|
|
Jul 14, 2012 |
|
|
Release |
| 256x256 The Terrain of the Great Lakes located between Canada and the United States. Tip: Starts at cliff level 1, not 0. |
|
|
Jul 14, 2012 |
|
|
Release |
| Aorta is a utility for creating high quality DDS textures. you can made it from every imaga you can use also you can save dds to png (note aorta does NOT rescale your imaga so you must do that with gimp piant (the standerd paint added on windows is possible) icon scales width 76 - height 76 (pixel) static portraits width 152 - height 235 (pixel) wireframe width 140 - height 140 (pixel) (note 2 aorta cant create wireframes @ grayscale you must use gimp paint or photoshop bofore you can use... |
|
|
|
Jul 11, 2012 |
|
|
Alpha |
| A port of the SC: BW ice tileset textures to StarCraft 2. Includes a snow tree texture. Replaces Meinhoff. Known issues: Terrain sectors look darkened/weird in the editor, but fine in the game. Sometimes crashes after hitting test button, but will work if you exit out of SC2 first and do it again. Tiles: Comparison (SC1 vs SC2): |
|
|
Jul 06, 2012 |
|
|
Beta |
| General StarJelly is a program written in C# using Microsoft .NET version 4. This program simplifies SC2 dialog development by providing users with a .NET-like interface, allowing programmers to create SC2 dialogs in real time. Users may then export the dialog to Galaxy code for use within the editor. Adding Code To My Project When you've finished your dialog, go to "File > Compile > To Clipboard" The dialog will then be processed into Galaxy code and moved to your clipboard. To use it,... |
|
|
Jul 04, 2012 |
|
|
Release |
| Flag from world of warcraft that i retextured for my team |
|
|
Jul 04, 2012 |
|
|
Mature |
| I've had a few requests for recolored effects this is what I've done so far.If i say so myself there pretty freaking awesome. There not perfect but there honestly quite good. So please give credit if you use these. |
|
|
Jul 02, 2012 |
|
|
Release |
| this is a Halo spartan (or master chief) i have get them from here http://cafe.naver.com/star2model.cafe?iframe_url=/ArticleRead.nhn%3Farticleid=424& created by jaeil468 if he ask to remove it i remove it all credit's to him he have create this I DID NOT MAKE THESE PLEASE DO NOT GIVE ME CREDIT GIVE IT TO THE CREATORS their is a 3d portrait inside also a hero icon an dds icon and wireframe Ubgrade: there is a blue colored DDS i ii add the fast as possible |
|
|
Jul 02, 2012 |
|
|
Planning |
| this is a diablo on michaelknives request because he cant read korian ;) he take over this asset if you get problems i abandoned this i make alone the download for him its created by jeail468 @ the Koran website http://cafe.naver.com/star2model.cafe?iframe_url=/ArticleRead.nhn%3Farticleid=424& ( Potrait not available ) (description rikky333) |
|
|
Jul 02, 2012 |
|
|
Release |
| this is a bw probe make by him http://www.youtube.com/watch?v=njTqJPvdDGs dont give creadits to my but by pzayah if he ask to remove this asset is will do that the wireframe and dds is availible here http://www.sc2mapster.com/assets/unit-icon-and-wireframe-pack/files/6-unit-icons-and-wireframes-pack-6/ special thanks to SoulFilcher and his art work he have created the icon and wireframe (in icon pack 6) I DID NOT MAKE THESE PLEASE DO NOT GIVE ME CREDIT GIVE IT TO THE CREATORS |
|
|
Jul 01, 2012 |
|
|
Release |
| Firebat from the original Starcraft. Red textures for the masses!!! Find the icons and wireframes to my projects here http://www.sc2mapster.com/assets/unit-icon-and-wireframe-pack/ |
|
|
Jul 01, 2012 |
|
|
Release |
| This is a fix of the battlecruiser plasmaguns the only you have to do is inport the dds files and put them is the texture map now you plama battle cruiser is readey to use (with nice guns) creted by jaeil468 I DID NOT MAKE THESE PLEASE DO NOT GIVE ME CREDIT GIVE IT TO THE CREATORS http://cafe.naver.com/star2model.cafe?iframe_url=/ArticleRead.nhn%3Farticleid=424& |
|
|
Jul 01, 2012 |
|
|
Release |
| this is a terran gather robot if that kinkycactus ask to remove this i will do that dont give creadits to my but to kinkycactus wireframe availible the coloured dds is missed (would be make by souflisher) |
|
|
Jun 30, 2012 |
|
|
Release |
| "OBLIVION comes. NONE shall stand." "Come, my SLAVES. The time has come to give me your STRENGTH..." Zhakul Guardian will show their ignorant enemies what is the HUMAN POWER meaning. ㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡ Actually I made it for long ago. For ladder application with MPQ Editor. This is the last updated version. They have only Textures and no models. http://www.mediafire.com/?e39j1xno3r2bx9y <<This is the old version. You can use it too. |
|
|
Jun 30, 2012 |
|
|
Release |
| This is my infested Zealot that I've created a long time ago for WoL. I won't be updating this version at all. To find the latest versions of my assets, check out http://www.hiveworkshop.com/forums/members/statharas/#userresources (also contains assets not uploaded here) |
|
|
Jun 27, 2012 |
|
|
Release |
| BEHOLD! The first Diablo III tileset! This tileset features selected textures from New Tristram in Diablo 3! The pallete was specifically designed to recreate and "capture" the tristram/Act I feel of Diablo 3. You'll have a wide range from interior textures, to rock pathways and rocky muds and of course the yellow grass. In addtion to that you will also have 2 sets of textures with "grass patches" The rock cliff texture with grass patches and mud with patches for greater detail. In addition... |
|
|
Jun 25, 2012 |
|
|
Release |
| xel'naga assimilator all players can collect gas from it |
|
|
Jun 21, 2012 |
|
|
Release |
| I retextured Exterminatus303's Selendis Zealot into a Dark Selendis Zealot. I also fixed the problem with the model using a specular texture as the emissive. Note that upon Exterminatus303's request this will be removed. |
|
|
Jun 19, 2012 |
|
|
Release |
| Aldaris portrait texture which replace executor's portrait. |
|
|
|
Jun 19, 2012 |
|
|
Release |
| Objective This library indexes units so they can be referenced by Index Numbers auto generated and uniquely assigned to each unit in the system. Functions To setup a unit into the system use the function: UI_Setup(Unit) To retrieve a units index use the function: UI_Get_Unit_Index(Unit) To retrieve the unit associated with an index number use: UI_Get_Index_Unit(Index) Customization By default the system is setup to allow max 500 units in the system at a time. If you require more just edit the... |
|
|
Jun 16, 2012 |
|
|
Release |
| This is just a bunch of recolored icons. Keep in mind that Blizzard Entertainment originally created these icons and I take no credit in making them. They are in .tga format and may or may not work at their own will. |