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6th Annual UI Author Dinner & Curse Blizzcon Party

Posted by Kaelten Oct 06, 2011 at 14:35 UTC

6th Annual UI Author Dinner

It's that time of year again when we get together and have a great meal and hang out before Blizzcon kicks in full swing. This year we're looking at Thursday night around 9pm and will be within walking distance of the convention. For the last few years, we (Curse and WowInterface) have had the pleasure of picking up the tab for the evening, and we're glad to do so again this year.

If you'd like to attend please sign up over here.

Curse's 2011 Blizzcon Party

On Friday, October 21st from 8 PM to 2 AM on the 2nd floor of the Hilton hotel next to the Anaheim Convention Center, Curse will be celebrating BlizzCon with fellow gamers and VIPs. The party will feature an open bar, swag, live DJ, giveaways courtesy of our amazing sponsors, Logitech and Intel, and attendees from all over the gaming industry.

There will be several VIP’s in attendance including Felicia Day and other actors from the cast of The Guild, several of your favorite WoW community members, Vloggers, VCasters, and pro-players.

If you're an author, going to be at Blizzcon, and would like to attend (and haven't already got an invite) send me a PM with your name and email address.

Looking forward to seeing everyone again!

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Spine Crawler Madness

Posted by Molsterr Oct 05, 2011 at 00:09 UTC

Update: Blizzard has released their Blizzcon 2011 schedule through their mobile apps. Aside from several panels covering lore and gameplay of HotS, these two panels should be of interest to us. Visit the thread to read/discuss the full schedule, however the schedule has not yet been released on the website.

Quote:

Friday: StarCraft II: Map Development 2:00pm – 2:50pm, (BlizzChat: Live Forums)

Saturday: StarCraft II – Blizzard DotA & Mod Tools 12:30pm – 1:30pm, (Panel Discussion Stage)

Although, the second is a panel, the first is just a public discussion.

New HotS Silhouettes

As war rages across the galaxy, the Terran, Zerg, and Protoss are all vying for supremacy in the Koprulu sector. StarCraft II: Heart of the Swarm is going to see a cast of new units, including three (one for each race) that will be playable in Multiplayer. These new units and their abilities will be playable at BlizzCon, and Blizzard will be showing off their silhouettes on the official StarCraft Facebook page. The first of which was just shown off earlier today, the new Terran unit. Next week, we'll see the new Zerg unit, and lastly the new Protoss unit.

Quote:

Quote from Zarhym

Just for those wondering, the unit we're teasing in this image is planned to be a new multiplayer unit. Stay tuned for more mysterious pictures of new Heart of the Swarm multiplayer units!

Spine Crawler Madness by BasharTeg

Spine Crawler Madness is a unique form of madness-style maps where players control a Spawner which they move around the map. The Spawner constantly creates Spine Crawlers beneath it. The goal of the map is to destroy all enemy Spine Crawlers or reach 750 kills, whichever comes first. For every Spine Crawler you destroy, you gain 1 mineral. Minerals are spent on various upgrades to improve your Spine Crawlers, including elemental upgrades with strengths and weaknesses. Additionally, reaching certain amounts of kills will reward you with special units which you can use to gain a strategic advantage over your opponents. It is a simple map by design, so it won't take long for you to pick it up. The introduction of elements, however, guarantees a certain level of risk and strategy that must be mastered to achieve victory. Don't forget to leave feedback in his thread (click the title).

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Get Your Map in the News & Machrium

Posted by Molsterr Oct 03, 2011 at 01:35 UTC

Get your map on the front page! by molsterr

Our goal here at mapster is to help you, the mapper and as of today, we now have a very easy way for you to get your map out there! Simply fill out your information in either of these two threads thread 1 thread 2. Please make sure to read either thread for more information on any questions you may have. Hope to see your map here soon!

Machrium by Pottfish

Welcome to Machrium, an immersive metropolis that serves as an assembly for criminal scum. You are a contract killer, but to eliminate foes for unfathomable wealth, you must first eliminate your competition. Defeating your enemies in a law-abiding city, however, will require deception and the assistance of Machrium's corrupt populace in risk-reward type gameplay. Make sure to take a look at the thread for more gameplay information!

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XML Data Editor Tutorial

Posted by Molsterr Oct 01, 2011 at 03:03 UTC

XML Data Editor Tutorial by OneTwoSC

As you all know, patch 1.4 added some great new things to the editor. One of these new additions was the xml view for the data editor. Our one and only OneTwoSC once again gives us another fantastic tutorial, this time giving us the basics of this new feature, and how you can use it to speed up your development time. Make sure to give this video a look.

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Heroes of Might and Magic

Posted by Molsterr Sep 29, 2011 at 03:03 UTC

Heroes of Might and Magic by Zolden

Heroes of Might and Magic for Starcraft 2 is a unique realtime version of HoMM. In this map you have a hero and a castle. The castle produces income and troops while your hero leads armies to conqure kingdoms. There are four races with unique units and skills: human, elf, warlock and wizard. This game also uses some nice custom models (from wow) to give its units a great look (aka a dragon is really a dragon) Make sure to check this map out!

Note: You can view part 2 and 3 of this video in his project page here

  1. 4 comments