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Happy Cataclysm

Posted by Ackis Dec 07, 2010 at 03:41 UTC

The Shattering has happened. Now it's time to level up in the third expansion for WoW. I hope everyone has a fun release night!!!

We will continue to approve projects as soon as possible.

Hopefully the game servers will stay up. :D

  1. 7 comments

Patch 1.2 PTR Edit Box

Posted by progammer Dec 06, 2010 at 16:58 UTC

Copy Pasta Edit Box Patch 1.2 PTR

Among all of the new functionality in patch 1.2, you might be particularly interested in Edit Boxes, where you can type stuff, copy and paste easily. This could inspire many idea for custom maps. Download the map and test in 1.2 if you want to try

  1. 2 comments

Yet Another Card Game

Posted by progammer Dec 06, 2010 at 16:54 UTC

Yet Another Card Game by zenx1

I probably shouldn't forget newsing project in between even though patch 1.2 is so interesting to test out. If you remembered our tournament with The Card Game, this map is similar to it, just with different mechanics and more cards. Contact the author if you want to test it.

  1. 0 comments

Patch 1.2 PTR Notes

Posted by progammer Dec 04, 2010 at 02:06 UTC

Updates 5: Even though the patch does not include the editor, we forced it to run maps and have some good news for you :). Check this thread for the latest findings

  • How to run your map in PTR: Create a shortcut with command line like this
Quote from Renee:

"E:\Games\Blizzard\StarCraft II\StarCraft II Public Test.exe" -run "D:\3.sc2map"

  • Mouse tracking system is implemented with MouseMoved events. Here's a video of it in action
  • Bank protection is using a signature system inside the bank file. Need more investigation on that.
<?xml version="1.0" encoding="utf-8"?>
<Bank version="1">
    <Section name="String">
        <Key name="Intro">
            <Value string="This NOT is a test"/>
        </Key>
    </Section>
    <Signature value="92DAE3793E2DA72F09F02B4350AE0AA52FD126C1"/>
</Bank>
  • UI layout can be overridden with layout files. Some screenshots from Renee
Quote:

Updates 4: These info are confirmed through data mining. Posts any undocumented changes here and discuss the patch notes here. Join sc2mapster channel if you're on PTR

  • Blizzard DOTA is renamed to Blizzard All-Stars. Posters for all 4 custom maps can be found in the game archive
Quote:

  • Blizzard DOTA is unlikely to be released with patch 1.2. However, there seems to be achievements for 3 other maps
Quote from Achiement.txt:
224=AiurChef_01
225=AiurChef_02
226=AiurChef_03
227=AiurChef_04
228=AiurChef_05
229=Left2Die_01
230=Left2Die_02
231=Left2Die_03
232=Left2Die_04
233=Left2Die_05
234=Left2Die_06
235=Left2Die_07
236=Left2Die_08
237=StarJeweled_01
238=StarJeweled_02
239=StarJeweled_03
240=StarJeweled_04
241=StarJeweled_05
242=StarJeweled_06
243=StarJeweled_07

Updates 3: If you're in PTR server, join us on sc2mapster channels. (Remember to check the Auto-Join Channels in Options). Overall the battlenet design is improved, the new hotkey and chat channels look very nice. Posts your screenshots here.

Updates 2: The popularity system is changed to reflect map playtime in PTR server. Stay tuned for any updates.

Quote:

Updates: Public Test Region is now live for NA region and any users with active account before 11/11. Check the FAQs for more info. To play in the PTR region, patch your SC2 to the latest, exit and find the "StarCraft II Public Test.exe" in your SC2 Folder

Hell, its about time !!! (sorry gotta do it)

Quote from Blizzard:

StarCraft II Patch 1.2.0 - PTR Notes

General

Battle.net

• Battle.net Chat Channels have been added:

- Players can now join others in both public and private channels.

- Added in-game chat bar command to whisper to other players. Using the /w command will pop up an auto-complete list which includes: friends, party members, chat channels, and other players within your current game.

• Added a Battle.net option to auto-join previous private channels.

• Added a Battle.net option to prevent chat channel text from appearing in the in-game chat display.

Custom Maps

• Map makers can now use custom UI layout files to create new UI or override existing game UI.

Gameplay

• Stalemate Detection has been added:

- The game will end in a tie for all remaining players if no players have income, production, or destroyed any structures for three consecutive minutes.

- A countdown timer will now appear when the game detects this scenario.

• Several help dialogue and tech tree improvements have been made:

- In-game help is now available in Battle.net.

- The help dialog’s tech tree has been improved.

- Unit information in the help dialog now displays abilities and upgrades.

• Selecting different units in quick succession will now fade out existing replies to play the most recent reply.

• When selecting a Vespene Geyser, the number of current harvesters will be displayed in the info panel.

Graphics

• An Extreme graphics option has been added:

- Players can now configure screen space ambient occlusion.

- Unit information in the help dialog now displays abilities and upgrades.

Interface

• Customizable Hotkey Support has been added.

• Mouse buttons can now be bound to the Push-To-Talk hotkey.

• System Alert panel has been moved to the top of the screen – duration of most system alerts has been reduced.

Added a hotkey to Pause/Resume game for both single-player and multiplayer (Pause/Break key).

• Added a toggle button to the in-game replay panel to show or hide duration information.

• Added a hotkey indicator option to show the primary hotkey on top of command buttons.

• Added an option to disable any error sounds. The Response Sounds checkbox now controls whether unit-specific audio is used for error sounds instead of a generic buzz.

Leagues and Ladders

• A new Master League has been added.

- This league now represents the highest tier of ladder players.

Replays

• Several Save/Replay File dialogue improvements have been made:

- Prints current directory name above file list.

- Added sort order icons to Name and Date columns.

- Added the ability to rename.

- Added filters for Autosave and Unsaved.

- Added an option to permanently save all replays. Checking this option will mark all unsaved replays as being saved.

• Camera following behavior for observers and replays has been improved.

Balance

• PROTOSS

- Hallucination research time decreased from 110 to 80.

- Observer

Cost decreased from 50/100 to 25/75.

- Phoenix Build time decreased from 45 to 35.

- Void Ray

Now deals 20% more damage to massive targets.

Flux Vanes speed upgrade removed.

• TERRAN

- Bunker

Build time decreased from 35 to 30.

This is only a temporary change for the patch 1.2.0 PTR.

- SCV

Repairing SCVs now assume the same threat priority as the unit they’re repairing.

SCV construction movement made more consistent.

• ZERG

- Infestor

Fungal Growth no longer affects air units.

StarCraft II Editor + Bug Fixes

Read more... (3 pages of bug fixes and editor changes)

  1. 14 comments

Corruption ORPG

Posted by progammer Dec 04, 2010 at 00:34 UTC

Updates: New battlenet forum for the Public Test Region that will be on patch 1.2 is already set up. The Story Forum is already live as well if you want to check it out

Patch 1.2 is imminent. Expect to get your hands on that Christmas present before the end of Dec. If you know Italians, follow some blue talks in this thread. It seems that there is a surprise feature yet to be announced :)

Corruption ORPG by JakeCake26

While gameplay might be important when developing a project, eye candies sure sells it. This ORPG really did it for me. Amazing lightning, nice visual effect and terrain. I just want to test it now but unfortunately he's from EU. Give the map a try.

  1. 2 comments