Achievement Library with Animations

There are other achievement libraries out there, but this is the only fully animated one out there. It is easy to use, as long as you follow the instructions in the comments.

An achievement showcase dialog will be added as soon as it is completed (1-2 weeks, as I don't have much time).

Features

-Neat animation.

-Easy to use.

-Allows multiple achievements to show at the same time for the same player (they will be spaced apart).

-When multiple achievements are shown at the same time, new ones will replace the areas where others faded out. For example, let's say that two achievements are shown 3 seconds apart. When the first achievement fades away, a third achievement will appear, filling up the first "slot" instead of the third.

Instructions

As this uses custom images made in photoshop, follow these directions closely in order for it to work in your map:

1. Go to the Imports section of the editor. There you will see a bunch of images.

2. Select those images, right click, and export them to a mostly empty section of your computer (Desktop, most likely).

3. For efficiency, at this time, select the action function and the two variables next to it and copy them.

4. Open up the map you want this in. Import the images first from where you saved them. Then, paste the triggers in (if this is done in a different order, you might end up with blue images instead of the ones you want).

5. Set your bank to have a section for the achievement achieved variable and set the achievement achieved variable to equal what was in the bank.

6. Go to the achievement function, scroll to the bottom of it, and add an action to save the bank file of the player who received the achievement.

7. When you want to award an achievement to a player, use the imported function, where you can set the achievement number, name, description, image, and points, as well as the specified player.

Special Thanks

Khalani - because I'm taking the image files of achievements for the showcase dialog out of his asset.

Zeldarules - For providing information for something that could be useful in the showcase dialog.

Zeldarules/SoulFilcher - for being kind enough to take the time to try converting some of my .dds files for me when my program glitched, even though I didn't use those images because I felt like I had to do some more fine tuning.

All of the people who supported me.

And you guys, the users!

Enjoy!

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  • Avatar of maticpl maticpl Jul 05, 2013 at 17:14 UTC - 0 likes

    @JacktheArcher: Go

    Same...

    Amazing job man!
    Thanks!

  • Avatar of JacktheArcher JacktheArcher Jul 04, 2013 at 04:07 UTC - 0 likes

    @MoDTassadar: Go

    Holy crap... My jaw dropped when I saw that. That animation is top notch. I can guarantee I will be using this in my map.

    Last edited Jul 04, 2013 by JacktheArcher

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  • Avatar of MoDTassadar MoDTassadar Jul 04, 2013 at 03:36 UTC - 0 likes

    I have made it more like Blizzard's. however, there are two unfinished animation sequences. I will complete those in maybe two weeks since I'm going on vacation soon. Anyways, follow the directions and everything should turn up fine.

  • Avatar of JacktheArcher JacktheArcher Jul 01, 2013 at 02:22 UTC - 0 likes

    @MoDTassadar: Go

    Skip towards the end around 3:20 and you should see it popup at the bottom.

    Something like that is what I would shoot for, it's just plain bad ass and sleek. Yours doesn't need to be exactly like that I'm just throwing ideas your way here.

    Last edited Jul 01, 2013 by JacktheArcher
  • Avatar of MoDTassadar MoDTassadar Jun 30, 2013 at 19:48 UTC - 0 likes

    I'll try to speed up the animation.

    I'll also try to make it more like Blizzard's if you can provide a reference video. zedu has a pretty good one, which I based mine off, except he makes his shine and other stuff. Mine looks similar to how his old one looked (he updated his animation a bit), except mine is slower.

    Edit: I have uploaded a separate version where the animation is much faster.

    Last edited Jun 30, 2013 by MoDTassadar
  • Avatar of JacktheArcher JacktheArcher Jun 30, 2013 at 17:39 UTC - 0 likes

    @MoDTassadar: Go

    What I want to say is make it more like blizzards but that'd be to much. Right now the animation feels to slow. Like it's dragged out a bit to long.

  • Avatar of MoDTassadar MoDTassadar Jun 30, 2013 at 04:30 UTC - 0 likes

    Any suggestions to improve the animation are appreciated.

  • Avatar of JacktheArcher JacktheArcher Jun 29, 2013 at 18:24 UTC - 0 likes

    I really like this. I just think the animation needs a little work, but otherwise this is the best one available for sure.

  • Avatar of MoDTassadar MoDTassadar Jun 26, 2013 at 15:13 UTC - 0 likes

    I have had a report that all triggers, variables, parameters, etc. appear blank in the editor. This is an editor glitch, as I uploaded it with no blank stuff. It will not let you save your map because of this. To fix this problem, please fill in all blank stuff, everything, if you want it to work.

    I'm sorry, but there's nothing I can do about it but try to reupload it. As I don't have my computer with me, reuploading will take place in about 8 hours.

    Edit: I checked this by downloading it myself. It worked fine. However, the reporter was from EU, so it must be a text locale issue.

    Last edited Jun 27, 2013 by MoDTassadar
  • Avatar of MoDTassadar MoDTassadar Jun 26, 2013 at 00:13 UTC - 0 likes

    Thanks! A note to current users out there: it would be good to save the information about the achievements you made (icon file, points, achievement number, description, name) within a spreadsheet. This will be needed because when the showcase dialog is made, that information will be put into a different function, and it would be more efficient if you could just copy/paste that information into the new function.

Facts

Date created
Jun 23, 2013
Category
Last update
Jul 04, 2013
Development stage
Release
Language
  • enUS
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