A new MOBA game has entered battle.net! With unique game mechanics and terrain it should provide entertainement for those who are tired of standard DOTA/MOBA games and are looking for something new. Complete with 7 heroes, epic spells, unique combat (dodge spells & trap your enemies), items and recipes, and all your favourite charecters from "goku firebat"!
In other news, we've been working on some detailed articles covering all the highlights of blizzcon. If you haven't already, make sure to check to them out here!
Myself (Sixen), Ryan Winzen, and ProzaicMuze were able to get a short interview with Alan Dabiri, lead software engineer on StarCraft 2. We were unable to record the interview, but here are some quick notes. In addition, we attended an hour long fansite group interview that our buddies over at SCLegacy will be posting the audio for Soon(TM).
Map Marketplace was renamed to Map Arcade
Water mechanics and 256x256 maps are on the list still, but not high enough priority.
Map protection is being worked on in time for the Arcade
Bank files being stored server-side is something they're talking about as a long-term plan.
HotS will be backwards compatible with WoL. Maps including WoL dependencies will be playable on HotS, but not vice versa. So, maps with HotS dependencies cannot be played via WoL. If players rip the assets from HotS and put them in custom dependencies for WoL, the maps will be banned.
Star Tools will be released Soon(TM).
Lots of Custom Game Systems changes coming with HotS that will be touched more on at tomorrow's panel. Reviewing, Rating, filtering, better searching, and much more.
Blizzard DOTA™ is a new official custom game for StarCraft® II, inspired by the Defense of the Ancients (DOTA) custom map for Warcraft® III. Much like other DOTA-style games, Blizzard DOTA is a team-based competitive game in which each player controls a powerful hero with unique abilities, and works with his or her team to invade and destroy the enemy team's base. We're taking a fun approach to Blizzard DOTA and hope that players enjoy battling each other with heroes from across the various Blizzard universes.
Over the course of a match, waves of computer-controlled creatures for each team advance automatically across the map along different pathways. Players fight alongside these creatures to advance the battlefront, destroy enemy towers, and eventually push into the enemy base. Other points of interest are guarded by neutral hostile creatures; capturing and controlling these points grants bonuses to your team.
As your team kills computer-controlled creatures and other players, your hero will gain experience and levels to strengthen his or her special abilities. You'll also earn gold which you can use to purchase upgrades and items to customize and improve your hero over the course of a match.
What makes Blizzard DOTA stand apart from other DOTA-style games?
We've always enjoyed the original DOTA and other DOTA-style games, as they're known for deep and compelling team-based gameplay. One thing they're also known for, however, is a demanding learning curve. We're excited to do our own take on the genre, with the goal of applying Blizzard’s "easy-to-learn, difficult-to-master" philosophy to the overall design. We're also adding gameplay elements to encourage more aggressive, fast-paced gameplay, as well as team fights all over the map.
One example of how Blizzard DOTA handles things differently is how towers work. The towers in the lanes are powerful entities that can quickly decimate enemy heroes that wander into their range. But unlike many other DOTA-style games, the towers in Blizzard DOTA have a limited amount of energy that slowly recharges over time. This means that a team making a concerted push against a tower can force that tower to run out of ammo, making it easier to overrun the position. This encourages more team-based aggression and reduces the amount of defensive, tower-hugging play in the early-mid game.
The "jungle" (the neutral area between lanes) is also handled a little differently in Blizzard DOTA. Many traditional DOTA-style games offer neutral creep camps that confer individual bonuses to players that clear out these camps. In Blizzard DOTA, the primary features of the jungle are power nodes, guarded by neutral creeps. Teams that take control of these nodes will add strength to their team's creatures in the lanes. This means that gaining control of the jungle will push the battlefront in the lanes into your team's favor, thus making the jungle nodes key points of interest on the map, ripe for team fights.
While those are just a couple features of Blizzard DOTA that we hope will encourage more aggressive gameplay and more team-based play styles, we also have an eye to making the learning curve easier. We don't think players should feel compelled to spend an inordinate amount of time researching game guides and item builds before they're even comfortable trying a different hero. Primarily, we're interested in adding clarity by eliminating redundancies in hero abilities and items, and we think players will find this reflected in the design of the heroes and in-game item shop.
That's right! Sc2mapster is the place to be for blizzcon 2011. While Sixen is at Blizzcon, we're going to be giving you live updates as they happen, in-depth articles, video coverage, and even live discussions each day to recap the highlights. If you're interested in Blizzcon 2011, make sure to stay with us during October 21st and 22nd this weekend!
You can check out this thread for all the glorious details.
For exclusive information about Diablo 3 and WoW, you can check out other Curse sister site DiabloFans and MMO-Champion
s1fizik on Squidoo.com got the Blizzard Goodie Bag early (if you want to see the rest of the content you can clicky here), and we get a small teaser at the StarCraft II portrait Blizzcon goers and viewers will get.
What is it? Blizzard's Opening Ceremony will tell.
HotS Silhouette Unit Teasers
BlizzCon 2011 Mobile App
If you haven't seen it already, check out the iPhone/Android BlizzCon 2011 app to help plan your stay at the event! The schedule is not yet up on the BlizzCon site, but as we said the other day, there's the Blizzard DotA & Modding Tools panel that we'll have full coverage of, as well as the Multiplayer Battle.net panel.
Headed to BlizzCon 2011? Bring a guide along with you! The free BlizzCon 2011 Guide mobile app, available now for Android™, iPhone®, and iPod touch®, is part calendar and part event planner. This convenient app is designed to help you make the most of your BlizzCon experience - you can browse for times and locations of developer panels and tournaments, set reminders to make sure you don’t miss out on a single event, and find your way through the exhibit halls with an interactive floor map.
You can purchase the Virtual Ticket whenever you want from here. It's only $39.95 and you can watch the Convention from the comfort of your house!
BlizzCon Tickets, Second Batch - Sold Out
ALl normal tickets are now gone gone and gone! however, there will be a $500 ticket sale going on, but otherwise thats it! You may also purchase the DirecTV stream at a later date as well.
BlizzCon 2011 tickets are now sold out!
If you were unable to purchase tickets, a limited number of tickets to an exclusive pre-BlizzCon dinner to benefit Children's Hospital of Orange County will go on sale Saturday, May 28 at 10 a.m. PT (BlizzCon admission included). For those unable to attend the show, in-depth coverage of BlizzCon will also be available through the BlizzCon Virtual Ticket, which is offered as a multi-channel Internet stream and also via DIRECTV in the United States.
BlizzCon 2011 will take place October 21 and 22 at the Anaheim Convention Center. Tickets to the BlizzCon Benefit Dinner cost $500 USD each and include BlizzCon admission. For further information, check out the official BlizzCon site.
BlizzCon Tickets First Batch - Sold Out
As of 10:25 AM PST, the first round of tickets are sold out.
The initial allotment of tickets for BlizzCon 2011 has now been sold out. If you weren't able to get tickets this time, you'll have another chance on Thursday, 26 May at 04:00 CEST, when a second batch goes on sale. In addition, tickets to special pre-BlizzCon dinner to benefit Children's Hospital of Orange County will go on sale Saturday, 28 May 28 at 19:00 CEST. In-depth coverage of BlizzCon will also be available through the BlizzCon Virtual Ticket, which is offered as a multi-channel Internet stream and also via DIRECTV in the United States. Keep an eye on BlizzCon site for more details in the near future.
It's BlizzCon 2011 time! This means that a lot of the staff/moderators are at it. If we don't get back to you right away with an issue please understand that it's because we are not in the office/able to and that we will get back to you as soon as possible!
The Protoss silhouette just went live earlier today, check it out and let us know what you think it is! It kinda looks like a Kabuto to me... If you missed the previous Terran and Zerg ones, you can check them out at our BlizzCon 2011 post.
We previously updated you guys on this project back in May and it seems like the project is a bit closer to release than we think. The long anticipated SCU developer trailer was also just released earlier today and it looks extremely polished. I actually got a chance to playtest it the other day, the game feels great, definitely something that the community should be looking forward to.
Tactical Squads is a turn-based strategy game where you exercise map control and unit takedowns. You will battle your opponent(s) on 1 of 4 different types of battlefields using a slew of troops, upgrades, and tactics, whilst taking advantage of the income flowing in. The more cities you take over, the more income you gain, making this an integral part of gameplay.