Curious about some of the capabilities of the GalaxyEditor still? Zolden shows off some of what the physics engine can do: think lego style building games here, and the map is based completely on actors. In this tech demo, you can simply build stuff and then blow it up afterward, but again, there are many possibilities here.
Almost any custom shapes with <= 32 sides can be used, also spheres and cylinders. Also there are 5-6 physical parameters we can modify in large diapason to create funny behaving physical materials. I haven't tried it yet, but we probably can attach forces to the physical objects, which opens startling possibilities of fun generating, like imitating matter.
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