Posted by Ackis Oct 27, 2010 at 14:13 UTC
Good day everyone.
There have been some issues with the packager over the past week or two. It's a known bug, and there's a known work around for now. The root cause of the problem is being investigated and will be fixed.
Thank you for your patience and understanding.
Posted by vjeux Sep 30, 2010 at 16:46 UTC
If you are US you may be going to the BlizzCon this year. You will be able to meet Sixen and Molsterr from the sc2mapster staff. Also most of the Curse staff will be there and we are going to organize a VIP Party :) Tell us if you come to Blizzcon!
Reminder: The Bounty Hunters tournament is this saturday, there are still open slots :)
Power Overwhelming Galactic Gladiators by Creation
Power Overwhelming Galactic Gladiators is a multiplayer Final Fantasy-like game under construction. It's no-where near release but it's already awesome. I hope it'll be playable soon :)
Island Terrain in 30 Minutes by ZeroAme
The Galaxy Editor lets you make quite amazing things in no time. Here's a small example: a detailed island made in no more than 30 minutes by ZeroAme :)
College Humor is known for making fun videos. This time they made one on Starcraft and it's actually not bad :)
Posted by vjeux Sep 25, 2010 at 08:01 UTC
Due to the number of submissions in the Blizzard Contest, they will be extending the judging deadline to October 8th. The winners will be announced then... As posted by Bashiok.
Also, congrats to Sixen on being one of the first Battle.net MVPs, ;).
There was a bug affecting people sharing their password in order to publish cross regions. You could not update a map if your editor locale was not the same as the one that first published the map. However it is now fixed! People can now update their european maps from my account without bothering me now :)
Poker Defense by Zinatic
Having a game based on random is a really scary idea. But Zinatic did not get afraid and worked on Poker Defense. I really like the concept and for once, this is actually fun to play. You can repick cards 3 times so there are great chances to get a nice combination :) The game is released on EU if you want to give it a try.
Tutorial: Metal Gear Solid Codec by Pshyched
I'm a real fan of Metal Gear Solid and when I saw that Pshyched developped the Codec interface on Starcraft 2 I was all excited! He did a full tutorial on how he did it and is providing the map :) [Skip the first 25s of the video they are useless!]
Tutorial: Update Libraries by Doubotis
You probably want to use the Library feature of Starcraft 2 for your triggers, and then release it to the public. However there's a big problem: when you update it, if people use your updated version it'll brake ALL of their triggers. This is really annoying and Doubotis found a quite hacky solution to solve this.
I really hope that we will be able to automate this process in order to make a greater use of libraries :)
Another round of blue posts. If you have a question do not hesitate to ask it there. If it's good enough i'm pretty sure Blizzard will answer it :)
Posted by Sixen Sep 21, 2010 at 18:21 UTC
Patch 1.1 has been released and there are a TON of Editor related changes like new types, new functions, localization, lobby changes, etc. You can read the full patch notes here (and ONLY EDITOR CHANGES in this newspost). Also, if you happen to find any undocumented editor changes, which will be pretty tough, you can post them up here. Any strategy related changes will be up in the near future over at SC2Replayed as well. Today's news can be found below.
(today's news can be seen below)
Posted by vjeux Sep 18, 2010 at 13:16 UTC
Patch 1.1 is coming in 3 days: September 21. The editor is going to get improvements. I've heard that the Trigger Editor has gotten attention lately on Blizzard side, but it's not something to be taken with much credibility.
Custom Map Popularity Listing by vjeux
I would like to introduce to you an experiment I've been working on the last few days: scladder.com (recycled domain name). I've found out that there were the latest 24 played games available on your Battle.net profile. In order to get the popularity listing, I made a bot that parses random players and note the maps they played.
Amazingly, the results obtained are pretty close to what's ingame, the top 12 maps are the same, the ordering is just messed up a little. You can read the full detail on my blog article. What's great is that we get for the same prize played statistics.
This is only an experiment but we are talking with sc2ranks.com to get them integrate this as they already have all the architecture to do that at a larger scale. Thanks to that, you should see more Battle.net integration on mapster during the next few weeks.
Starcraft Capture Assault Pwn! - Infernal by BumpInTheNight
SCCAP is a
Diablo Movement by OneTwo and progammer
There is no native function to get the cursor position on the world nor an event to tell when the cursor moves. OneTwo found a workaround by placing a lot of invisible units in a grid. Therefore you can use the Unit Is Highlighted event and get an approximation of the cursor position. While this technique is working, it has many flaws like the huge numbers of units that has to be created and therefore performance issues, the lack of precision in real maps (big units hiding the invisible ones).
Using this previous tutorial, progammer made a Realtime Mouse Tracking System that you can directly use. It allows you to make a Diablo like movement (keeping left button clicked and the units follows your cursor) or create spells with targetting 100% using triggers.
Dustin Browder Interview by GameSpot
There's a really cool interview of Dustin Browder by GameSpot where he talks about how the game was being developped, how some units like the reaper evolved and there's one question about the Starcraft 2 Custom Maps!
3 new exciting fan arts about Starcraft 2. I really like the first one, this is not so often that we see cyborgs in fan arts.