Galaxy++ editor v2.2.0 directory
Change log
- Made a change to fix some string opfucation errors.
- The compiler now assigns the default value to a variable when merging, if the decl wasn't initialized
- Fixed an error that occured when removing a typedef.
- Added some options to customize text highlighting.
- Fixed a bug that reset some project options each time the project was loaded.
- Refactored the bulk copy system and #Invoke/#InvokeAsync system to take advantage of the pointer system, to easier facilitate pointers in global arrays instead of the data table.
- To join more variables, structs in methods are now split into primitive/array type variables.
- The editor now removes assignments which assigns a variable to itself.
- Added array based pointers for struct types. See documentation
- Fixed an error in indentation with } else {
- Fixed an error where assignments from int to byte was not accepted.
- Fixed an error where implicit casts did not work in return statements.
- Fixed an error that caused page down to go to the end of the document.
- Fixed an error where replace all reported one less than it actually replaced.
Facts
- Uploaded on
- Jun 26, 2011
- Game version
- Filename
- Galaxy___editor_v2.2.0.zip
- Size
- 2.4 MiB
- MD5
- a2bb118c2707e4955e8c1e77fa32b3d1
- Type
- Release
- Status
- Semi-normal
- Downloads
- 668