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Making the melee/default AI harass

  • 3 posts
    #1 Jan 04, 2013 at 22:22 UTC - 0 likes

    Does anyone know how to make the melee/default AI harass a player like how they do a Banshee opening and keep attacking and retreating with the Banshees when units show up but just make then use a different unit instead and make them keep searching for parts of your base that are not defended well using only AI triggers etc???

    Last edited Jan 04, 2013 by Betagame
    #2 Jan 07, 2013 at 18:16 UTC - 0 likes

    sounds complex but that coming from a noob. it all most like whats being asked here: http://www.sc2mapster.com/forums/development/triggers/47241-force-units-to-randomly-attack/?unread sort of like? or maybe not .

    #3 Jan 08, 2013 at 21:04 UTC - 0 likes

    @harvy2008: Go

    No that is not what I’m looking for but thanks anyway.

    To anybody else reading this if I tell the melee/default Terran AI to make “Reapers” or “Banshees” like after 8 minutes in a melee game they will automatically tell their “Reapers” or “Banshees” to harass and this will go on for the rest of the game etc… I’m trying to recreate that behavior with the AIs using different units. Plus it also looks like only the Terran AI will harass… I’ve found no other unit from the Protoss or Zerg that the AI will automatically use for harassment only.

    I even tried making the Protoss or Zerg melee/default AI build “Reapers” and “Banshees” by adding them to the Gateway and Hatchery etc and using triggers to make them build the units but they just treat the units like any other combat unit and add them to their blob of already existing units etc! NOTE: I only tested the Protoss AI but I think it is safe to say that Zerg AI will act the same too. Help please!!!

  • 3 posts

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