Behemoth AI

This project is experimental.

This project is only experimental and may change drastically between now and when it comes out of experimental status. It may even be disapproved once that happens, worst-case.

Be forewarned before downloading anything from this project.

Behemoth AI will be a non-cheating computer AI with diamond-level micro and macro. In the future. Right now it's in a very eary stage of development.

Features:

  • Expands like a mad man
  • Micros sentries and phoenixes like a mad man
  • Builds counters like a mad man
  • It's on a custom 1v1 melee map designed by me
  • Designed (almost) entirely in AI files as a sixth level of difficulty rather than in triggers

It's not as complete as I wanted it to be, but this is what I've got. Known caveats:

  • Cheats: It can see the whole map. This is because I'm not done with scouting techniques yet.
  • A couple AI functions are still in triggers and haven't been ported to the AI files yet.
  • It's not nearly as good as it will be.
  • Phoenix micro basically ignores all units except mutas (For kiting. Its attack AI is normal non-micro for all non-muta air units). This will be expanded upon in the future.
  • Sentry AI is unoptimized (and unfinished). Large battles with many sentries may result in heavy lag.
  • Only PvZ (Zerg player, Protoss computer) is currently supported!

I named it 'fledgling' to reiterate the fact that it's nowhere near completion or even a state I'd consider ready for an alpha release. I think it will probably be able to beat most bronze/silver players regardless. I haven't done extensive testing with mutas or anything past T2 so feel free to try, but I can't promise it will counter very well. :)

Phoenix micro video:

Sentry micro video:

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  • Avatar of dra6o0n dra6o0n Aug 07, 2010 at 18:49 UTC - 0 likes

    Have you ever considered making a Melee map with the Behemoth AI players being in control of their army, and players are able to "Possess" units to temporarily do things for a brief moment?

    What would be cool is Protoss cpu vs cpu, and players have to help the computer by commanding heroes or possessing their allied unit to use tactics.

    Last edited Aug 07, 2010 by dra6o0n
  • Avatar of opportunistic opportunistic Jul 07, 2010 at 03:42 UTC - 0 likes

    @tdhz77

    your modified maps neutered the A.I.

    it just sits and mines as trips as mentioned.

  • Avatar of Gulzt Gulzt Jul 03, 2010 at 11:49 UTC - 0 likes

    Hi, I like to provide some feedback.

    In Zerg vs Protoss, there is a very easy exploit currently. You can make a bunch of burrowed roaches and AI won't produce an observer as a responds. Since it doesn't build cannons either it's very easy to get in the base.

    When I unborrow and attack the enemy army will come back to attack the roaches. Simply burrow and they walk away to attack my base.. I unburrow right after and it takes a while before the army returns.

    This way I can destroy building per building, without losing a single roach, and the enemy will never attempt a base trade, because they run back after a few seconds after I start attacking.

    Hope this is helpful.

  • Avatar of Trips99 Trips99 Jul 02, 2010 at 01:38 UTC - 0 likes

    yeah, those 2 maps run, but the zerg/terran opponent just mines. nothing else =(

  • Avatar of WantedNoise WantedNoise Jul 01, 2010 at 06:28 UTC - 0 likes

    I tried the files from the links... and both of them seem to do pretty much nothing. The AI would just send an overlord and mine with 6 drones... (...);

  • Avatar of tdhz77 tdhz77 Jun 30, 2010 at 09:28 UTC - 0 likes

    I've made starting race for Terran and Protoss for us Mac users! If somebody could please test this out, as I have no way of doing this until this weekend.

    http://dl.dropbox.com/u/942498/Behemoth-Fledgling_TvR.SC2Map

    http://dl.dropbox.com/u/942498/Behemoth-Fledgling_PvR.SC2Map

    Have fun!

  • Avatar of tdhz77 tdhz77 Jun 20, 2010 at 06:43 UTC - 0 likes

    Please post this map with different starting races. Us Mac people would greatly appreciate it!

  • Avatar of slightlyoff slightlyoff Jun 18, 2010 at 18:41 UTC - 0 likes

    Not trying to offend the maker, the AI is really good. However, I don't think this is diamond level play. I destroyed the AI with very little trouble. I'd say it's at low platinum level of difficulty at best. I'm still very impressed with the AI though.

  • Avatar of GreenSage420 GreenSage420 Jun 18, 2010 at 15:25 UTC - 0 likes

    For those saying "two many sentries", the composition seems pretty standard. Maybe a FEW too many, but against zerg you want those FFs.

    Anyway, is there any place to find versions of this map with different starting races (for us Mac guys that can't change the map)?

  • Avatar of tdhz77 tdhz77 Jun 17, 2010 at 03:40 UTC - 0 likes

    Make sure and put the sc2map file Documents>Blizzard>Starcraft 2 Beta

    Also make sure you download the latest version because the old version did not work with osx 10.5x - I hope this helps.

Facts

Date created
Jun 06, 2010
Categories
Last update
Jun 06, 2010
Development stage
Alpha
Language
  • enUS
License
All Rights Reserved
Downloads
4,274
Recent file

Authors