More Blizzard GE Q&A

Blizzard has just released some more GalaxyEdit Q&A's, feel free to check them out. Seems like Blizzard has a bunch of updates and enhancements (including better documentation) planned for the next major patch.

Quote:

Q. (ProzaicMuze) Are there any plans to make Footprints more user-friendly?
A. We will be addressing a few issues with the Footprint editor in the next major patch. If you could provide detailed reproducible steps for the bugs you've encountered, we can make sure that they are addressed in the future.

Q. (ProzaicMuze) The Validator Unit Compare Field is very hit or miss. ... Would you consider making a UI for this validator similar to the upgrades UI that compiles a list of all the fields for the specified unit?
A. Absolutely, we would like to add support for picking fields to compare through the editor instead of having to type in a field path.

Q. (ProzaicMuze) Are there any plans to improve the current tooltips and add more to those fields that lack a description?
A. We are working hard to provide more and better documentation for the Data Editor specifically, but also throughout the rest of the editor.

Q. (ProzaicMuze) Are there are plans for allowing drag and drop organization of events or mass selection (and the use of the delete key)?
A. We frequently discuss improvements that would make the Actor Editor easier to use. Simple tweaks like multiple selection and hotkeys are a strong possibility. More involved improvements like documentation for each term and message are also being considered long term.

Q. (Stark) Would it be possible for us to get a new actor effect that lets you shake the camera?
A. We have long term plans to integrate Actor with Cameras so that this type of effect would be possible.

Q. (BEARAND) Why do "Supplies Made" and "Supplies Used" functions exist under the "Player Properties (Get)" preset, but not under "Player Properties (Set)"?
A. Game systems that support changing data values tend to be more complex. This is a case where we sacrifice flexibility to achieve other goals and is unlikely to change unless needed by our designers.

Q. (thenk) In order to create customized abilities, will you consider adding the ability to modify the CBehavior.Chance field with Catalog Field Value Set?
A. We have made the Effect Chance fields upgradeable in the next patch which should make it possible to avoid duplicating objects just to change this field's value.

Q. (payne) Are there any ways to set the collision region of units a rectangular instead of a circle?
A. Our pathing system treats colliding movable units as circles in order to achieve improved performance and smoothness. For units that are immobile like the Barracks, they can apply a footprint of almost any shape.

Q. (DarkRevenant) The entire map breaks and crashes in the middle of play when some internal memory limit is exceeded by the script. ... I ask for insight from Blizzard as to the nature of the scripting memory limit so that I might be able to make changes.
A. Changes in the next major patch should roughly double the amount of memory available to galaxy scripts. We've read a lot of the feedback and issues that map makers have run into and have more changes planned for the future.

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  • 5 comments
  • Avatar of Aenigma Aenigma Feb 18, 2011 at 06:04 UTC - 0 likes

    It's nice to see they continually seek to improve the editor. I find every major patch adds functionality that saves tons of work. Only problem is that it has me fearful of doing anything lest I do it and then Blizzard release an even easier way of doing it later. (As they did with UI and are doing with behavior chance get/set). Best to just wait until they've made all the major changes they wish to before doing any major project.

    Sc2Mapster Data Assets for your map
    (Abilities, units, weapons, you name it!)

  • Avatar of Tolkfan Tolkfan Feb 17, 2011 at 18:39 UTC - 0 likes

    Long term = Legacy of the Void =]

  • Avatar of NotDeadYet3 NotDeadYet3 Feb 17, 2011 at 14:26 UTC - 0 likes

    Any ideas as to when this patch will hit?

  • Avatar of Renee2islga Renee2islga Feb 17, 2011 at 10:24 UTC - 0 likes
    Quote:

    Q. (BEARAND) Why do "Supplies Made" and "Supplies Used" functions exist under the "Player Properties (Get)" preset, but not under "Player Properties (Set)"?

    A. Game systems that support changing data values tend to be more complex. This is a case where we sacrifice flexibility to achieve other goals and is unlikely to change unless needed by our designers.

    Think the Blue made a mistake. Since "Supplies Made" and "Supplies Used" is modifiable at run-time in current Build. They just forgot to add them into GUI Presets.

    GAx4 - An A extremely powerful Mod to amplify the capability of StarCraft II Editor!

    Ok, Already done a full WC3 Mod. Just need to wait for the official model pack to release it. Would we see it this year?

  • Avatar of nolliepoper nolliepoper Feb 17, 2011 at 07:26 UTC - 0 likes

    I can't wait for the next major patch.

    My personal concerns (holding me up):

    1. Why can't we change the mouse cursor, for each player, multiple times throughout a game? Preferably with a trigger unless someone can help me achieve this with data.

    2. There needs to be an new function to return the current position of mouse in world, without relying off the event "player moves mouse". Take Diablo style movement for example, if the camera is following a unit, without moving the mouse, then how can you tell your unit to keep moving in respect to the location the mouse currently is at?

    sig

  • 5 comments

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Date created
Feb 17, 2011

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