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PTR Patch 1.4

Posted by Sixen Aug 25, 2011 at 17:19 UTC

Looks like major press sites and fansites are receiving pre-invites for the Diablo III Beta. Be cautious, because if you do not own/run either, be careful!

Patch 1.4 on PTR by Blizzard

Looks like Patch 1.4 went live on the PTR yesterday afternoon, with a ton of stuff in regards to the Editor! Since the list is so big, I've stuck it in the forum thread, check out the patch notes there. There are Editor changes/improvements as well as bug fixes to Custom Maps in general, along with the Editor. I'm excited, there's a lot of stuff!

Blizzcon 2011 Pet Revealed by Blizzard

http://us.media1.battle.net/cms/blog_header/XN7P9PF7J4AY1314235512483.jpg

Quote:

An ill omen streaks across the sky over Azeroth's Great Sea, heralding the arrival of this year's BlizzCon-exclusive World of Warcraft in-game companion: the fearsome-ish Murkablo, aquatic protégé of Diablo III's eponymous Lord of Terror! Anyone who attends BlizzCon 2011 or purchases this year's BlizzCon Virtual Ticket will receive a Murkablo to call their own, along with a yet-to-be-revealed StarCraft II in-game gift.

  1. 6 comments

Lunar Harvest

Posted by Sixen Aug 23, 2011 at 05:45 UTC

For those curious, Blizzard opened up the new Diablo III Community Site, :).

Lunar Harvest by BoldyGo

Over the Summer, BoldyGo was hired by NASA's Langley Research Center (presumably as an intern/temp) to build map in Starcraft II. Before I begin about his map, think about that: his job was to make SC2 Maps for a NASA Research Center. How epic is that?! Not only that he was able to get paid to make SC2 Maps, but the sheer fact that NASA has research jobs available for SC2 Map Developers.

As far as his map goes, it seems to me like a simply extended melee-type map, where you have to collect/mine resources and fight against other players to obtain them. Think something along the lines of Blizzard's Burning Tide map.

  1. 17 comments

Frontline

Posted by Sixen Aug 21, 2011 at 11:26 UTC

Blizzard announced at GamesCom that Blizzard DotA will make an appearance at the upcoming BlizzCon and should be released around the same time as Heart of the Swarm. Considering the Map Marketplace is also slated for "around HotS," one could assume that BDotA will be sold on the Map Marketplace when it launches.

Frontline by Nash

Frontline is a class based cooperative Hero Survival/RPG where you play a persistent hero character in short battles (around 15 minutes) against waves of AI enemies in different arenas. The goal in each arena is to survive the waves and then defeat the boss. What enemies, bosses, the number of waves, and the strength of the enemies you will face is determined randomly depending on settings for the game in that arena. By successfully completing games in arenas, your hero will gain levels, improving in different ways and being able to learn new abilities.

  1. 12 comments

Chess Wars

Posted by Sixen Aug 19, 2011 at 12:08 UTC

As we already knew, Blizzard would be attending GamesCom this year to show off some D3, WoW, and HotS stuff. It looks like the HotS Demo they showed at GamesCom was the two missions that I covered in the Press Event from May though. In addition, Blizzard has added a few new pieces to the SC2 Fan Art section! I also suppose I should've let you all know this earlier as well, the 2011 Blizzard Global Writing Contest has begun, so be sure to submit your best fan fiction stories!

Chess Wars by SamirLugel

Looks like progammer's ol' ChessCraft will be seeing some competition with Samir's release of Chess Wars! I think the gameplay, for the most part, is self-explanatory, ;). Though, it is worth mentioning that there are some awesome Multiplayer modes, which allow for 1v1, 1v2 and 2v2 games.

  1. 8 comments

Naz^Zombies: The Void

Posted by Sixen Aug 16, 2011 at 11:25 UTC

Naz^Zombies: The Void by thepumaman1

The object of this game is to simply survive the waves of flesh-eating zombies that pour at you throughout the game. You choose one of six characters and defend yourselves by purchasing weapons, opening doors (to get better weapons, but allowing more zombies), using teleporters, cool perks, and special powers. If anyone have played the Nazi Zombies maps on Call of Duty, you'll be completely familiar with the concept of this project.

  1. 12 comments