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Jul 26, 2011 |
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Release |
| A proper Zerg hero button frame border to replace the purple square until HotS is out. We have to thank Demonette for this awesome piece of art, I simply made a usable DDS file of it. click me! how to use: -import both dds files -right click move them to Assets/Textures/*.dds |
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Jun 27, 2011 |
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Release |
| There is a green glowing plus sign in starcraft already (btn-ability-terran-heal-color), wanted to have an analog to be used as a button |
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Jun 27, 2011 |
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Release |
| A proper Hero UI Button icon for Tassadar |
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Jun 27, 2011 |
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Release |
| A proper Hero UI Button icon for Zerg Kerrigan |
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Sep 04, 2010 |
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Release |
| This is a fully-functional FPS/TPS engine with camera collision and pathing, four types of weapons, tracelines, etc. The one single thing you must do to make this work is create a camera with appropriate camera property values for an FPS, and then edit one single global variable (named 'camera') to have the camera object you just made as its default value. That is literally all there is to it, the rest is done for you. The library is filled with comments as well that explain what things are... |
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Aug 26, 2010 |
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Release |
| This is an FPS camera system that is based around my WASD movement library. All you have to do is create a suitable camera in the map panel of the editor and select it instead of the placeholder variable 'Camera' in the map initialization trigger. It has 8 direction movement and can be set to move and rotate a unit with the camera by setting the view type global variable as 'Third Person' and turning on the unit rotation trigger. This can be done in game, an example being getting into a... |
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Aug 22, 2010 |
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Release |
| This sets the values of four booleans named for the four directions depending on whether a specified key is pressed down. |
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Oct 01, 2011 |
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Release |
| Allows to auto hide dialogs attached to units behind the standard UI. This trigger requires to know the player's camera distance and angle of view to work correctly. Note that the map contains a lot of functions to work with vectors, you probably won't need all of them but some are used by the auto-hide function. This is the 3d model I use (perspective projection): This model projects a 3d point (game world) into a 2d plane (monitor 2d resolution), if the point is outside the 2d plane then... |
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Dec 12, 2010 |
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Alpha |
| Used on my hive keeper project. The texture file dirt.dds MUST be imported in the correct directory Assets/Textures/ |
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May 15, 2010 |
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Release |
| Contains useful triggers to aid in debugging! List of commands: -Spawn [Amount] [Unit ID] Spawns a unit -GiveTo [Player Number] gives selected units to player -Reveal toggles revealing the entire map -Kill kills selected Units -GodMode makes selected units invurnerable -Warp Warps selected units to the center of the screen -Cam [Distance] [Area of Attack] sets the default cam's Distance and AoA -CamReset resets cam back to original state -TogUI toggles the ui on and off |
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Apr 13, 2010 |
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Release |
| Easily create color schemes for your maps using this handy tool! General Directions: Load the Program Choose colors to make a gradient with. Type your string in the first text box Hit Generate ??? Colors! Tips and Tricks: Right click a color to clear it! Have a suggestion? Make it Known! sc2mapster is the home for SC2 Colorizer! Any other sites hosting my program do so without my permission. You can however link back to this page and do what ever write ups you wish. If you are Dead set on... |
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Aug 23, 2010 |
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Release |
| Hero revival is a functioning trigger library for reviving heroes. It's MUI so you don't have to do a lot besides setup the following parameters: Unit Revival Time Location Health % Energy % Shields % |
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Jul 29, 2011 |
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Planning |
| In the making so yeah need 25 characters |
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May 30, 2010 |
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Release |
| _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ PLEASE READ ToS! (License) _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ //None// - [PVT]Private - [E-1] Rank1white - (Extra)[PVA]Private A - Rank2white - (Extra)[PVB]Private B - Rank3white - (Extra)[PVC]Private C - Rank4white - [PV2]Private 2 - [E-2] Rank5white - [PFC]Private First Class - [E-3] //Missing// - [SPC]Specialist - [E-4] Rank6white - [CPL]Corporal - [E-4] Rank6-7white - (Extra)Intermediate for... |
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Mar 25, 2012 |
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Release |
| Just what the name say. This asset will let you hide the chars in an editbox. All you have to do is to add the lib in the trigger selection and then move the trigger "Pass is being typed" to your main trigger folder. Then select the trigger and add the a new condition under the main condition OR- tab there you should add the editbox you wish to make to an password field. If anything is not clear please ask. I made it cuz i was bored :P |
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Dec 21, 2010 |
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Beta |
| A handful of samples demonstrating some of the more subtle things the Galaxy Editor is capable of. |
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Apr 29, 2010 |
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Release |
| Custom Map Patcher Custom Map Patcher is a tool that allows you to play custom map on Battle.net. (EACH PLAYERS MUST DO THAT) Do this process for all the friends you want to play with: Create the map "Lost Temple" on Battle.net and everyone join it Launch the map patcher Select the map you want to play and click "Patch" Go back to SC2 and start the game If you are interested, there is a post explaining the technique behind it. Sincerely Coldragon, Daimakaicho, from fwec.fr (French!). |
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Dec 27, 2012 |
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Release |
| So I've been working on a map (undead assault 3, if you've heard of it) and it's forced me to create a lot of custom functions. I decided to compile them all here for your mental stability. I'll add more as I go over time. Parity A simple function that will return true if the integer is odd, and false if the integer is even. I'll add one for reals later (though you could easily guess how to make your own from this one). Random Unit Type A very modifiable function that will return a random... |
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Aug 19, 2010 |
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Release |
| Nakama Voting System (V_1.00.001) Change Log: 1.00.001 Fixed voteCalculator bug returning incorrect wins Fixed voteTally recording incorrect players voting 1.00.000 +Initial Release Features: Designed to be called while setting a variable Can have a max of 10 vote options to choose from 16 player support Delay votes (If a vote is in progress the delay starts once it has ended) Default option for non voters (Specify a default option for people who didn't vote) Vote time limits (with a... |
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Apr 16, 2012 |
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Planning |
| Alternate Nova texture with purple suit and team color highlights/hair. |