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Moebius Corps Firebat

Terran Organization Units

Apr 26, 2016 Release
This is a project that I have created which features some Terran units from each Terran organization in the Starcraft Universe. These are just imterpretations on how they supposed to look like in in-game and even lore. If anyone is interested in joining this project, please PM me or write a comment. Take note that other Terran models require HoTS and LotV dependencies or else your map will get banned or the unit's model will not function properly during gameplay. Also, while commenting,...
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AV Model Reinforces

Apr 25, 2016 Release
Updating older models I made earlier. and new models I will create packs of models on the same topic. I will upload only models I have created, not requests. The requests are very particular things, I prefer to opt for NO. UED Race Terran ART Mod Already available for download in Battlenet,EU and US, the mod will have future updates. Credits: Tools M3addon-master - Println M3 Import v2.1 - TaylorMouse Starcraft 2 Model (.M3) import plugin for 3ds Max - NiNtoxicated01 Blizzard Art Tools -...
Khalai Protoss Decal

Protoss Texture Variations

Apr 24, 2016 Release
This is another asset that I have created which is featuring some Protoss texture variations that appeared in the SC2 campaign while others are custom-made. It will be featuring some Khalai, Nerazim, Dark, Purifier and Tal'darim Protoss variation textures and including their models that will appear in in-game. Most models requires LotV dependencies and all of them can be used in your custom maps or mods. If the textures go black due to Blizzard's patch 3.0 while you are using my custom models...
Tyranids

Dow2 Tyranid Units

Apr 23, 2016 Release
NOT FOR BATTLENET USE/CONTENT UPDATE Once i finish bringing over all the tyranid race, ill be circling back with more time and care and updating all the tyranid units with added animations, updated textures and slight fixes to the models and there set up as needed ( so please give me feed back on any issues you may currently be having with the units so i can address them in these updates so every one can enjoy them better, thank you in advance.) also ill be adding Apex Predator ( deadlier,...
Delta Squadron Decal

Hammer's Assets

Apr 19, 2016 Release
This is a collection of custom icons and textures I created such as SC1 unit icons and textures and other stuffs such as characters from custom-campaigns made by other mapsters. Take note that most of my created models except the shared models will cause their textures turn to black because Blizzard's patch 3.0 has broken the models exported with blender's m3 addon. Before importing the files to your maps, you have to use Cacho's hotfix for printIn's m3addon over them in order to solve the...
First Page of Manual

In-Game Manual

Apr 15, 2016 Release
Flexible page creating system so all you have to do as add a line to a trigger and you'll have additional pages. Capable, currently, of handling 20 pages but I do not recommend going over 8 or 9 at most. In game directions should be simple and to the point. The limit of 20 pages can be changed easily; just look for: "Instruction Dialog - Maximum Count of Pages = 20 <Integer (Constant)>" The pages are counted though triggers and require no additional effort (see pictures). Upon closing and...
Vote Kick in Action

Simple Vote Kick

Apr 15, 2016 Release
Comes with an open and close button. When player clicks open button, picks each player in active players and creates a list displaying each players name in their team color and adjusts to the proper Y dimension of the dialog. This means that even if a player has left, it will be updated. It is ready for 15 players but will work even with 4 player... 3 players would need to vote for 1 player to leave. This voting system is designed to allow for kicking without just allowing half of the players...
Main

herdal's Assets

Apr 14, 2016 Release
Custom and modified models made by me for use by anyone who would like to use them. If any dependencies are required they will be listed under the caveats for of that file. Currently I'm working on some buildings and placement models like the Command Center from the alpha of Starcraft II and will be uploading them here as they are done.
Mega Icon Pack 5

Solstice's Custom SC2 Icons

Apr 13, 2016 Release
I made some custom icons for anyone who wants them for some reason or another so you can download them. Please give credit if you use any of them. I will generally release icons in packs of 10. Please note that my icon making is garbage when it comes to scratch. Updated project as of 1/24/2015 with improvement and/or modifications to a number of icons, mainly the early ones. Make your requests here If you see icons that are low standard and low quality, please report them. Please take notice...
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Void (Campaign) Fix for Void (Multi)

Apr 06, 2016 Release
PM me if I have missed something! Local file no longer supported! Download the latest version on Battle.net. This has been a common problem in really A LOT of custom maps/mods. If you add VoidMod or VoidMulti dependencies together with VoidCampaign, the latter one will mess up all the multiplayer-related stuff. This mod will get rid of many wrong values in the Data Module, restoring the regular multiplayer Tech Tree. Also check Swarm (Campaign) Fix for Swarm (Multi) for projects using Heart...
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AV Glaze

Apr 06, 2016 Planning
Glaze models for Starcraft 2 What are glazes? Why should I use them? Glazes are additions to the texture(s) of a model. They can apply a general effect to any actor ingame. The cloak effect is an example of a glaze, but glazes can also make a unit look frozen, snowy, like a projection and much more. How do I add a glaze to an actor? Glazes are in the data editor found as actors of type "Model Material". You have to add Void dependency or higher to get them. To add a glaze to an actor, you...
Showoff pic

Taylor Mouse's SC2 Models

Mar 26, 2016 Release
I will be posting my models here. So download them from the files list Hope you like'm T.
Adept

Kani's Models

Mar 03, 2016 Release
I am in the process of re-uploading models due to reported errors with downloads, please be patient in the meantime. This may take some time as at the moment the site is not allowing me to re-upload the files as it says they are already uploaded even though I have gone through and deleted them. UPDATE: As the Curse Database is INSISTING I have already uploaded the files, even when I have renamed them, I will be re-uploading them in zip files. A collection of models I am making with the...
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SC 2: Supplies

Feb 28, 2016 Release
I'm going to upload my models here to share them with everyone so i hope you will give me credits. Model Pack#1
Protoss Heros SC1

Nolanstar's Textures

Feb 28, 2016 Release
Some retextures of units I have made for various purposes, give credit if used. Dependencies required listed in caveats. Please comment, suggest and report issues. Current Assets: Protoss Hero Pack 1: - Contains textures for SC1 Heroes - SC1 Zeratul - Dragoon Fenix - Aldaris (High Templar Model) - Arbiter Hero - Reaver Hero (Warbringer and War Reaver) Nerazim Structures Pack: - Contains textures for Nerazim Buildings and Doodads - Sanctum texture is THE WRONG ONE, download the separate file...
SC1 Protoss Structure Icons

SC1 Protoss Structure Icon Pack

Feb 27, 2016 Release
Icons based on SC1 designs, and since I can't make actual 3D models this is the best I can do. Done because I really dislike SC2's art design ESPECIALLY regarding Protoss.
Main.

Kazor's Assets

Feb 24, 2016 Release
Here I will upload simple edits assets of my creation. Hope you like em.
sa stuff

Star Adairis Decal Pack

Feb 20, 2016 Release
I've decided to release a bunch of flags from my upcoming Star Adairis SC2 campaign series, these are all official flags for the original SC1 campaign and the lore of said campaign. use them for whatever you want, just don't claim that you made them, they were all created by StratosTygo EXAMPLE: http://i.imgur.com/yYurTM3.jpg
Shadow reactor umojan skin

Shadow reactor umojan skin

Feb 18, 2016 Release
Hello, I decided to share my umojan skin for the Shadow reactor. To replace the actual moebius skin,the path is : Assets/Textures/shadow_reactor_diff.dds The preview image is with the 512 skin. If using the 1024, you will have to rename it, if you want to replace the moebius skin.
Flak Turret

Solstices Custom SC2 Models

Feb 17, 2016 Release
Custom SC2 Models made by Solstice, using Blender and PrintIn's M3 Export/Import add-on. Requests are welcomed as I can't think of much to do on my own. With the beginning of the school year, I will not be able to release as much content, so please bear in mind Current List of models in progress : Janus : (Fighter Bomber unit with two modes, like the Viking) Currently a hold up due to my lack of knowledge on making new animations as I am trying to make a morph model to go along with it. It is...