Posted by vjeux Sep 23, 2010 at 10:21 UTC
The WoW Boss Contest is getting a lot of hype! I really hope you are going to make cool bosses :)
Some Undocumented Changes has been discovered.
Bank Size Limit Increased
Mille25 made some tests with the bank limits and he has been able to successfully load 30 000 characters (was previously about 400). This is really awesome! If you are breaking this new limit, you can still use StarCode to store even more things :)
+native void GameSetMissionTimePaused (bool inPaused); +native bool GameIsMissionTimePaused (); +native fixed GameGetMissionTime (); +native playergroup GameAttributePlayersForTeam (int team); +native bool GameCheatIsAllowed (int cheat); +native fixed Floor (fixed x); +native fixed Ceiling (fixed x); +native fixed Trunc (fixed x); +native fixed Round (fixed x); +native fixed Pow2 (fixed x); +native fixed Log2 (fixed x); +native int FloorI (fixed x); +native int CeilingI (fixed x); +native int TruncI (fixed x); +native int RoundI (fixed x); +native int SquareRootI (fixed x); +native int Pow2I (fixed x); +native int Log2I (fixed x); +native int PowI (fixed x, fixed power); +native void TriggerAddEventPlayerEffectUsed (trigger t, int player, string inEffect); +native int EventPlayerPropertyChangeInt (); +native fixed EventPlayerPropertyChangeFixed (); +native string EventPlayerEffectUsed (); +native point EventPlayerEffectUsedPoint (int inLocation); +native unit EventPlayerEffectUsedUnit (int inLocation); +native int EventPlayerEffectUsedUnitOwner (int inLocation); +native string EventPlayerEffectUsedUnitType (int inLocation); +native int EventPlayerEffectUsedAmountInt (int inAmount, bool total); +native fixed EventPlayerEffectUsedAmountFixed (int inAmount, bool total); +native void UnitDamage (unit inAttacker, string inEffect, unit inVictim, fixed inBonus); +native int EventUnitProperty (); +native int EventUnitPropertyChangeInt (); +native fixed EventUnitPropertyChangeFixed (); +native void TriggerAddEventUnitChangeOwner (trigger t, unitref u); +native int EventUnitOwnerOld (); +native int EventUnitOwnerNew ();
New Colored Icons
Tutorial: Sun by obliviron
I've been very impressed by this tutorial. obliviron explains to you how to create a sun in your map. This is a clever use of game mechanisms :)
Tutorial: Frenzy Madness by OneTwo
You are new to the map development but you want to do some great maps? OneTwo just completed a 30 minutes tutorial on how to make a basic Frenzy Madness map. It will guide you through all the triggers involved :)
WTE #7 - A place of Worship by Mozared
The WTE #7 - A place of Worship is over and again some really great stuff were done. WTE #8 - Mar Sara Blues is running :)
Warhammer Models by iWann
iWann just made new models of some Warhammer units. Using marauder animations this makes importing new models easier :) Take a look at those 2 units!
Path of Power Trailer by Klishu
Klishu is still working on the map Path of Power and wants to show off the battleground :)
Posted by Sixen Sep 21, 2010 at 18:21 UTC
Patch 1.1 has been released and there are a TON of Editor related changes like new types, new functions, localization, lobby changes, etc. You can read the full patch notes here (and ONLY EDITOR CHANGES in this newspost). Also, if you happen to find any undocumented editor changes, which will be pretty tough, you can post them up here. Any strategy related changes will be up in the near future over at SC2Replayed as well. Today's news can be found below.
(today's news can be seen below)
Posted by vjeux Sep 21, 2010 at 07:44 UTC
Patch 1.1 is coming in few hours. We will cover the editor changes when it is available :)
This contest is about gameplay! I've seen a lot of maps that are based on the concept of "Heroes against waves of enemies". This is a viable solution but sadly most of the monsters are basic. We are going to explore a way to make your map a lot better: creating Bosses!
What to do?
You have 10 days to complete this contest.
If you don't understand what the contest is about, just look at that Thaddius fight made by rrowland.
The main goal of the contest is to further community development within GalaxyEdit. The rewards can be see as follows:
Sentry Scramble by RedWraith
I'm hosting the map Sentry Scramble on Europe and I've been congratulated many times about it (that's kinda odd since I am not the author). This is why I decided to feature it :) The map is using special effects very nicely!
Central Review Conglomerate by DarkRevenantX
DarkRevenantX has been reviewing many custom maps the last few weeks. The reviews are very detailed, with screenshots and improvement ideas. If you don't know what to play or want to know some do's and don'ts about map making, this is your chance!
WoW - Pumpkin vs Zombie by TotalBiscuit
When I first saw this video I said myself, this is a nice map but I wonder why the author decided to recreate the WoW minimap. And then I realized this was not Starcraft 2 but World of Warcraft! Blizzard is adding minigames that could easily be custom maps :) For those who wonder, this game is a remake of Plants vs Zombies.
Posted by vjeux Sep 20, 2010 at 07:34 UTC
Diablo - The Curse of Tristram by egodbout
egodbout has been working since the beta on his remake of Diablo. The version he has submitted for Blizzcon is really impressive. He has done a lot of work to recreate all the elements from Diablo within Starcraft 2.
Quest Line by Doubotis
If you are making a RPG you probably want to add quests. You probably abandon the idea once you figure out that you have to recode a whole quest system. Doubotis who wants you to create RPGs has been focusing on creating a quest module. It is really customizable as you can see in the video.
Pesik Commentary by PET
PET is shoutcasting maps for the website sc2ro.ro and today he presents the map Pesik. At a first glance it looks really bad with this zergling moving a bit chaotically but it's in fact a Bomb map: you have to give out the bomb just before it explodes in your hand!
The votes are finally over! The entries were of a remarkable quality. Sometimes I wonder if Blizzard would have imaged that it was possible to do such things when they were making the editor.
First - Epic Battle by Eiviyn - 33 Votes
Second - Revenge of the Tal'darim by wachoo86 - 19 Votes
Third - Lights In the Fog by Crainy - 13 Votes
Posted by vjeux Sep 19, 2010 at 11:22 UTC
Update!: Blizzard just made a post on Battle.net that will interest you!
Bounty Hunters by Tenshi
During the first Custom Live we've played the map Bounty Hunters published on EU and were really impressed by the quality of the gameplay. This is a sniper-type of game with fast action and a nice amount of skill required :) Since then, Tenshi kept improving the map and you really should give it a shot! If you are german and can't see the video, use this alternate link!
Typing of the Zerg by Halohalo
I'm pretty sure you have all played once those games where you have to type as fast as you can to see your awesome e-peen skills. Halohalo took this concept and implemented it inside Starcraft 2. This results in a really crazy map that you will love :) It's called Typing of the Zerg and is released in the US!
If you missed yesterday ModCraft you are not lost! You can still watch it :) It was really impressive to see what's possible to achieve when you are skilled with 3dsMax!
Compendium on Map Creation and Design by EternalWraith
EternalWraith has spent a great time analysing the process of making maps and extracted many important points on how to succeed in creating a great map. He also interviewed renowned map makers and sc2mapster moderators to get their advice. The result is a must-read!