CGtextures

    Last edited Dec 14, 2010 by Gorandor

    <br><img src="http://tsof.bplaced.net/images/brslogo.png"/>

    #2 Sep 02, 2010 at 17:14 UTC - 0 likes

    What you need to do the workshops

    3D Studio Max with the Import/Export Plugin (or equivalent)
    Photoshop with the DDS Plugin (or equivalent)
    XNormal (or equivalent)

    Episode 1: Modeling Basics

    Watch

    Crate

    We were modelling a highpoly crate and designing level design basics.

    Themes include

    • Modelling the highpoly
    • Reverse-engineering a lowpoly
    • UVW mapping
    • Basic texturing
      • Diffuse
      • Specular
    • Baking normals
    • Preparing the textures for SC2
    • Importing the finished asset


    Episode 2: Evil Toplings & Protoss Shrine

    Watch
    Evil ToplingShrineWIP


    (23:21:16) (Xaragoth) Is he british or not?
    (23:24:54) (TotalBiscuit) haha nice
    (23:25:09) (Xaragoth) Can I call it british? :P
    (23:25:33) (TotalBiscuit) by all means

    TOTALBISCUIT APPROVED BRITISH TOPLING :D

    Themes include

    • Highpoly modelling
    • Visual Tricks
    • Lowpoly Reverse-engineering
    • Meaningful Choice
    • Modelling a tophat
      • Baking normals and basic diffuse map
    • Attaching the tophat
    • Designing hero roles


    Episode 3: Machettes and Farting Swamp Sharks

    Watch
    Machette Swamp

    Themes include

    • Modelling a convincing high poly machette
    • Lowpoly Reverse-engineering
    • Creating a worn metal texture with blood splats
    • Designing a swamp environment
      • Editing terrain
      • Placing foliage in a convincing way
      • Editing lighting
      • Setting a skybox


    Episode 4: Terrain Shaders, Project Vector and Tiles

    Watch
    TileWall Segment

    Themes include

    • Modelling concrete *
    • Creating a terrain-shader object *
    • Discussion of Project Vector
    • Modelling a floor/ceiling tile

    * livestream lost the first 40min of the show


    Episode 5: Hextiles and Cutscenes

    WatchTiles

    Themes include

    • Cutscenes with the Previewer
    • Hextiles
    • Making a Flip-Ability
    • Assets & Variations


    Last edited Oct 12, 2010 by Gorandor
    #4 Sep 03, 2010 at 04:06 UTC - 0 likes

    Finished assets

    Episode 1

    Episode 2

    • Top Hat
    • Shrine and Level Coming soon

    Episode 3

    Episode 4

    Episode 5

    • Hextiles Coming soon
    • Flip-Ability Coming soon

    Remember to give Credits to ModCraft in your map when using any of our work.

    That will increase the number of people knowing of the Show, which is good for all of us.

    Last edited Oct 12, 2010 by Gorandor

    #5 Sep 03, 2010 at 12:43 UTC - 0 likes

    Really neat idea you got there guyz. Maybe I can join later; if.

    More we give, more we get.

    #6 Sep 04, 2010 at 09:18 UTC - 0 likes

    brb, selling car to buy a copy of 3DS Max :P Seriously though, when I finish my current project I'll love to try some of these tutorials

    http://sclegacy.com/forums/image.php?u=1113&type=sigpic&dateline=1276415005

    #7 Sep 04, 2010 at 23:37 UTC - 0 likes

    Good show guys :D
    Assets and video on demand are now added.

    #8 Sep 05, 2010 at 03:44 UTC - 0 likes

    man if only i didn't live in nz to watch these sighs, cos they eat to much of my bandwidth i only got a 10gb cap xD

    bob

    #10 Sep 17, 2010 at 19:11 UTC - 0 likes

    I'd like to see a show/tutorial about creating missiles with collision on walls and units ;)
    This would be really cool because I'll need them very often in my project :/

    I would like to see missiles which act like in this game:
    http://forums.sc2mapster.com/resources/project-workplace/11604-millenium-soldier-expendable-shooter-map/

    #11 Sep 18, 2010 at 22:33 UTC - 0 likes

    Request: A Marine with Shield and a Melee Weapon? Just as a Model project (:

    - RedKnox, Cookie friend :D

    Last edited Sep 18, 2010 by Redknox1994

    http://img34.imageshack.us/img34/715/unledqu.jpg

    #12 Sep 19, 2010 at 00:43 UTC - 0 likes

    Good show, guys. :D
    Also, we're looking for a co-host. Post here if you're interested.

    Last edited Sep 19, 2010 by Otixa
    #13 Sep 19, 2010 at 06:51 UTC - 0 likes

    Elaborate co-host.

    Now that I actually know what time this goes down I know it doesn't conflict with the CC game night.

    #14 Sep 19, 2010 at 12:19 UTC - 0 likes

    epic topling :D reminds me of Gentlemen ChoGath from LoL and if tb aproves blizzard has to

    Quote from Eiviyn: Go

    @djimii11: Go

    The left one stole the right one's coffee.

    #15 Sep 19, 2010 at 21:12 UTC - 0 likes

    love the show!! you guys are doin an awesome job keep up the vids please =D

    #17 Sep 21, 2010 at 22:59 UTC - 0 likes

    We have reached the conclusion that many people watch the show just because they're bored.
    While very little people watch the show because they're genuinely interested in the content.
    As the content takes a lot of time to complete before the show, and it is difficuly to come up with interesting new things for every show, we are thinking of cutting our losses and cancelling the show, as it takes up too much of our time.

    It is up to you, the viewers, to decide if we are going to continue or not.
    The vote is above the first post.

    #18 Sep 21, 2010 at 23:14 UTC - 0 likes

    been watching both shows (must confess that i did not watch them live except 10 minutes of the second one)
    I love them. and would like that you guys keep working on these shows (doe's not to be weekly but once in a while would be cool)

    but I must agree that the general text beneath the show is from... well... childish people. no wonder that many many maps fail.

    anyway. you get my vote to keep doing what you guys do best. even if its not every week.

    #19 Sep 21, 2010 at 23:41 UTC - 0 likes
    Quote from Jackolas: Go

    been watching both shows (must confess that i did not watch them live except 10 minutes of the second one) I love them. and would like that you guys keep working on these shows (doe's not to be weekly but once in a while would be cool)

    but I must agree that the general text beneath the show is from... well... childish people. no wonder that many many maps fail.

    anyway. you get my vote to keep doing what you guys do best. even if its not every week.

    Ah... some can talk professional there. But what's the reason. People arent taking this seriously. Dunno why they should. Its a video game map editor...

    But you are right partially there.

    #20 Sep 22, 2010 at 02:39 UTC - 0 likes

    @ Otixa

    Love the show, but tbh the turnout is never that hot. I think one of the problems is it starts soooo earrrlly on a saaaturrdayyyy for us NA peeps. I don't think anyone's usually awake at the time! Cept those EU weirdos, but they don't count. They never do.

    Aaannyways, I'd love to see this continue on, but something has to be done to bring in more viewers and get em watching during a time when everyone's awake and paying attention!

    #21 Sep 22, 2010 at 10:07 UTC - 0 likes

    @Triceron: Go

    ..... -.- if i dont count then you dont count >.< but yeah... keep the show going guys... some of us are really trying to take in all the stuff you show... so pleaaaaaaaaase keep the show >.<;;

    http://www.sc2pod.com/achievement.php?id=6727

    Taking the World... One headshot at a time

    #22 Sep 22, 2010 at 13:03 UTC - 0 likes
    Quote from tigerija: Go

    @Jackolas: Go

    Ah... some can talk professional there. But what's the reason. People arent taking this seriously. Dunno why they should. Its a video game map editor...

    But you are right partially there.

    They should take it serious, because its important to make a good map. Though Otixa and I take it a little more serious, probably because we're doing this for a living sooner or later. Also, I'm swinging the Banhammer more agressive the next few days, I've had about enough of the random idiots in the chat.

    Quote from Triceron: Go

    @ Otixa

    Love the show, but tbh the turnout is never that hot. I think one of the problems is it starts soooo earrrlly on a saaaturrdayyyy for us NA peeps. I don't think anyone's usually awake at the time! Cept those EU weirdos, but they don't count. They never do.

    Aaannyways, I'd love to see this continue on, but something has to be done to bring in more viewers and get em watching during a time when everyone's awake and paying attention!

    We can't really do that. We're starting very late for our time already, if we make that even later, it'd probably be 4 am over here. Which is not in my immediate field of things I wanna do. It was bad enough spending 3 days straight after moving and a birthday to prepare the cavern. Not going to do something like that again any time soon.

    We're currently trying to get a female co-host with knowledge for the show, so you guys have a more sexy voice to listen to :P

    #23 Sep 22, 2010 at 13:47 UTC - 0 likes
    Quote from Gorandor: Go

    We're currently trying to get a female co-host with knowledge for the show, so you guys have a more sexy voice to listen to :P

    Cheers for attending to our juvenile needs ;)

    Anyway, I do like what you guys are doing here. Tho, being a beginner modeler myself, I often find it hard to follow the 3ds stuff. But that's more likely my lack of knowledge than your fault *cough*

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