Broods Wrath Campaign

Posted by Sixen Jul 18, 2015 at 15:53 UTC

Broods Wrath Campaign by Narudek

Brood's Wrath is a 6 mission campaign with plenty of action and completely custom gameplay systems. The project features two difficulty levels and various numbers of balanced units.


It started at Char before Kerrigan's return. One broodmother from many called Kelysa started her own evolution of zerg race. She was trying to combine many essences, zerg units, structures of DNA until she found the way how to move zergs to another levels. She upgraded zerg DNA and made drones more useful, created new zerg Town Hall which can morph multiple buildings instead of drones. Now her obsession is too strong, more than herself. She want to move zerg evolution higher than is now. She wants to combine hybrid and zerg essence from two different sources to create Ultimate weapon which can help her to conquer every plant in this galaxy.

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Posted by Sixen Jul 12, 2015 at 17:34 UTC

Bullettime by Heuledero

Up to 12 players can join in on a fast-paced competitive top-down shooter featuring six different game modes where you either face your opponents alone or in a team. There are 14 playable characters each with unique stats and abilities. Be smart and quick. Predict every single move of your enemies and dominate in the battle arena. In this game skill, reflexes, strategy and sometimes teamplay come all together to create this epic thrilling experience.

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The Antioch Chronicles

Posted by Sixen Jul 04, 2015 at 02:18 UTC

The Antioch Chronicles by LucidIguana


In 1998, not long after StarCraft was released, a mapmaker calling himself Auspex Turmalis (Ruben Moreno) released episode 1 of a custom campaign that he called The Antioch Chronicles. The campaign featured custom audio, perhaps most notable for how well Auspex reproduced the Protoss audio effects. Also impressive was the fact that Auspex recorded all of the character voices himself.

Episode 2 was released in 1999. For the second campaign, creative duties were split between Auspex and Zeus Legion (Eric Dieter), with additional voice support acting by Ytse-Jam (Juan Mantilla) and Macbeth (Eric Ladd). By the release of Episode 2, the Antioch Chronicles had gathered a large and active fan base.

Unfortunately, a promised Episode 3 never came to fruition. Still, the first two episodes did much to shape the early StarCraft modding community and remain in the popular conscious fifteen years later. For more information about the Antioch Chronicles, visit the website.

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Curse of Tristram Updates

Posted by Sixen Jun 20, 2015 at 23:44 UTC

Diablo: Curse of Tristram by egodbout

egodbout is here to show us some UI updates and the first few minutes of gameplay of the Curse of Tristram. I have to say, this mod looks fantastic, it's unbelievable to me that these are the kinds of products we can create, when looking back on the mapping and modding that ensued back in the SC1 days, and even during the early days with SC2. /nostalgia

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Indiegogo: Starcrafts

Posted by Sixen Jun 11, 2015 at 03:27 UTC

Starcrafts Indiegogo by Carbots & Team

I think this one is pretty straightforward, we all love what Carbots has been doing with his Starcrafts series, lets go show our love and support for his cause!


Carbot Animations has been creating StarCrafts episodes for almost 3 years now! We love the Starcraft community and have been very lucky to have received such positive responses from our cartoons for the past 3 years! You guys are awesome! And so, after many requests and comments and begging, we are finally taking the cartoon style animation and reskinning it into the Starcraft 2 game!

Everything from a tree to a battlecruiser, buildings, landscapes, doodads (props), ect, everything! The mod will be custom game in the arcade, with a series of different maps to play against and with your friends. It is not accessible as a skin on the Starcraft 2 ladder, but maybe one day this dream could come true (BLIZZARD PLZ). The Starcrafts Mod will be accessible in the Starcrafts arcade for free!

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