SC2 Map Analyzer analyzes melee maps and creates PNG images and CSV spreadsheets with the results. It measures shortest paths between key locations, computes "openness" around the map and measures positional balance! Use it to gather data on the official maps or help develop your own.
What's new?
- The whole usage model has changed; the analyzer is no longer intended to ever be run as a command line tool. Instead config files control the analyzer and you double-click the executable (or a shortcut to it) to start it up.
- Map formats from beta phase 1, beta phase 2 and post-release are supported now.
- The analyzer's model for pathing is much more precise; just compare the ramps in the before and after above. The analyzer also recognizes pathing fills and the painted pathing layer.
- The footprints.txt config file allows pathing footprints to be defined for any unit or doodad. With some help from the community we can fill this file out until the analyzer is aware of every bitty doodad that can affect pathing. For now it has the resources, watchtowers and destructibles.
Read the manual here and check out details about what the analysis calculates and the FAQ.
If you have any feature requests or do something cool with SC2 Map Analyzer, let me know!
-dimfish
Facts
- Date created
- Jun 22, 2010
- Category
- Last update
- Oct 26, 2010
- Development stage
- Release
- Language
- enUS
- License
- GNU General Public License version 3 (GPLv3)
- Downloads
- 6,851
- Recent files
- R: SC2 Map Analyzer - Release 1.4.6 (Unofficial) Oct 26, 2010
- R: SC2 Map Analyzer - Release 1.4.5 (Unofficial) Oct 21, 2010
- R: SC2 Map Analyzer - Release 1.4.4 (Unofficial) Oct 20, 2010
- R: SC2 Map Analyzer - Release 1.4.3 Sep 14, 2010
- R: SC2 Map Analyzer - Release 1.4.2 Sep 03, 2010
- Reply
- #54
theworldofdustoerba May 27, 2013 at 18:29 UTC - 0 likesHi, I'm trying to download sc2mapanalyzer on my windows 7 side of my macbook pro, but I keep getting the errors: "libpng-3.dll" and "zlib1.dll" are missing when I try to run the sc2mapanalyzer.
- Reply
- #53
VasVadum Apr 25, 2013 at 20:56 UTC - 0 likesThis doesn't work anymore. Just says it can't load the MPQ Archive of newer maps.
- Reply
- #52
saltydog87 Aug 03, 2011 at 10:55 UTC - 0 likesI'm setting the output path to a legitimate path - C:\Users\*\Documents\StarCraft II\Maps\sc2mapanalyzer-release-1.4.3. I am getting the error message "warning, unrecognised output option" followed by above path etc..etc.
Can't fin anthing in the search, can anyone help?
- Reply
- #51
dimfish Sep 18, 2010 at 23:05 UTC - 0 likesKhalan3: it works fine with Blizzard maps. Several people have tried to run the tool and it didn't work on Blizzard maps that they downloaded from websites.
Here is a sure-fire way to analyze the Blizzard maps:
1. Open the SC2 Editor. 2. Go to open a file and at the top of the dialog there is a tab for Battle.net files. 3. Sign into Battle.net when prompted. 4. Choose a Blizzard map, Blistering Sands say, and it will open it in the editor. 5. Save this opened map to your hard drive and then configure the map analyzer's to-analyze.txt with a path to that saved version. 6. Viola!
- Reply
- #50
Khalan3 Sep 18, 2010 at 22:45 UTC - 0 likesGreat tool, but can't get it to work for Blizzard maps (Blistering Sands etc);
nvm got it to work :)
- Reply
- #49
Sixen Sep 14, 2010 at 22:10 UTC - 0 likesLooks great, dim, ;).
The Chat Gem Lives!
http://www.sixen.tv
- Reply
- #48
dimfish Sep 03, 2010 at 22:08 UTC - 0 likesThe analyzer has always detected destructible rocks and it can do computations with them present or not, and in the most recent version of the tool they ARE rendered in the summary image. Let me just tinker with a new release that will render the rocks in other output images as well...
- Reply
- #47
Sixen Sep 03, 2010 at 21:54 UTC - 0 likesJust to get this straight, it currently displays destructible rocks on the image? If not, it should, I haven't checked a map with a rock, :p.
- Reply
- #46
dimfish Sep 01, 2010 at 22:14 UTC - 0 likesTerren05, the analyzer does detect destructible rocks. In the output image is shows you the shortest paths with rocks because most people want to know the rush distances which are really important early game, before armies can effectively knock down rocks. If you use the tool to enable the CSV per map (a spreadsheet file) it will spit out the shortest path distances with and without rocks.
If you really want the images without rocks too I could add a quick feature for that.
- Reply
- #45
Terren05 Sep 01, 2010 at 20:49 UTC - 0 likesWould be nice for it to detect desctructible rocks, when creating the shortest paths.