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Hello there, just wanted to Thank everyone who participated in the Beta testing. We received some incredibly valuable feedback from you guys so again thanks!
To those who took the time to fill out the form linked in the Closed Beta thread, I cannot thank you enough.
Also big thanks to Mapster for providing us the platform that allowed us to get the whole thing together, you guys rock!
Lawl ... sometimes people dig themselves holes so deep, so fast, that you could never come close if you tried.
But yes, as per all the comments after yours that make you look like a douche, you can indeed stress test anything. For us, we knew 3v3/4v4 games worked just fine, but we wanted to push the engine to it's limit of 6v6 (it is actually 7v7 but we want two team computers) ... and we did indeed find that it came under pressure at that capacity. Thanks to some kind nudges in the right direction, I figured out how to double the performance of the engine by changing a single line (for myself going from 25fps to 50fps in 2560x1440 extreme). So it was indeed worth while, and we would have never found that out without pushing the engine to it's limit, even if we decide to limit the amount of players later on.
I agree. Also I believe this map is indeed edible.
A face palm image would fit right now, but I don't even bother finding one. That comment was just too dumb.
Developer of Star Fighers: Beta
To clarify, this is a stress test for the game engine handling a full game. The engine actually changes thr way the map runs as more players enter to keep everything running smoothly.
Quite possibly the most retarded/epic fail we may witness in our lifetime.
Stress test is simply testing how the game/server/whatever works when being used at maximum potential.
Actually you're wrong, stress testing is not only about servers... In this case I think they meant stress testing how the map handles the triggers actions and data effects/events, when there are lots of players ingame... Because whoever already published a map on Bnet knows how much of a pain in the you-know-what it is when it lags when something is not coded right. You can't realize how bad a map is before you really put it to the test with lots of players doing completely silly and unexpected stuff.
Custom (EU): Ikari Warriors v2.0 | Sand Worm Survival v1.0 | The Last Hour (alpha)
Melee (EU): Flooded Slums | Rooftop Gardens
Feedback is welcome!
Ummm, you don't "Stress Test" a custom game. You stress test servers... Unless you have a private server that you are hosting this on.... W/E just going to say it, you're retarded..
Whats so special about this map? Is it edible?