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May 25, 2013 |
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Release |
| Humans and monsters, all with texture maps required for sc2 graphic engine to look pretty, also team colored. texture path is Assets/Textures |
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Jun 07, 2013 |
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Release |
| wow models, textured in sc2 textures have stand, attack, wlaks and death anims also include attachment points and volumes and hit tests no textures required, simply import the m3 |
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Jun 08, 2013 |
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Release |
| And some more wow models note: texture path is root |
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Apr 28, 2013 |
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Release |
| ATTENTION: To access older packs click the 'Files' tab up here /\ /\ /\ DDS icons created using SC2 originals, blizzard artwork, and a few made by myself. Good for abilities, upgrades, tips and any other idea you may have. Pack 02 - 16 new icons from Blizzard assets and artwork. I created some of these for my mod and the others just because I got bored. Pack 03 - More icons. Pack 04 - More icons. Pack 05 - More icons, some based on SC2 beta achievements Pack 06 - Lost Vikings! The spades icon... |
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May 06, 2011 |
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Release |
| This is a very minor modification to the Carrier - Hangar ability that illustrates what you can do using it. Multiple unselectable/uncommandable units of varying type follow the hero and attack targets for you. All kills accumulated by the group are credited to the Hero. The attached example map was broke by a patch, but gives a general idea on how it was accomplished BASIC HOW TO: It's simple to add units to a party. Duplicate the 'Carrier - Hangar' ability (Don't check any of the boxes)... |
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Mar 18, 2012 |
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Release |
| AchDataAward Library This Library uses the Data Editor to generate awards. You must declare your achievements in the Data Editor before using this library. New functions (1) Award Achievement (Unprotected) to award your custom achievements. New getters (1) Player Achievement Status to retreive the status of an Achievement. Limitations No limitations. Dependancies No dependancies. Note the library has 2 public functions to convert File to String and String to Image. Availability Available as a... |
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Nov 01, 2011 |
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Release |
| ACHIEVEMENT LIBRARY About This library allow designers to incorporate achievements into their maps. It is free to use, you can download, modify, do whatever you want. Putting me in the credits would be nice tho. Video Changelog Version 1.00 Interface for library Basic functionality and visuals First release How to use Add AchievementLib mod from BN to your map, or download mod files and insert the code directly. Remember about copying or importing custom *.tga files used for achievement... |
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Jun 20, 2010 |
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Release |
| achievement dialogs Currently supported actions/functions: Create Achievement Dialog(Text, Dialog Icon) - Returns a dialog that contains the achievement. Grammar Text: Gain Achievement(Achievement Dialog, Player Group) - Displays the given achievement (or other dialog) with fade in and fade out effect for player group. Show New Achievement(Text, Dialog Icon, Player Group) - Displays the achievement with the given Text and Dialog Icon for the given player group. Future additions: changing of... |
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Aug 04, 2010 |
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Planning |
| This will be a Tower Defense script-set. However, I assume it can be changed/expanded upon to further increase capability, and be used in other mods aswell. I'm currently experimenting with Galaxy Editor, I've worked on many maps with SC1 and WC3, but that was a long time ago. When I'll get "fluent" with galaxy editor, I think this will be much easier for me than it seems. The main purpose that I'm creating this script-set is, forcing towers to attack a specified unit instead of acting on... |
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Jun 19, 2012 |
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Release |
| Aldaris portrait texture which replace executor's portrait. |
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Jul 16, 2012 |
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Release |
| this is alex 06 icons he post this long time ago because i dont know how he must make it into dds i have done it i have also add some of my art -------------------------------------------------------- unit pack Alex, Soulhunter, Bw carrier, shuttle, Shuriken, valkery, dragoon, Defiler, arbiter, Guardian, Swarmguardian, Hunterling, Scarab, Alpha Reaver,Predator,Predator figermode (not the sybercat but the plane), Bw arbiter, Star relic, Corsair, Voidstar, Tageting drone, Swarmhost, Nomad, Null... |
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Dec 27, 2012 |
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Beta |
| Contains all of the modifications that I have been working on. |
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Aug 02, 2010 |
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Release |
| This algorithm is designed to work with any set of walls, regardless of position or number. All you need to do is tell it which walls are where. It only works for 2x2 regular blockers right now. If you need something more complicated (i.e. multiple radii), I can probably make it. When a building is created, a search is conducted for nearby buildings with custom values or adjacency, that is being next to a wall. If it is either of these, it is either given the custom value of the building... |
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Jul 14, 2012 |
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Release |
| Aorta is a utility for creating high quality DDS textures. you can made it from every imaga you can use also you can save dds to png (note aorta does NOT rescale your imaga so you must do that with gimp piant (the standerd paint added on windows is possible) icon scales width 76 - height 76 (pixel) static portraits width 152 - height 235 (pixel) wireframe width 140 - height 140 (pixel) (note 2 aorta cant create wireframes @ grayscale you must use gimp paint or photoshop bofore you can use... |
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Jun 10, 2012 |
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Release |
| Arclite Siege Tank from the Starcraft 2 Alpha Complete tank, siege morph, and siege modes. I also removed the black smoke that nobody liked :) KORroy made the textures and they make the tank blend in perfectly with other terran units. All credit for those goes to him. http://cafe.naver.com/star2model.cafe?iframe_url=/ArticleRead.nhn%3Farticleid=424& |
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Feb 24, 2011 |
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Release |
| Concept The concept of this library is to assist the mapmaker for manage dialog and dialog items. This library supports Dialog Designer MACRO code scripts. If you want to import dialogs made with Dialog Designer, you must install this library into your project. In addition the library can be used without Dialog Designer. What is Dialog Designer ? Dialog Designer is a custom map used only for making dialog and dialog items directly into Starcraft 2. See the project page HERE. Be carreful, only... |
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Dec 21, 2010 |
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Beta |
| A handful of samples demonstrating some of the more subtle things the Galaxy Editor is capable of. |
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Oct 01, 2011 |
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Release |
| Allows to auto hide dialogs attached to units behind the standard UI. This trigger requires to know the player's camera distance and angle of view to work correctly. Note that the map contains a lot of functions to work with vectors, you probably won't need all of them but some are used by the auto-hide function. This is the 3d model I use (perspective projection): This model projects a 3d point (game world) into a 2d plane (monitor 2d resolution), if the point is outside the 2d plane then... |
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Sep 10, 2010 |
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Release |
| Demonstration on how to use data banks. Part of a tutorial. |
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Mar 23, 2010 |
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Release |
| // Basic int round(fixed f); int floor(fixed f); int ceil(fixed f); bool isInt(fixed f); fixed mod(fixed f, fixed k); // Trigonometric const fixed PI = 3.14159265; const fixed PI_OVER_TWO = 1.570796326795; const fixed ONE_OVER_PI = 0.318309886183; const fixed SQRT_TWO = 1.414213562373; const fixed MATH_E = 2.718281828459; fixed cos (fixed x); fixed sin (fixed x); fixed tan (fixed x); fixed sec (fixed x); fixed csc (fixed x); fixed cot (fixed x); fixed DegToRad (fixed x); fixed RadToDeg (fixed... |