A collection of models I am making with the fantastic M3 Tools for the use of the community.
Anyone's welcome to use my models in their projects, all I ask is that if you use any of my models please give me credit and send me a Private Message linking to your project :)
Enjoy!
Kanitala
Due to a number of factors I am not currently able to take specific requests for models. Sorry
Facts
- Date created
- Sep 02, 2012
- Categories
- Last update
- Mar 22, 2013
- Development stage
- Beta
- Language
- enUS
- License
- All Rights Reserved
- Downloads
- 554
- Recent files
- R: Deadman's Port Crane - No Base 02 Mar 22, 2013
- R: SC2 Protoss Shuttle Mar 22, 2013
- B: Deadman's Port Crane - No Base 01 Jan 11, 2013
- B: Juggernaught 1.1 Sep 06, 2012
- Reply
- #19
Kanitala Feb 27, 2013 at 16:57 UTC - 0 likesThanks Uzurak! :) There is actually a new version of the Juggernaut coming with new shoulders and a new helm, but don't worry, I intend to leave this version available so people will have the choice of which to use :)
- Reply
- #18
Uzurak Feb 27, 2013 at 16:33 UTC - 0 likesThis model is awesome the way it is. If you've ever seen Terminator, this is what it's going to be used for kind of.
- Reply
- #17
Uzurak Feb 27, 2013 at 16:27 UTC - 0 likesYou don't need any dependencies other than Liberty (Campaign), all the model uses is Auto Turret and Marauder textures. If you see it blurred in the editor, it's because it doesn't update in real time.
Swap models on a unit with this, place it in game and prove it doesn't work.
- Reply
- #16
Kanitala Feb 11, 2013 at 15:57 UTC - 0 likesAiur Chef mod? What? I've not used anything from the Aiur Chef Mod in my models o,o
As for assigning textures to it, I've no idea why that would be happening :S I assume you mean with texture selectbyid?
- Reply
- #15
willuwontu Feb 04, 2013 at 15:53 UTC - 0 likesFound out it requires Auir Chef mod
I'm watching you
Need Help with dialogs? Use Dialogception
- Reply
- #14
willuwontu Feb 03, 2013 at 16:15 UTC - 0 likesI have the same problem
- Reply
- #13
Project_06 Jan 24, 2013 at 21:20 UTC - 0 likesI tried using this, but only the arms would recieve textures, am i doing something wrong?
- Reply
- #12
Kanitala Jan 22, 2013 at 11:15 UTC - 0 likesAnything uploaded in here everyone is free to use so feel free :) I just ask for a credit and preferably a link to the project so I can see it in action :D
- Reply
- #11
Muspelli Jan 19, 2013 at 14:57 UTC - 0 likesCan I use this in the campaign I'm working on? I wanted to have a marauder-type unit for Dominion, KMC, and Umoja, but was stuck on ideas for Umoja. If not, no worries.
- Reply
- #10
Kanitala Dec 17, 2012 at 22:38 UTC - 0 likes@FunBotan: Go
Yes, I uploaded the fixed version some time ago. The problem was because the model was still using the Firebat's Normal Texture which of course is only in the campaign dependancies, the pack now includes a copy of that texture specific to the Juggernaught