Sparsile
Introduction
Sparsile is a project that aims to add missing functionality to GE, in the least obstructive way. Most 3rd party tools will not work together with GE, and most of them will require you to close down GE completely, before you can save any changes you've made. This often leads to a bothersome work environment, which can hamper development of your projects. Sparsile works around this by simply adding the features directly into GE, making it work with GE rather than working on the side of GE.
Current Features
- Custom Sparsile Menu
- Custom Scripting Editor
- Custom Syntax Validator and Extender (Andromeda)
Planned Features
- Plugin System
- Automated Backup System
Suggested Features
- Support for 512x512 maps
Notes
The Scripting Editor will be moved into being a separate plugin. In the end, Sparsile itself wont have many features, but instead, plugins will provide the main features of Sparsile. Plugin writing will be done mainly in C# at first, but we may allow other languages in the future.
Caution
This is experimental software, and there's always a risk of losing all your work, so make sure you backup frequently. In future releases, we may implement an automated backup system.
Credits
- The rest of TeamSMX
- geX for Andromeda
Testers
We are looking for Alpha Testers. Please add a comment if you want to test it :)
Facts
- Date created
- Jul 13, 2010
- Category
- Last update
- Jul 18, 2010
- Development stage
- Alpha
- License
- All Rights Reserved
- Downloads
- 235
- Recent files
- A: Sparsile Alpha 2 Jul 18, 2010
- A: Sparsile Alpha Jul 18, 2010
- Reply
- #21
MindWorX Mar 08, 2011 at 12:47 UTC - 0 likesSadly it isn't. I might pick it up at a later time if I get some more spare time.
- Reply
- #20
peeeq Mar 07, 2011 at 17:35 UTC - 0 likesIs this still in development?
I cannot log into battlenet with this editor.
- Reply
- #19
FIRETRUCKEU Jan 03, 2011 at 14:50 UTC - 0 likesPlease explain to a noob what this actually does. What is the functionality this tool has that the GE is missing? Thanks :)
- Reply
- #18
Stewox Jan 02, 2011 at 02:12 UTC - 0 likesAdd this feature please:
Extended Overview manager , where you can delete / copy / rename ...etc entities from there , without having to hunt them down in the deep code.
The delete option is most welcome , i really had a trouble deleting 250 placed objects , and Overview manager is somewhat usless without this EDIT functionality , in the end i had to open up XMLs and delete the data about placed object from there , okay not hard but certainly takes more time of course, and people won't actually guess that , so they's probably waste time deleting one by one.
The problem is , i think there is no "select all type: whole map" inside editor , i think i tried but it didn't worked?
- Reply
- #17
Mooglefrooglian Oct 22, 2010 at 19:53 UTC - 0 likesWould love to test.
- Reply
- #16
slaydon Oct 17, 2010 at 11:15 UTC - 0 likesCould i suggest that you can make tiny tiny brushes to make collizion, like 0.001 sized, since then you can minimize everything and make an uberly large miniatyr map.
- Reply
- #15
Velobor Sep 27, 2010 at 20:57 UTC - 0 likesI'm game.
- Reply
- #14
Robbepop Aug 26, 2010 at 15:28 UTC - 0 likeshey, i also would like to test it! :D
Chuck Norris is able to convert text to string in galaxy script!
- Reply
- #13
Mudras Aug 10, 2010 at 16:34 UTC - 0 likesI wouldn't mind. The UI is painfully slow and tedious, creating a big trigger is a nightmare.
- Reply
- #12
D3zmodos Aug 09, 2010 at 14:41 UTC - 0 likesWould love to do some testing! :D
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