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SC2 Serialization

Jun 08, 2010 Alpha
Quote from Wikipedia:In computer science, in the context of data storage and transmission, serialization is the process of converting a data structure or object into a sequence of bits so that it can be stored in a file, a memory buffer, or transmitted across a network connection link to be "resurrected" later in the same or another computer environment. When the resulting series of bits is reread according to the serialization format, it can be used to create a semantically identical clone...

TLM AI Framework

May 30, 2010 Release
This is an AI Framework that will eventually be 100% modular allowing Map Makers to create Custom AI Scripts that they can use for every or even specific computers with the ability to assign different AI Scripts to different Computers. Features Include (Or Will Include)... Multiple Stages of Build Process Attack Waves Scouting, Expansions, Clearing Obstructions Tactial AI Scripting Library for easy importation

Warcraft 3 Icons

May 02, 2010 Release
All 1,062 Warcraft 3 Icons edited so that it can 100% Integrate into Starcraft 2.

BilzzThumbnails

Apr 08, 2011 Beta
Enables explorer thumbnail preview for: .blp -both blp1(warcraft3) and blp2(wow) .tga .dds Min requirements Windows XP .NET4 Framework Download http://code.google.com/p/dotshed/
Smiley

Storymode Spectermarine

Jul 18, 2014 Release
Dark Swarm - Very Clear

[Data-Spell] Dark Swarm

Dec 11, 2010 Release
This Asset has Dark Swarm in it, alone. No dummy units used, and it functions perfectly. You're free to use this spell on any unit as long as I (and Docablo and Demonette, and Kueken531, all of whom helped me make it) receive credit in your map. Enjoy! :) Dark Swarm, if you've never played StarCraft I before, creates an AoE Swarm of Darkness that protects all units within the AoE field from ranged damage. Splash damage, spell damage, and melee damage still apply, however. It is a Zerg spell,...

[Ability] Hero Party

May 06, 2011 Release
This is a very minor modification to the Carrier - Hangar ability that illustrates what you can do using it. Multiple unselectable/uncommandable units of varying type follow the hero and attack targets for you. All kills accumulated by the group are credited to the Hero. The attached example map was broke by a patch, but gives a general idea on how it was accomplished BASIC HOW TO: It's simple to add units to a party. Duplicate the 'Carrier - Hangar' ability (Don't check any of the boxes)...
Tileset Roma

Various Tilesets

May 31, 2010 Release
Various themed sets of textures for use in StarCraft 2 custom maps. Included: Cobblestone 3 types of Concrete 4 types of Marmer Pavement A set of nature textures for use in StarCraft 2 custom maps. Included: 2 types of Grass 2 types of Leaves Water Pines Sand Snow A set of fabric textures for use in StarCraft 2 custom maps. - Added 31-05-2010 Included: 2 types of wool 4 types of carpetting 2 types of plaid More sets upcoming: Creepy, Cartoon, Wood and more more more

Rotating Units

Sep 30, 2010 Release
Here is an example of units Rotating around another unit. Its pretty fleshed out but since I was lazy I included some extra stuff cause of how the units that rotate appear it was easier to just keep it as is then to go in and modify it. Regardless All you should know is that use any of Elemental Sorcerer's single target moves: "Ignition Burn", "Lightning Blast", and "Ice Shard" 3 times and a small orb will appear and circle around the Sorcerer. You may repeat the process up to 3 times for...

Diablo Attribute System

Jun 10, 2010 Release
Okay here is something I know some people have been wanting a Diablo like attribute system. IE every level you gain 5 attribute points which can be put into any attribute your hero has. How to view: just open up the map and then click on the hero notice the skill give 100 exp and click once or twice and gain a couple levels. (there is a very basic dialog box which will show you how many attribute points you have at your disposal on your screen.) Then click the Inventory labeled Attributes....
Thumbnail

Swarm (Campaign) Fix for Swarm (Multi)

Dec 11, 2014 Release
PM me if I have missed something! This is a common problem in really A LOT of custom maps/mods. If you add SwarmMod or SwarmMulti dependencies together with SwarmCampaign, the latter one will mess up all the multiplayer-related stuff. This mod will get rid of many wrong values in the Data Module, restoring the regular multiplayer Tech Tree. ON BATTLE.NET: The mod can also be found on Battle.net for online dependencies, kindly hosted by WARGIRL. Search for "Swarm (Campaign) Fixed" [enUS] or...
btn-zerg-unit-banelingegg

Baneling Cocoon Unit Icon

Aug 25, 2014 Release
Just a unit icon I made for the Baneling Cocoon using the model as graphics on Extreme settings (best quality).

Perdition Turret Arbitrary Attack Command

Nov 04, 2013 Release
This is a mod template with some data asset; it's really small, just 9 custom data. These data add attack and stop buttons to both the Perdition Turret and the Perdition Turret (Underground), and a fully working system to make the turret unburrow and attack the designated target even while burrowed.
Preview

Bunker (normal) with Shrike turret - wireframe

Feb 28, 2013 Release
Combine Shrike turret and bunker wireframes. Now you can use the Bunker with Shrike turret wireframe! PS: I've lost my copy of the asset and only now I've noticed that is no more available online; if someone that read this has still got the asset, please can PM me? Thanks.
Logo

Alien's Assets

Dec 22, 2014 Release
A collection of any assets made or modified by me for the use of anyone out there. Currently I have made: -Icon and Wireframe for Terrazine Shrine -Icon and Wireframe for a Dominion Landing Pad with a High Templar
AV Model

Av Model

Dec 22, 2014 Release
I opened the section Forum of this page, is located on the buttons above, I have opened several sections both Sc2 as Hots, I have to make a clean old files, since many of them have quality 0 and lost many of the based files to republish. You will see the Forum if you're registered Sc2mapster. ASSETS HEROES OF THE STORM
Scylla Emblem

Alliram's Assets

Dec 27, 2012 Beta
Contains all of the modifications that I have been working on.
Minimap Icon Background

Minimap Icon Background

Nov 11, 2012 Release
Use this image in the "Minimap Icon Background" field under the Actor of a unit that you want to have a custom minimap icon on, along with a button icon in the "Minimap Icon Field", Then Scale the Images accordingly with the "Minimap Icon Background Scale" and "Minimap Icon Scale". Here is a Tutorial on how to use this Asset http://www.sc2mapster.com/forums/resources/tutorials/45097-data-custom-minimap-icons-in-under-5-minutes/#p1
Blue Color Scheme

[Library] Talent System

Nov 08, 2010 Release
I've been working on a Talent System so I figured I'd make it a library that anyone can use. If you're planning on using Talents in your map I suggest giving this a try because making a talent system from scratch can be time consuming. Importing libraries is currently glitched. It deletes all grammar text and hint text. Import the library, delete the files, then copy the library from the example map. TUTORIAL: http://www.sc2mapster.com/assets/talent-library/pages/tutorial/ Feel free to use...
Screenshot

Player Voting System

Jul 18, 2010 Release
This is a voting system that you can put into your maps. It supports up to 6 different vote types. You can also make voting only occur for a specific player group. <object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/uDMYMDPYD3U&amp;hl=en_US&amp;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/uDMYMDPYD3U&amp;hl=en_US&amp;fs=1"...