Announcements

Filters

 
Date
Date

Hover

Posted by Sixen Oct 05, 2014 at 23:22 UTC

Hover by Elmaex

Hover is a fast-paced sports themed map. Up to 8 players in two teams try score the most goals in 12 minutes. Each team has up to three field players, who skate on a hoverboard and are fast and mobile, as well as a slower goal keeper with four powerful abilities.

  1. 2 comments

Project Stranded

Posted by Sixen Oct 01, 2014 at 02:36 UTC

Project Stranded by EmBeRNaGa

Project Stranded (temporary name) is a six-player fast-paced micro-intensive shoot-and-run co-op story-driven Zombie and Zerg survival RPG map. You and your comrades must travel to a mysterious planet to investigate a strange infestation epidemic that took place many years ago. Unfortunately, the vessel that takes you to this planet gets struck by an unknown entity. Now, you and your comrades have crashed landed and are stuck on this dangerous planet. With no help incoming, you and your comrades must traverse the planet and find a way to survive!

  1. 2 comments

A Journey Too Kind

Posted by Sixen Sep 24, 2014 at 01:25 UTC

A Journey Too Kind by TheAzureGuy

In this dungeon crawling, singleplayer campaign, you can explore underground caves and fight lots of monsters, all while leveling up and purchasing the best items money can buy. Overall, the difficulty is planned to be hard, but not impossible.

  1. 2 comments

Legacy of the Swarm

Posted by Sixen Sep 18, 2014 at 02:11 UTC

Legacy of the Swarm by Narudek

Legacy of the Swarm is a custom campaign continuing the story of Heart of the Swarm, based on Kerrigan's search for Amon. This campaign will include 6 missions, each of which touting their own objectives and even bonus objectives giving you access to talents or upgrades for Kerrigan and her Swarm.

<</youtube>>

  1. 3 comments

Waygate System Library

Posted by Sixen Sep 10, 2014 at 01:48 UTC

Want to use Heroes models in Starcraft 2? Now you can, thanks to BlinkHawk's converter!

Waygate System Library by hobbidude

This library is pretty straightforward, but also pretty cool, with lots of potential use. The author set out with the goal to make this intuitive and clean, requiring minimal effort to use. The system incorporates the portals into the unit A.I. pathing, ensuring units travel the shortest path including if that shortest path is by use by one or more portals (can be interrupted and redirected too). It also works with different and changing terrain heights as well as checks for pathing that can only be traveled to via portal like an island. Like the original system it only affects grounds units (modifiable) while air units are unaffected and free to fly their own course.

  1. 4 comments