Posted by Sixen Sep 15, 2011 at 16:26 UTC
Paypal for Battle.net by Blizzard
Yesterday, Blizzard announced that they would be using Paypal as their cashing out company for the Diablo III Auction House. What exactly does Paypal being added to Diablo III have to with us, you may ask? I would have to respond that this new partnership between Paypal and Blizzard will likely run deeper than just Diablo III, especially since such a system would need to be embedded into Battle.net itself. They also stated that Paypal will soon become a valid payment option for other Battle.net services (like digital downloads and WoW realm changes, etc). Yes, I am implying here that Blizzard is likely going to be using Paypal as the distributor for the SC2 Map Marketplace as well! In order to purchase a map, you link a paypal account to your Battle.net account and you're good to go as long as you have the funds. If you're the author, Blizzard dumps any money made into your associated Paypal account every X amount of time. Seems logical, no? Keep in mind, I'm just throwing this out there, it's just some guess work, but it seems likely, ;).
Project Support Groups by ProzaicMuze et al
ProzaicMuze has just recently started up a group for supporting projects. This is certainly something we need around the community, especially with the state of SC2 Mapping at current time. It seems like a lot of people feel like Blizzard has forgotten about us, though I am sure that is not the case, as we'll have a huge amount of updates in the 1.4 patch, any future patches, and I guarantee HotS will bring about some cool new things for us (and then of course, LotV as well). What exactly will their group do, you may ask? Simple, they'll choose a map every so often, play it, test it for bugs, and give the map author feedback. Now, this isn't just a dedicated quality assurance team for mappers, it's a team full of great tutorial makers (like OneTwo and PM himself) and other experienced authors (such as Dogmai and Mephs), who know the ins and outs of the editor and can not only give feedback on the playability of the map, but also how to better develop your map. Let's help them, help us by showing the support group some support! Some threads you may want to keep in mind are their Mini Tutorials Archive and their Testing Archive.
Posted by Sixen Sep 13, 2011 at 06:42 UTC
Photon Cycles on YogsCast by JademsSreg
A few months ago, we featured JademusSreg's Photon Cycles map project and it seems as if it's caught the attention of the popular gaming podcast, YogsCast. It's very interesting to listen to what these guys have to say about the project, because they are clearly not SC2 players. That isn't bashing at all, it's just always interesting to get some feedback from outsiders of our normal community, :).
Posted by zeldarules28 Sep 11, 2011 at 04:36 UTC
Blizzard has updated the list of featured maps. Here's the new list:
Congratulations to both Rodrigo and Ability1!
Speeding Ticket Escape by aTTari
aTTari has just released his latest map, called Speeding Ticket Escape! The map pits you against a variety of challenging obstacles that can be completed together with your friends. Complete with a fully functional vote-kicking system and an optional time limit to spice things up, this is definitely a map worth checking out. It is currently published on Battle.net EU.
Posted by zeldarules28 Sep 09, 2011 at 01:11 UTC
Are you a REAL starcraft mapster? Do you have what it takes? How well do you know your fellow community members- how well do you know the editor? Well it's time to find out! Presenting the Sc2Mapster Community Quiz!
That's right! Just download the quiz here and answer the questions! After you finish, you will get a rank to stick in your signature to tell the world what a dedicated mapper you are!
US Map Night is coming back to life! Make sure to join your fellow US mappers tomorrow (September 9th) at 6PM Pacific (GMT -7) for an epic round of custom maps. For all you EU mappers, the European map night will continue as always, tomorrow at 7 PM CET.
Power Towers by nekochrono
Nekochrono has just announced his map, called Power Towers. What makes this different from the other TD maps? He has created a power-transfer system for the towers. Generators generate power and can be linked to other towers to provide them with power. Energy can be stored with capacitors for later use and chains of capacitors can be set up to hold extra energy for each wave. In addition, every tower level has its own model and every creep has a unique model. It has three different game modes, including a team mode where players work together and help each other out. All towers have varying abilities and six levels of upgrades. Make sure to check it out!
Posted by Sixen Sep 07, 2011 at 06:13 UTC
HiveKeeper by Bibendus
Looks like Bibendus is back at it with his Hive/Dungeon Keeper map! In his dev diary/tech demo, he's demonstrating an AI-based scripted hero invasion on the player's Hive. Seems pretty sweet and it's something I know Bibendus has been working on for quite some time now, so feel free to check it out!