Author Rewards Program Launching Soon

Hello, friends.

We're going to be launching a program to award authors with redeemable points. You'll be able to spend the points on game cards or similar things.

You have to opt in to receive points. You can do this at http://www.curseforge.com/home/rewards-program/....

This is still very much a work in progress, so you won't see points accumulating until we officially launch this. There also will be a wait between when points accumulate and when you can spend them at the store.

Points will be distributed based on popularity of the project. We're probably not going to reveal the exact algorithm to prevent gaming the system. We will investigate allegations of gaming the system and are more than happy to ban those who try to cheat. This is a nice pat on the back for all the authors who help drive traffic to curse, a way to say thanks, and if everything goes smoothly, make it so authors don't have to pay for their own WoW accounts, and for the addons that drive the most traffic to the site (Omen, QuestHelper, etc.), some extra perks.

Kaelten and I (ckknight) are doing the coding on the rewards system and the eventual store. No, we didn't sneak in code to steal fractions of points from people just like in Superman 3, no matter how tempting.

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  • Avatar of Chimaine Chimaine Feb 02, 2009 at 00:00 UTC - 0 likes

    Yeah, any new about that? :s "Soon" doesn't fit anymore I think.

  • Avatar of Brimmstone Brimmstone Dec 01, 2008 at 01:19 UTC - 0 likes

    Any news?

  • Avatar of Wintrow2 Wintrow2 Nov 23, 2008 at 11:04 UTC - 0 likes

    Lol, it's like where I work. You post a support request and regularly check back to see if they fixed it. Then close your ticket yourself. Don't wait for a reply.

    Guess it works if the support-department is under heavy load (which it is).

  • Avatar of Shadoweric Shadoweric Nov 20, 2008 at 15:28 UTC - 0 likes

    Thanks, that was fast. :)

    Didn't know you had looked at tickets, since they were left open. Glad you did though.

  • Avatar of Kaelten Kaelten Nov 20, 2008 at 14:40 UTC - 0 likes

    hey shadow: it's true we don't look over all of the tickets everyday.

    I did test the sql injection the day it was posted and found it to be invalid. We use sql bind parameters and with those it's fairly impossible to inject sql.

    The IE thing I remember people telling me about, I was running out the door at the time and forgot. it's been fixed now.

    If you have any more issues please let me know.

    WowAce.com & CurseForge.com Adminstrator
    Check out my new addon, OneChoice, it helps you pick quest rewards faster.
    Developer of Ace3, OneBag3, and many other addons and libraries
    Project lead and Mac developer for the Curse Client

  • Avatar of Shadoweric Shadoweric Nov 20, 2008 at 12:55 UTC - 0 likes

    Kaelten, don't mean to change the subject here, but if working on curseforge software, why isn't anyone looking at tickets anymore ? The navigation bar has disappeared in IE7 and I've had a ticket open for 2 weeks now without a reply. I mean, doesn't it sound major to you ? It's currently impossible to navigate Curesforge in IE7... http://www.curseforge.com/projects/curseforge/tickets/880/

    You also have a ticket about a possible SQL injection vulnerability which has been left alone. Again, sounds pretty important to me. http://www.curseforge.com/projects/curseforge/tickets/904/

    You keep saying to make tickets, so we do. Please at least look at them. I understant you're all busy, but there are a few big bugs that need looked into quickly.

    Meh, don't wanna stay negative. Overall, I really like what you're doing. :)

  • Avatar of Wintrow2 Wintrow2 Nov 20, 2008 at 12:05 UTC - 0 likes

    I can see no harm in getting opt-ins set right now and then postponing the rest until due time.

  • Avatar of Kaelten Kaelten Nov 19, 2008 at 22:35 UTC - 0 likes

    nomad: no worries mate. I'm split between managing the client, curseforge, wowace, the rewards program and a lot of other tasks, luckily I don't have to do all the work on them. ;)

    We're prioritizing in order of need. We want to launch the rewards program at the same time as we launch the pay for premium version of the client. And trust me we're actively working on the client and on curseforge's software as well.

    The reason we have people signing up at this point is so that we can get more accurate data. It's needed to ensure that the generation method we're using is both fair and accurate.

  • Avatar of nomad_wanderer nomad_wanderer Nov 19, 2008 at 16:02 UTC - 0 likes

    Officespace also used the fraction stuff, but Superman 3 is a better reference. :)

    Glad to see this is moving along. One question, Kaelton is also leading the client project (I believe). While it is important to get the rewards program going, are you sure you're not turning on a firehose here that your not yet ready to deal with?

    I.e. I think the CC does need more work, and I hate to see that you guys do excellent work in bringing authors to curse, which then brings addon users to curse, which then use the Curse Client, and have an ok (not great) experience with it, and then get annoyed/frustrated, etc. Also, addon authors have some good comments around both the client and the repo/cvs, these aren't getting backburnered right?

    I almost like to see the rewards program as frosting... the client and repo/cvs features are the cake imo.

  • Avatar of Wintrow2 Wintrow2 Nov 19, 2008 at 14:16 UTC - 0 likes

    Niiice, a very good incentive to those hard-working authors out there.

Facts

Date created
Nov 17, 2008
Last updated
Nov 17, 2008

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