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May 16, 2012 |
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Release |
| I am creating an icon pack for custom maps. I use mostly achievement icons for my DDS icons, but anyone can suggest an icon they want in the next update. The first IconsPack might have a few minor problems. remember, i will also make icons on demand, for people who can't make them. If you experience any problems with the icons, please contact me here or via flinkelinks@gmail.com Have fun and be creative. Request your icons in the comments! |
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May 15, 2012 |
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Planning |
| Just the ghost from the early alpha version of Starcraft 2. Not too much different than the original. |
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May 13, 2012 |
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Release |
| just add to your map and all progress bars will be replaced if you want to edit it more, edit the png file and convert it with something like aorta |
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May 13, 2012 |
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Alpha |
| BlueEngine is my latest revision of my work that I use on my shooter maps. It currently supports only first person features, but I am working to add third person configuration. Its designed to be very easy to incorporate into a project and can be enabled/disabled at any time during the game. Additionally, it supports up to 16 players that can be independently running the engine at any time. |
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May 12, 2012 |
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Beta |
| Starcraft 2 Model (.M3) Plugins for 3ds Max Starcraft 2 Model plugins designed for 3ds Max 2010. Should work with 3ds Max 6 and above. The importer and exporter will now be bundled together along with Starcraft 2 object definitions for using custom objects (materials, maps, UI, etc) within 3ds Max. I've chosen to distribute them together so that the object file definitions are in sync with each script. Starcraft 2 Model (.M3) import plugin for 3ds Max Currently Imports: - Geometry - Bones -... |
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May 10, 2012 |
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Release |
| DDS icons created using SC2 originals, blizzard artwork, and a few made by myself. Good for abilities, upgrades, tips and any other idea you may have. Pack 02 - 16 new icons from Blizzard assets and artwork. I created some of these for my mod and the others just because I got bored. Pack 03 - More icons. Pack 04 - More icons. Pack 05 - More icons, some based on SC2 beta achievements Pack 06 - Lost Vikings! The spades icon with a chick looks ok in game, nevermind that weird preview. Pack 07 -... |
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May 09, 2012 |
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Release |
| Just some retextures and modifications of models that are already ingame. Some of the older files will include models, but they're flawed. I really advise using BordDragon's tutorial instead of the models. Alternatively, these textures can be imported to overwrite the game's textures. Give credit to Thrikodias. |
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May 09, 2012 |
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Release |
| NitG Forum Thread Description Did you ever had this "dream" about having lots of items in you map? Did you tried to make this dream come true? How much your mental health suffered in this process? With Nerfpl's Item Generator this never been easier! Features: Tier, Prefix, Suffix based. Any combination with any amount of base item templates is possible. Any amount of levels. Availability of tier, prefix, suffix per level. Availability of prefix, suffix per class. Automatic tooltips. Supports... |
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May 09, 2012 |
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Release |
| I decided to upload ithese here because I didn't find them anywhere. If there are sounds missing please PM me with a link so I can download it and include it here. Warp Ray sounds Beta Immortal sounds Beta Stalkers sounds Beta Zealot sounds Beta Phoenix sounds |
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May 05, 2012 |
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Planning |
| Firebat from the original Starcraft. |
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Apr 19, 2012 |
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Release |
| I rummaged around in the Starcraft 2 website on Battle.net and managed to get images of the Starcraft 2 ladder ranks. I put them on top of the empty "badge" they are usually displayed on, resized them, and converted them to .tga. I'll include both the .tga and the original .png files. There are four images each of seven different ranks, titled from 0Bronze0 to 6Grandmasters3. Also included is an empty badge. Please let me know if you make good use of them so I can check it out! |
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Apr 16, 2012 |
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Planning |
| Alternate Nova texture with purple suit and team color highlights/hair. |
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Apr 04, 2012 |
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Release |
| List <T> - Basic 1.0b Forum Thread and demo map Description Library allowing to easily create basic/cheap version of List<T> collection types known from .NET In essence "Dynamic Arrays" Features Create Int, Real, String List types (can be extended to any DataTable supported type) Dynamic = no initial size Lists are expanded using 'List <T> Add' Easy 'List Values Count' function to get current size As additional feature i added GUI-Only 'For Each Value in List' actions/scripts API Note:... |
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Apr 01, 2012 |
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Release |
| N's Talent System Forum Thread with demo map Description Talent system for RPGs etc. Features Easy to use Flexible Separated talent trees Automatic visual setup Every visual aspect is customizable Documentation How to use Create talent tree Create talents for created trees Initialize Load Trees (optional) Use functions like modify talent level or available points for manual control Save Trees (optional) Installation Import library Download Screenshots Example 1 Example 2 Example 3 Example 4... |
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Apr 01, 2012 |
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Release |
| LSDebug 1.1c Forum Thread with demo map Description Debug text window (or console window) with custom message system and filtering options. Goal is being able to filter out unwanted messages when you don't need them at given time Features good performance easy usage stable DataTable based dynamic storage (no variables = no limits :) ) contains nearly any options you could probably need for basic customization split state view per viewing player level filtering (level of importance, can be... |
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Mar 31, 2012 |
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Release |
| Basically what this mod is, is it gives all units the leveling ability. All save the workers, they obviously don't need it. Any offensive structure gets it too. Such as cannons, missle turrets, and planetary fortress. This is meant to reward units for surviving fights, becoming more valuable.Stats will increase until level 10. Each unit will have 1-3 different attributes, all units start at 0 for all of them. Each level these stats go up by 1. Different units get different stats, but I'm... |
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Mar 27, 2012 |
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Release |
| - GAx3 Patch 1 has been published! Current build: 1.1.0.2433 Patch note is here: http://www.sc2mapster.com/forums/general/general-chat/34564-gax3-patch-1-build-1-1-0-2433-patch-note-tip/ GAx3 - A extremely powerful Mod to amplify the capability of StarCraft II Editor! I also integrated my StarCraft II Phasing Technology into it.(As I promised, region phasing and ANY message phasing are included) There is too many features in the Mod, please check the Developer Manual to see the whole list.... |
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Mar 25, 2012 |
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Release |
| Just what the name say. This asset will let you hide the chars in an editbox. All you have to do is to add the lib in the trigger selection and then move the trigger "Pass is being typed" to your main trigger folder. Then select the trigger and add the a new condition under the main condition OR- tab there you should add the editbox you wish to make to an password field. If anything is not clear please ask. I made it cuz i was bored :P |
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Mar 18, 2012 |
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Release |
| The goal of this library is to create an easy way to help developer's test their map. Features: Developer's Mode Cheats Developer's Mode Text / Sound Display Player's Resources Display Player List Display More features to come soon! Usage: +Developer's Mode: Enable Developer's Mode +Developer's Mode: Disable Developer's Mode +Developer's Mode: Display No Text +Developer's Mode: Play Editor Default Sound Screenshots: Crediting me is appreciated, although not required. |
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Mar 18, 2012 |
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Release |
| A simple trigger library to simplify the process of enabling / disabling the resource redistribution that occurs when a player leaves. Usage: Actions +Disable Resource Redistribution +Enable Resource Redistribution Screenshots: Recommended to use at Map Initialization Crediting me is appreciated, although not required. |