WaypointSystem

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  • Avatar of gamemore gamemore Mar 07, 2012 at 23:43 UTC - 0 likes

    Does this still work?

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  • Avatar of Ranakastrasz Ranakastrasz May 26, 2011 at 01:24 UTC - 0 likes

    This looks interesting, But What I would really want is a Navigation Mesh :D

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  • Avatar of Thenarden Thenarden May 05, 2011 at 21:34 UTC - 0 likes

    Updated the Lib so that not used IDs (eg after removing a system) get reassigned before creating a new ID. This should fix the problem not more than 5 system can ever be created (even if one get destroyed before)

    @zenx1: Go

    In theory you can add/remove waypoints and units at any time cause the system simply runs through the available list of units and points every time it's updated.
    And for adding points as waypoints use Add Waypoint to WaypointSystem (Point) action.

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  • Avatar of zenx1 zenx1 Apr 10, 2011 at 19:00 UTC - 0 likes

    Wow this is awesome! I couldnt find a way to add points in the latest version, only regions as waypoints, but I guess its not a big deal :/

    GOOD JOB! LOVE YOU! :)

    • edit* Is there anyway to add units to waypointsystem after the initialization? I just found out that its atleast not convinient to do so. Cannot make global variable for the waypoint system :(.

    I think I found one way to do so, but its not really that good :(.

    Last edited Apr 10, 2011 by zenx1

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  • Avatar of Thenarden Thenarden Oct 08, 2010 at 12:18 UTC - 0 likes

    @ Matheusx: Thx for the mention about the Variable, i fogott to add this.

    And because of the Function Grammar:
    I figured out that this is not saved in the Library. Searching for a way to adding it...

    Last edited Oct 08, 2010 by Thenarden
  • Avatar of Matheusx Matheusx Oct 08, 2010 at 05:40 UTC - 0 likes

    Ok nevermind... in my quest to get this up and running quickly i forgot to add an event...gees. :)

  • Avatar of Matheusx Matheusx Oct 08, 2010 at 04:40 UTC - 0 likes

    I cannot get this to work :) i think my problem lies in your for loop, cant realy figure out what you mean here: Unit Group - For each unit u in

    what is u? not explained anywhere. Is it a unit variable? script?

    On another point your action explanation looks different to the actual action (atleast for me) Example, You Wrote: WaypointSystem - Add Waypoint WP_R 002 to System sysID (is Endpoint true)

    In my Editor: WaypointSystem - Add Waypoint (SysID, WayP1, false)

    Might just be me being a GE beginner but the explanation is verry vague :) EDIT: Perhaps you could upload a demo map to look at?

    Last edited Oct 08, 2010 by Matheusx
  • Avatar of Ultimaswc3 Ultimaswc3 Oct 07, 2010 at 20:10 UTC - 0 likes

    In my map I have similar behavior for roaming squads, but I just use a switch statement to define the connectivity graph. Works fairly efficiently. For example 'get random neighbor' or 'get random node'.

  • Avatar of ST4RKiLL3R ST4RKiLL3R Oct 06, 2010 at 01:10 UTC - 0 likes

    Wouldn't this be extremely useful for defense maps? Could you make a separate library for use in such a map? This might be the exact thing I need, so long as it can be constrained to a certain path and not take long ways around. Also would be amazing if it could detect if your blocking the unit's movement, and if it is, it will attack and kill the unit that is blocking and then continue on as usual or until blocked again.

    Created by Moi

  • Avatar of Thenarden Thenarden Oct 04, 2010 at 15:36 UTC - 0 likes

    @programmer I'm going to do this once i've created the demo video...

Facts

Date created
Sep 07, 2010
Categories
Last update
May 05, 2011
Development stage
Release
Language
  • enUS
License
Public use with Credit
Downloads
494
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