SC2 Serialization

Jun 08, 2010 Alpha
Quote from Wikipedia:In computer science, in the context of data storage and transmission, serialization is the process of converting a data structure or object into a sequence of bits so that it can be stored in a file, a memory buffer, or transmitted across a network connection link to be "resurrected" later in the same or another computer environment. When the resulting series of bits is reread according to the serialization format, it can be used to create a semantically identical clone...

TLM AI Framework

May 30, 2010 Release
This is an AI Framework that will eventually be 100% modular allowing Map Makers to create Custom AI Scripts that they can use for every or even specific computers with the ability to assign different AI Scripts to different Computers. Features Include (Or Will Include)... Multiple Stages of Build Process Attack Waves Scouting, Expansions, Clearing Obstructions Tactial AI Scripting Library for easy importation

Warcraft 3 Icons

May 02, 2010 Release
All 1,062 Warcraft 3 Icons edited so that it can 100% Integrate into Starcraft 2.


Apr 08, 2011 Beta
Enables explorer thumbnail preview for: .blp -both blp1(warcraft3) and blp2(wow) .tga .dds Min requirements Windows XP .NET4 Framework Download

Storymode Spectermarine

Jul 18, 2014 Release
Dark Swarm - Very Clear

[Data-Spell] Dark Swarm

Dec 11, 2010 Release
This Asset has Dark Swarm in it, alone. No dummy units used, and it functions perfectly. You're free to use this spell on any unit as long as I (and Docablo and Demonette, and Kueken531, all of whom helped me make it) receive credit in your map. Enjoy! :) Dark Swarm, if you've never played StarCraft I before, creates an AoE Swarm of Darkness that protects all units within the AoE field from ranged damage. Splash damage, spell damage, and melee damage still apply, however. It is a Zerg spell,...

[Ability] Hero Party

May 06, 2011 Release
This is a very minor modification to the Carrier - Hangar ability that illustrates what you can do using it. Multiple unselectable/uncommandable units of varying type follow the hero and attack targets for you. All kills accumulated by the group are credited to the Hero. The attached example map was broke by a patch, but gives a general idea on how it was accomplished BASIC HOW TO: It's simple to add units to a party. Duplicate the 'Carrier - Hangar' ability (Don't check any of the boxes)...
Tileset Roma

Various Tilesets

May 31, 2010 Release
Various themed sets of textures for use in StarCraft 2 custom maps. Included: Cobblestone 3 types of Concrete 4 types of Marmer Pavement A set of nature textures for use in StarCraft 2 custom maps. Included: 2 types of Grass 2 types of Leaves Water Pines Sand Snow A set of fabric textures for use in StarCraft 2 custom maps. - Added 31-05-2010 Included: 2 types of wool 4 types of carpetting 2 types of plaid More sets upcoming: Creepy, Cartoon, Wood and more more more

Rotating Units

Sep 30, 2010 Release
Here is an example of units Rotating around another unit. Its pretty fleshed out but since I was lazy I included some extra stuff cause of how the units that rotate appear it was easier to just keep it as is then to go in and modify it. Regardless All you should know is that use any of Elemental Sorcerer's single target moves: "Ignition Burn", "Lightning Blast", and "Ice Shard" 3 times and a small orb will appear and circle around the Sorcerer. You may repeat the process up to 3 times for...

Diablo Attribute System

Jun 10, 2010 Release
Okay here is something I know some people have been wanting a Diablo like attribute system. IE every level you gain 5 attribute points which can be put into any attribute your hero has. How to view: just open up the map and then click on the hero notice the skill give 100 exp and click once or twice and gain a couple levels. (there is a very basic dialog box which will show you how many attribute points you have at your disposal on your screen.) Then click the Inventory labeled Attributes....

Perdition Turret Arbitrary Attack Command

Nov 04, 2013 Release
This is a mod template with some data asset; it's really small, just 9 custom data. These data add attack and stop buttons to both the Perdition Turret and the Perdition Turret (Underground), and a fully working system to make the turret unburrow and attack the designated target even while burrowed.

Bunker (normal) with Shrike turret - wireframe

Feb 28, 2013 Release
Combine Shrike turret and bunker wireframes. Now you can use the Bunker with Shrike turret wireframe! PS: I've lost my copy of the asset and only now I've noticed that is no more available online; if someone that read this has still got the asset, please can PM me? Thanks.
Tassadar Tank

Av Model

Jul 18, 2014 Release
Hello everyone! I will renew my channel and thereby start with a late model where slowly I'm getting better as I learn more things about 3dmax. I hope you like and that you leave some reviews on them, but do not know much but I would like to know if you like them or not. Greetings to all! Marine Templar MK II Marine Templar Alley Viper Sc2 (Ghost) Alley Viper Sc 2 Portrait Alley viper Cobra Urban assault Cobra Infantry Night Viper Marine Berserk Weird Robot assault: Tracker Heavy Robot:...
Scylla Emblem

Alliram's Assets

Dec 27, 2012 Beta
Contains all of the modifications that I have been working on.
Minimap Icon Background

Minimap Icon Background

Nov 11, 2012 Release
Use this image in the "Minimap Icon Background" field under the Actor of a unit that you want to have a custom minimap icon on, along with a button icon in the "Minimap Icon Field", Then Scale the Images accordingly with the "Minimap Icon Background Scale" and "Minimap Icon Scale". Here is a Tutorial on how to use this Asset
Blue Color Scheme

[Library] Talent System

Nov 08, 2010 Release
I've been working on a Talent System so I figured I'd make it a library that anyone can use. If you're planning on using Talents in your map I suggest giving this a try because making a talent system from scratch can be time consuming. Importing libraries is currently glitched. It deletes all grammar text and hint text. Import the library, delete the files, then copy the library from the example map. TUTORIAL: Feel free to use...

Player Voting System

Jul 18, 2010 Release
This is a voting system that you can put into your maps. It supports up to 6 different vote types. You can also make voting only occur for a specific player group. <object width="480" height="385"><param name="movie" value=";hl=en_US&amp;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src=";hl=en_US&amp;fs=1"...

Keypad System

Sep 04, 2010 Release
Creates a keypad password system that can be used to lock doors in RPG's.
Orbit Logo


Aug 04, 2010 Beta
Orbit v0.2 If you've played SpaceBound or looked at the Sc2Mapster news recently, you may have seen mention of Orbit, a library I am developing for N-Body simulation in Starcraft II. An N-body simulation is a simulation of a dynamical system of particles, usually under the influence of physical forces, such as gravity. For more information on that, see Wikipedia. The algorithm utilized in Orbit is a fairly simple solution to the n-body problem. There are several reasons why a simple algorithm...
unit in editor

[Left 2 Die] Unit Spotter mod

Feb 11, 2014 Release
It contains just this one unit from blizzards left 2 die map add it as dependency and it works. upload it to bnet if needed and add it, too (add local mod, then modify and and add bnet version)