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unit in editor

[Left 2 Die] Unit Spotter mod

Feb 11, 2014 Release
It contains just this one unit from blizzards left 2 die map add it as dependency and it works. upload it to bnet if needed and add it, too (add local mod, then modify and and add bnet version)

Chain Lightning

Jul 20, 2013 Release
This is a chain lightning based on the one of Kerrigan in HotS. I always had problems with chains and this one is working quite nicely. The mod uses Archon Models/Sounds and only needs Liberty dependencies.
example

Zerg Hero Button Frame Border

Jul 26, 2011 Release
A proper Zerg hero button frame border to replace the purple square until HotS is out. We have to thank Demonette for this awesome piece of art, I simply made a usable DDS file of it. click me! how to use: -import both dds files -right click move them to Assets/Textures/*.dds
minus

Red glowing minus

Jun 27, 2011 Release
There is a green glowing plus sign in starcraft already (btn-ability-terran-heal-color), wanted to have an analog to be used as a button
Tassadar Hero UI Button Icon

Tassadar Hero UI Button Icon

Jun 27, 2011 Release
A proper Hero UI Button icon for Tassadar
Kerrigan Hero UI Button Icon

Kerrigan Hero UI Button Icon

Jun 27, 2011 Release
A proper Hero UI Button icon for Zerg Kerrigan

FPS Engine Library v2.0

Sep 04, 2010 Release
This is a fully-functional FPS/TPS engine with camera collision and pathing, four types of weapons, tracelines, etc. The one single thing you must do to make this work is create a camera with appropriate camera property values for an FPS, and then edit one single global variable (named 'camera') to have the camera object you just made as its default value. That is literally all there is to it, the rest is done for you. The library is filled with comments as well that explain what things are...

FPS/TPS camera engine

Aug 26, 2010 Release
This is an FPS camera system that is based around my WASD movement library. All you have to do is create a suitable camera in the map panel of the editor and select it instead of the placeholder variable 'Camera' in the map initialization trigger. It has 8 direction movement and can be set to move and rotate a unit with the camera by setting the view type global variable as 'Third Person' and turning on the unit rotation trigger. This can be done in game, an example being getting into a...

WASD trigger Library

Aug 22, 2010 Release
This sets the values of four booleans named for the four directions depending on whether a specified key is pressed down.

Attach Dialog To Unit with auto-hide behind UI

Oct 01, 2011 Release
Allows to auto hide dialogs attached to units behind the standard UI. This trigger requires to know the player's camera distance and angle of view to work correctly. Note that the map contains a lot of functions to work with vectors, you probably won't need all of them but some are used by the auto-hide function. This is the 3d model I use (perspective projection): This model projects a 3d point (game world) into a 2d plane (monitor 2d resolution), if the point is outside the 2d plane then...

Dirt Wall

Dec 12, 2010 Alpha
Used on my hive keeper project. The texture file dirt.dds MUST be imported in the correct directory Assets/Textures/

BifDebug

May 15, 2010 Release
Contains useful triggers to aid in debugging! List of commands: -Spawn [Amount] [Unit ID] Spawns a unit -GiveTo [Player Number] gives selected units to player -Reveal toggles revealing the entire map -Kill kills selected Units -GodMode makes selected units invurnerable -Warp Warps selected units to the center of the screen -Cam [Distance] [Area of Attack] sets the default cam's Distance and AoA -CamReset resets cam back to original state -TogUI toggles the ui on and off
Colorizer 1.5.5

SC2 Colorizer

Apr 13, 2010 Release
Easily create color schemes for your maps using this handy tool! General Directions: Load the Program Choose colors to make a gradient with. Type your string in the first text box Hit Generate ??? Colors! Tips and Tricks: Right click a color to clear it! Have a suggestion? Make it Known! sc2mapster is the home for SC2 Colorizer! Any other sites hosting my program do so without my permission. You can however link back to this page and do what ever write ups you wish. If you are Dead set on...

Hero Revival

Aug 23, 2010 Release
Hero revival is a functioning trigger library for reviving heroes. It's MUI so you don't have to do a lot besides setup the following parameters: Unit Revival Time Location Health % Energy % Shields %
Showcase

Heroes M3 To Sc2 M3 Converter

Aug 31, 2014 Beta
This is an small tool which will allow you to downgrade Heroes of the Storm M3 models to the version used by Starcraft 2. It works in most models but not all (until now the only exception has been Stiches). How to use: 1 drag m3 files into the program. A window will pop up with all the strings inside the m3 file. Use that info to find the correct textures you need. Other method: run on command line. Use the ' -c' option to avoid pausing. NOTE: The converter does not work with models of the...

Slug TD

Jul 29, 2011 Planning
In the making so yeah need 25 characters
Rank30white

Military Rank Icons

May 30, 2010 Release
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ PLEASE READ ToS! (License) _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ //None// - [PVT]Private - [E-1] Rank1white - (Extra)[PVA]Private A - Rank2white - (Extra)[PVB]Private B - Rank3white - (Extra)[PVC]Private C - Rank4white - [PV2]Private 2 - [E-2] Rank5white - [PFC]Private First Class - [E-3] //Missing// - [SPC]Specialist - [E-4] Rank6white - [CPL]Corporal - [E-4] Rank6-7white - (Extra)Intermediate for...

Cacho's Kitbashes

Oct 22, 2014 Release
To download the models just go to the files tab (it's in the bar at the top), or click over their images. You can jump to the model by clicking it in the table contents of the right side panel. Para descargar los modelos, pueden ir a la sección llamada "Files" de la barra superior, o hacer click sobre sus imágenes. Pueden saltar al modelo buscándolo en la sección "Table of contents" del panel derecho. Um die Modelle herunterzuladen einfach auf das "Files"-Untermenü an der oberen Leiste oder...
Password field

Password field

Mar 25, 2012 Release
Just what the name say. This asset will let you hide the chars in an editbox. All you have to do is to add the lib in the trigger selection and then move the trigger "Pass is being typed" to your main trigger folder. Then select the trigger and add the a new condition under the main condition OR- tab there you should add the editbox you wish to make to an password field. If anything is not clear please ask. I made it cuz i was bored :P

Assorted Scripting Examples

Dec 21, 2010 Beta
A handful of samples demonstrating some of the more subtle things the Galaxy Editor is capable of.