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HELP - King of the Hill

  • 5 posts
    #1 Nov 07, 2012 at 12:16 UTC - 0 likes

    I am looking to setup a King of the Hill style map with multiple hills. I would like to create some AI for computer players. Is it possible?

    #2 Nov 07, 2012 at 12:40 UTC - 0 likes

    Definitely.

    #3 Nov 07, 2012 at 12:46 UTC - 0 likes
    Quote from ScorpSCII: Go

    Definitely.

    How? Do you know of a tutorial?

    #4 Nov 07, 2012 at 21:44 UTC - 0 likes

    @admielke: Go

    In the map section there is a king of the hill skeleton that you can use to help.

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    #5 Mar 01, 2013 at 03:56 UTC - 0 likes
    How exactly are you doing the KotH concept? Depending on the precise way you want this to work it might not be all that hard. My very first map had a KotH type concept - there was an island expo in the center of the map which one side had to seize and hold for 20 consecutive minutes to win the game. If I wanted to have multiple hills in that scenario, that could be done a few ways. For example let's say I wanted the player to have to have a base on -all- the hills to win, not just one. I would add a condition to the trigger specifying that the countdown wouldn't start until all the hills were held by one player. But to try to offer much help though I'd have to know what exactly you want the map to do/be like.
    Last edited Mar 01, 2013 by KnifeSmile
  • 5 posts

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