Indiegogo: Starcrafts

Posted by Sixen Jun 11, 2015 at 03:27 UTC

Starcrafts Indiegogo by Carbots & Team

I think this one is pretty straightforward, we all love what Carbots has been doing with his Starcrafts series, lets go show our love and support for his cause!


Carbot Animations has been creating StarCrafts episodes for almost 3 years now! We love the Starcraft community and have been very lucky to have received such positive responses from our cartoons for the past 3 years! You guys are awesome! And so, after many requests and comments and begging, we are finally taking the cartoon style animation and reskinning it into the Starcraft 2 game!

Everything from a tree to a battlecruiser, buildings, landscapes, doodads (props), ect, everything! The mod will be custom game in the arcade, with a series of different maps to play against and with your friends. It is not accessible as a skin on the Starcraft 2 ladder, but maybe one day this dream could come true (BLIZZARD PLZ). The Starcrafts Mod will be accessible in the Starcrafts arcade for free!

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War3 Unit Tester

Posted by Sixen May 19, 2015 at 02:51 UTC

War3 Unit Tester by KorvinGump

This testing map offers the following features for your development enhancement:

  • Filter units by type: all, hero, item, unit, structure, destructible, projectile.
  • Create units of selected unit name.
  • Create units for player, neutral and hostile. Supports up to 14 players (have not tested yet).
  • Create all units at once (almost 2k units).
  • Create units at random point, at point of view, at point on grid. You can setup grid location with step x, step y, direction and start point.
  • Create random unit from chosen unit type.
  • Set up number of units to create.
  • Remove selected units.
  • Remove all units on map.
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Posted by Sixen Apr 28, 2015 at 01:31 UTC

Starcruisers by sandround


This project was formally known as Mobile Battle Fortress. Each space vessel has been changed to look more like star ships, hence the name change. Its been a while since this project was updated, and here's a new video to reflect the new change. All the other gameplay elements will remain the same. Each star ship is made up of modules that upgrade into weapons. The starship is powered by reactor modules and moved by engine modules. Everything requires power, so the idea is to manuever your vulnerable reactors and engines away from enemy fire. There's a lot of different class of star ships.

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Space Runners Arcade

Posted by Sixen Apr 10, 2015 at 18:10 UTC

Space Runners Arcade by TSCClaudy

Space Runners, formerly known as Arena of Battle Troll, is a top-down, action-packed, isometric multiplayer shooter game. Each player plays as hero and fights in Team or FFA deathmatch. Pick up more and more powerful weapons, upgrade them, resupply with ammo, and try to rule your opponent.

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Posted by Sixen Apr 03, 2015 at 23:16 UTC

Herakles by TheAzureGuy


Herakles is a campaign in which you only control units - no base building involved whatsoever. The focus lies on managing your units and use them wisely to survive. In other words, this campaign is all micro, but no macro.

Story-wise, the campaign is set in a different universe than StarCraft II. There are still terrans, zerg and protoss, but I'm re-introducing them here to the player. It is set at the early years of human colonization in space, which means that some of the technology of present-day SC2 does not exist yet, and that is reflected in both story and gameplay. Think of it as StarCraft Origins, expect it's not trying to be a part of the real StarCraft lore, but rather it's my own take on the origins of the three races.

This campaign is a remake of sorts of Terran Tactics, a project which I started back in 2011. The core ideas from back then are still included, but otherwise I've started from scratch to ensure that this project will be as good as possible.

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