Behemoth AI will be a non-cheating computer AI with diamond-level micro and macro. In the future. Right now it's in a very eary stage of development.
Features:
- Expands like a mad man
- Micros sentries and phoenixes like a mad man
- Builds counters like a mad man
- It's on a custom 1v1 melee map designed by me
- Designed (almost) entirely in AI files as a sixth level of difficulty rather than in triggers
It's not as complete as I wanted it to be, but this is what I've got. Known caveats:
- Cheats: It can see the whole map. This is because I'm not done with scouting techniques yet.
- A couple AI functions are still in triggers and haven't been ported to the AI files yet.
- It's not nearly as good as it will be.
- Phoenix micro basically ignores all units except mutas (For kiting. Its attack AI is normal non-micro for all non-muta air units). This will be expanded upon in the future.
- Sentry AI is unoptimized (and unfinished). Large battles with many sentries may result in heavy lag.
- Only PvZ (Zerg player, Protoss computer) is currently supported!
I named it 'fledgling' to reiterate the fact that it's nowhere near completion or even a state I'd consider ready for an alpha release. I think it will probably be able to beat most bronze/silver players regardless. I haven't done extensive testing with mutas or anything past T2 so feel free to try, but I can't promise it will counter very well. :)
Phoenix micro video:
Sentry micro video:
Facts
- Date created
- Jun 06, 2010
- Categories
- Last update
- Jun 06, 2010
- Development stage
- Alpha
- Language
- enUS
- License
- All Rights Reserved
- Downloads
- 4,274
- Recent file
- A: Behemoth Fledgling Jun 06, 2010
- Reply
- #29
dra6o0n Aug 07, 2010 at 18:49 UTC - 0 likesHave you ever considered making a Melee map with the Behemoth AI players being in control of their army, and players are able to "Possess" units to temporarily do things for a brief moment?
What would be cool is Protoss cpu vs cpu, and players have to help the computer by commanding heroes or possessing their allied unit to use tactics.
- Reply
- #28
opportunistic Jul 07, 2010 at 03:42 UTC - 0 likes@tdhz77
your modified maps neutered the A.I.
it just sits and mines as trips as mentioned.
- Reply
- #27
Gulzt Jul 03, 2010 at 11:49 UTC - 0 likesHi, I like to provide some feedback.
In Zerg vs Protoss, there is a very easy exploit currently. You can make a bunch of burrowed roaches and AI won't produce an observer as a responds. Since it doesn't build cannons either it's very easy to get in the base.
When I unborrow and attack the enemy army will come back to attack the roaches. Simply burrow and they walk away to attack my base.. I unburrow right after and it takes a while before the army returns.
This way I can destroy building per building, without losing a single roach, and the enemy will never attempt a base trade, because they run back after a few seconds after I start attacking.
Hope this is helpful.
- Reply
- #26
Trips99 Jul 02, 2010 at 01:38 UTC - 0 likesyeah, those 2 maps run, but the zerg/terran opponent just mines. nothing else =(
- Reply
- #25
WantedNoise Jul 01, 2010 at 06:28 UTC - 0 likesI tried the files from the links... and both of them seem to do pretty much nothing. The AI would just send an overlord and mine with 6 drones... (...);
- Reply
- #24
tdhz77 Jun 30, 2010 at 09:28 UTC - 0 likesI've made starting race for Terran and Protoss for us Mac users! If somebody could please test this out, as I have no way of doing this until this weekend.
http://dl.dropbox.com/u/942498/Behemoth-Fledgling_TvR.SC2Map
http://dl.dropbox.com/u/942498/Behemoth-Fledgling_PvR.SC2Map
Have fun!
- Reply
- #23
tdhz77 Jun 20, 2010 at 06:43 UTC - 0 likesPlease post this map with different starting races. Us Mac people would greatly appreciate it!
- Reply
- #22
slightlyoff Jun 18, 2010 at 18:41 UTC - 0 likesNot trying to offend the maker, the AI is really good. However, I don't think this is diamond level play. I destroyed the AI with very little trouble. I'd say it's at low platinum level of difficulty at best. I'm still very impressed with the AI though.
- Reply
- #21
GreenSage420 Jun 18, 2010 at 15:25 UTC - 0 likesFor those saying "two many sentries", the composition seems pretty standard. Maybe a FEW too many, but against zerg you want those FFs.
Anyway, is there any place to find versions of this map with different starting races (for us Mac guys that can't change the map)?
- Reply
- #20
tdhz77 Jun 17, 2010 at 03:40 UTC - 0 likesMake sure and put the sc2map file Documents>Blizzard>Starcraft 2 Beta
Also make sure you download the latest version because the old version did not work with osx 10.5x - I hope this helps.