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May 20, 2013 |
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Release |
| I am creating an icon pack for custom maps. I use mostly achievement icons for my DDS icons, but anyone can suggest an icon they want in the next update. The first IconsPack might have a few minor problems. remember, i will also make icons on demand, for people who can't make them. If you experience any problems with the icons, please contact me here or via flinkelinks@gmail.com Have fun and be creative. Request your icons in the comments! |
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May 18, 2013 |
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Planning |
| Browse for an icon you like in the JPG folder and remember its name, then import the dds version to sc2 ready to use. Over 12.000 Icons |
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May 17, 2013 |
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Planning |
| Models Available now! SC1 Scarab (standard texture) Models soon to be available: SC1 Scarab (Non-standard) Models to be available in the near future: SC1 Protoss Forge, SC1 Hydralisk, SC1 Torresque Ultralisk, SC1 Zergling, Fruit Themed Zerg units |
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May 16, 2013 |
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Release |
| Custom Warcraft Model based on Warcraft 3's units. Uses animations from Warcraft 3. Model and Textures created by Triceron. These models are free for public use. Please give credit if you use the model for your maps. Any questions or comments, please PM Triceron. |
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May 15, 2013 |
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Release |
| RELEASED MODELS AND TEXTURES SC1 Ion Cannon: Made from WoL Data Core structure, no custom textures. Dropship variations: Dropship made from the Medivac. Some texture variations for it. Nuke Silo placement model. SC1 Hydralisk: Made from WoL Hydralisk to look like the SC1 version. Mothership Core. Metroid unit with some basic animations. Hellion portrait wearing goggles. SC1 Guardian/Devourer Cocoon made from WoL Broodlord Cocoon. Dark Shrine and Obelisk bases. SC1 Ultralisk Cavern made from... |
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May 14, 2013 |
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Release |
| In this mod, we collected a part of effects models which we created for our current project and also some old units I created long time ago. I get a lot of fun and help from SC2mapster, so it is time to share which we have. If you use this models plz do me a favor. Show me some pictures of them in your game, that will be very helpful to fix the errors and improve the techologies for our new models. Also if you find any bugs, deficiencies or new models you need, plz PM or reply me. If you... |
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May 14, 2013 |
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Planning |
| Browse for an icon you like in the JPG folder and remember its name, then import the dds version to sc2 ready to use. Over 12.000 Icons as soon as i figure out how to upload it |
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May 13, 2013 |
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Release |
| UPLOAD Barrens Library (by Terminator) - Version 1.1: Uploaded 10/24/2012 NEW Human Library (by TheHolyArk) - Version 1.1: Uploaded 11/24/2012 UPLOAD Uldum Library (by Terminator) - Version 1.1: Uploaded 11/20/2012 UPLOAD Uldum Library (by Terminator) - Version 1.0: Uploaded 10/5/2012 How to Use: Open up the Sc2 Editor and load your map. Once loaded, go to File -> Dependencies and click the button that says: "Add Other". A dialog will appear called "Choose Document". Click on the tab that... |
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May 10, 2013 |
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Release |
| This is the Vulture model that has been changed with our cool guy Raynor, especially made for the SC1 Remake |
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May 08, 2013 |
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Release |
| Updated Fortress Roach textures 09/05/2013 High quality customized textures based on original blizzard art asset. I'm currently spending my 2013 summer on studying custom model making and animations for SC2. Hopefully will be making custom models before the summer ends Author: Scythelisk #587 Final version of Fortress Roach Thanks to println for making the great functional blender m3 plugin!! |
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May 04, 2013 |
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Release |
| Light protoss air unit, has all the required stuff, like hit tests and attachments. Has some anims. Created in Art Tools. |
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May 03, 2013 |
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Beta |
| SC2-translate 1.0.10.14 I thought about the problems with localizing a new version of a Map or Mod, because the SC2Editor have no option to do this automatically and it seemed to me that to do these will be a waste of time. Therefore I began to write a small tool to help map developers in this fact. If you have an idea or a comment, just send me an PM or post something. I will be happy about it. I'm also happy if you test it, or give me a hint what is missing in the program. FEATURES localize... |
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May 02, 2013 |
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Planning |
| This is where the models and assets that both myself and SoulFilcher have worked on can be found. |
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May 02, 2013 |
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Planning |
| A concept model i made for Fun. I'm going to texture and animate it later, then let anyone they want use it. Suggestions are welcome, or mabye even requests. ps, the render lighting is funky cause i wanted you to be able to see the whole thing. I wanted it to be around the same size as ultra lisk in game, if you wanted to know about its scale. |
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Apr 30, 2013 |
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Beta |
| Orion is a powerful mod that facilitates creating own role playing or shooter games. It provides an extensive trigger library that exceeds any other mod I know, has full GUI support, and grants a huge amount of configurability and flexibility. Got interested? Test it out by playing the presentation map "Orion Sample", which is online on EU servers or can be downloaded here on SC2Mapster.com (please read the notes in the map's patch notes to learn how to install the mod). You can also use that... |
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Apr 29, 2013 |
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Release |
| A collection of poorly edited SC2-style models based on modern warfare/prototype aircraft, vehicles and technology made entirely from stock SC2 assets, so no custom textures needed! NEW! NOW INCLUDING AWESOME CUSTOM ICONS AND OTHER ASSORTED COOL STUFF! Made possible only with NiNtoxicated and Leruster's 3DS Max m3 plugin. Unless specified, most models require the Liberty (Campaign) dependency, so make sure you have it added to your map or some of the models may not display properly in-game.... |
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Apr 28, 2013 |
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Release |
| The program is now only released on my ftp server - see the thread linked below. http://forums.sc2mapster.com/resources/third-party-tools/19619-galaxy-editor/#p1 Documentation General Galaxy++ is a programming language that extends upon the original galaxy language, adding a lot more features. This means that any galaxy code you have should run exactly the same way when feeding it to the galaxy++ compiler. Like most other programming languages, comments and whitespace is ignored by the... |
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Apr 28, 2013 |
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Release |
| ATTENTION: To access older packs click the 'Files' tab up here /\ /\ /\ DDS icons created using SC2 originals, blizzard artwork, and a few made by myself. Good for abilities, upgrades, tips and any other idea you may have. Pack 02 - 16 new icons from Blizzard assets and artwork. I created some of these for my mod and the others just because I got bored. Pack 03 - More icons. Pack 04 - More icons. Pack 05 - More icons, some based on SC2 beta achievements Pack 06 - Lost Vikings! The spades icon... |
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Apr 25, 2013 |
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Release |
| I want to share my vote kick library, which is used in Probes vs Zealot 2. You can easy to change it to your own requirements. Just copy script into your map. |
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Apr 20, 2013 |
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Release |
| All Icons,Wireframes and Hero Icons for my mods can be found here: http://www.sc2mapster.com/assets/unit-icon-and-wireframe-pack/ Check out my other assets as well!| BW Firebat http://www.sc2mapster.com/assets/brood-war-firebat/ Duran and Stukov! http://www.sc2mapster.com/assets/samir-duran-and-alexei-stukov/ Arclite Siege Tank (BW) http://www.sc2mapster.com/assets/arclite-siege-tank/ Vindicator http://www.sc2mapster.com/assets/vindicator/ Also check out my Brood War Tileset!... |