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Chain Lightning

Jul 20, 2013 Release
This is a chain lightning based on the one of Kerrigan in HotS. I always had problems with chains and this one is working quite nicely. The mod uses Archon Models/Sounds and only needs Liberty dependencies.
example

Zerg Hero Button Frame Border

Jul 26, 2011 Release
A proper Zerg hero button frame border to replace the purple square until HotS is out. We have to thank Demonette for this awesome piece of art, I simply made a usable DDS file of it. click me! how to use: -import both dds files -right click move them to Assets/Textures/*.dds
minus

Red glowing minus

Jun 27, 2011 Release
There is a green glowing plus sign in starcraft already (btn-ability-terran-heal-color), wanted to have an analog to be used as a button
Tassadar Hero UI Button Icon

Tassadar Hero UI Button Icon

Jun 27, 2011 Release
A proper Hero UI Button icon for Tassadar
Kerrigan Hero UI Button Icon

Kerrigan Hero UI Button Icon

Jun 27, 2011 Release
A proper Hero UI Button icon for Zerg Kerrigan

FPS Engine Library v2.0

Sep 04, 2010 Release
This is a fully-functional FPS/TPS engine with camera collision and pathing, four types of weapons, tracelines, etc. The one single thing you must do to make this work is create a camera with appropriate camera property values for an FPS, and then edit one single global variable (named 'camera') to have the camera object you just made as its default value. That is literally all there is to it, the rest is done for you. The library is filled with comments as well that explain what things are...

FPS/TPS camera engine

Aug 26, 2010 Release
This is an FPS camera system that is based around my WASD movement library. All you have to do is create a suitable camera in the map panel of the editor and select it instead of the placeholder variable 'Camera' in the map initialization trigger. It has 8 direction movement and can be set to move and rotate a unit with the camera by setting the view type global variable as 'Third Person' and turning on the unit rotation trigger. This can be done in game, an example being getting into a...

WASD trigger Library

Aug 22, 2010 Release
This sets the values of four booleans named for the four directions depending on whether a specified key is pressed down.

Attach Dialog To Unit with auto-hide behind UI

Oct 01, 2011 Release
Allows to auto hide dialogs attached to units behind the standard UI. This trigger requires to know the player's camera distance and angle of view to work correctly. Note that the map contains a lot of functions to work with vectors, you probably won't need all of them but some are used by the auto-hide function. This is the 3d model I use (perspective projection): This model projects a 3d point (game world) into a 2d plane (monitor 2d resolution), if the point is outside the 2d plane then...

Dirt Wall

Dec 12, 2010 Alpha
Used on my hive keeper project. The texture file dirt.dds MUST be imported in the correct directory Assets/Textures/

BifDebug

May 15, 2010 Release
Contains useful triggers to aid in debugging! List of commands: -Spawn [Amount] [Unit ID] Spawns a unit -GiveTo [Player Number] gives selected units to player -Reveal toggles revealing the entire map -Kill kills selected Units -GodMode makes selected units invurnerable -Warp Warps selected units to the center of the screen -Cam [Distance] [Area of Attack] sets the default cam's Distance and AoA -CamReset resets cam back to original state -TogUI toggles the ui on and off
Colorizer 1.5.5

SC2 Colorizer

Apr 13, 2010 Release
Easily create color schemes for your maps using this handy tool! General Directions: Load the Program Choose colors to make a gradient with. Type your string in the first text box Hit Generate ??? Colors! Tips and Tricks: Right click a color to clear it! Have a suggestion? Make it Known! sc2mapster is the home for SC2 Colorizer! Any other sites hosting my program do so without my permission. You can however link back to this page and do what ever write ups you wish. If you are Dead set on...

Hero Revival

Aug 23, 2010 Release
Hero revival is a functioning trigger library for reviving heroes. It's MUI so you don't have to do a lot besides setup the following parameters: Unit Revival Time Location Health % Energy % Shields %

Slug TD

Jul 29, 2011 Planning
In the making so yeah need 25 characters
Rank30white

Military Rank Icons

May 30, 2010 Release
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ PLEASE READ ToS! (License) _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ //None// - [PVT]Private - [E-1] Rank1white - (Extra)[PVA]Private A - Rank2white - (Extra)[PVB]Private B - Rank3white - (Extra)[PVC]Private C - Rank4white - [PV2]Private 2 - [E-2] Rank5white - [PFC]Private First Class - [E-3] //Missing// - [SPC]Specialist - [E-4] Rank6white - [CPL]Corporal - [E-4] Rank6-7white - (Extra)Intermediate for...
Password field

Password field

Mar 25, 2012 Release
Just what the name say. This asset will let you hide the chars in an editbox. All you have to do is to add the lib in the trigger selection and then move the trigger "Pass is being typed" to your main trigger folder. Then select the trigger and add the a new condition under the main condition OR- tab there you should add the editbox you wish to make to an password field. If anything is not clear please ask. I made it cuz i was bored :P

Assorted Scripting Examples

Dec 21, 2010 Beta
A handful of samples demonstrating some of the more subtle things the Galaxy Editor is capable of.

SC2 Custom map patcher

Apr 29, 2010 Release
Custom Map Patcher Custom Map Patcher is a tool that allows you to play custom map on Battle.net. (EACH PLAYERS MUST DO THAT) Do this process for all the friends you want to play with: Create the map "Lost Temple" on Battle.net and everyone join it Launch the map patcher Select the map you want to play and click "Patch" Go back to SC2 and start the game If you are interested, there is a post explaining the technique behind it. Sincerely Coldragon, Daimakaicho, from fwec.fr (French!).
Preview

composure's Asset Collection

Dec 27, 2012 Release
So I've been working on a map (undead assault 3, if you've heard of it) and it's forced me to create a lot of custom functions. I decided to compile them all here for your mental stability. I'll add more as I go over time. Parity A simple function that will return true if the integer is odd, and false if the integer is even. I'll add one for reals later (though you could easily guess how to make your own from this one). Random Unit Type A very modifiable function that will return a random...

Nakama Voting System

Aug 19, 2010 Release
Nakama Voting System (V_1.00.001) Change Log: 1.00.001 Fixed voteCalculator bug returning incorrect wins Fixed voteTally recording incorrect players voting 1.00.000 +Initial Release Features: Designed to be called while setting a variable Can have a max of 10 vote options to choose from 16 player support Delay votes (If a vote is in progress the delay starts once it has ended) Default option for non voters (Specify a default option for people who didn't vote) Vote time limits (with a...