[Data-Spell] Dark Swarm

Dark Swarm - Very Clear

This Asset has Dark Swarm in it, alone. No dummy units used, and it functions perfectly. You're free to use this spell on any unit as long as I (and Docablo and Demonette, and Kueken531, all of whom helped me make it) receive credit in your map. Enjoy! :)

Dark Swarm, if you've never played StarCraft I before, creates an AoE Swarm of Darkness that protects all units within the AoE field from ranged damage. Splash damage, spell damage, and melee damage still apply, however. It is a Zerg spell, and was on the Zerg Defiler.

<object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/yVTQwiR3nXE?fs=1&amp;hl=en_US&amp;rel=0&amp;color1=0x006699&amp;color2=0x54abd6"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/yVTQwiR3nXE?fs=1&amp;hl=en_US&amp;rel=0&amp;color1=0x006699&amp;color2=0x54abd6" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>

You must login to post a comment. Don't have an account? Register to get one!

  • Avatar of XenoYoxa XenoYoxa Feb 17, 2012 at 00:32 UTC - 0 likes

    @AegisRunestone: Go

    is it possible for you to change this to a mod... ive had technical difficulties whenever i import a map to a map.

    Extremism is never the solution. but then again neither is insanity.

  • Avatar of AegisRunestone AegisRunestone Feb 05, 2012 at 00:05 UTC - 0 likes

    You're welcome!

    -Aegis Runestone-
    Rising of the New Agent (SC1 Campaign) Blog
    Planned SC2 Campaigns: Sequel to "Rising of the New Agent" using the Galaxy Editor

  • Avatar of continuumgaming continuumgaming Apr 30, 2011 at 16:08 UTC - 0 likes

    Excellent, I can add this to the defiler in my mod.

  • Avatar of AegisRunestone AegisRunestone Mar 30, 2011 at 14:49 UTC - 0 likes

    I think the current version doesn't have a dummy unit. Lemme check and send you a PM when I can.

  • Avatar of Coexistence Coexistence Mar 27, 2011 at 22:41 UTC - 0 likes

    How do I get the spell's actor to show? I copy-pasted the dummy unit, the button, the effects, the behavior, the actors, and the ability, but the actor isn't showing in-game.

  • Avatar of AegisRunestone AegisRunestone Dec 19, 2010 at 14:44 UTC - 0 likes

    Thank you! :)

  • Avatar of Marikh7 Marikh7 Dec 19, 2010 at 06:38 UTC - 0 likes

    Thanks! Oh, I remember this spell. I wasn't a zerg user, so it slipped my mind. Nice spell!

    Current Project: Koprulu Mercs

  • Avatar of AegisRunestone AegisRunestone Dec 10, 2010 at 22:40 UTC - 0 likes

    Sure thing! :)

  • Avatar of Marikh7 Marikh7 Dec 10, 2010 at 14:18 UTC - 0 likes

    Could you describe the spell?

  • Avatar of Demonette Demonette Oct 07, 2010 at 09:57 UTC - 0 likes


    Making it a mod for only one spell would kind a useless cause you can have a map depend on only up to 4 mods. If each mod only adds one new spell you will have nearly no gain by these mods.

    Maybe a spell library of lots of different abilities will be worthy to gain there own mod.

    Else the have to use the copy past on all the needed effects, acteurs, units, behaviours and stuff. And maybe also to ex- and reimport all custom files.

    Icons for the Swarm - Visit the spawning cluster! See you there! - Until time.

    Cause you want to be pwned by sweeter zerg!


Date created
Sep 17, 2010
Last update
Dec 11, 2010
Development stage
  • enUS
Public Domain
Recent files