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Poker Defense, MGS Codec, Update Lib, Blues
Posted by vjeux Sep 25, 2010 at 08:01 UTC
Due to the number of submissions in the Blizzard Contest, they will be extending the judging deadline to October 8th. The winners will be announced then... As posted by Bashiok. Also, congrats to Sixen on being one of the first Battle.net MVPs, ;). There was a bug affecting people sharing their password in order to publish cross regions. You could not update a map if your editor locale was not the same as the one that first published the map. However it is now fixed! People can now update their european maps from my account without bothering me now :) Poker Defense by ZinaticHaving a game based on random is a really scary idea. But Zinatic did not get afraid and worked on Poker Defense. I really like the concept and for once, this is actually fun to play. You can repick cards 3 times so there are great chances to get a nice combination :) The game is released on EU if you want to give it a try. Tutorial: Metal Gear Solid Codec by PshychedI'm a real fan of Metal Gear Solid and when I saw that Pshyched developped the Codec interface on Starcraft 2 I was all excited! He did a full tutorial on how he did it and is providing the map :) [Skip the first 25s of the video they are useless!]
Tutorial: Update Libraries by DoubotisYou probably want to use the Library feature of Starcraft 2 for your triggers, and then release it to the public. However there's a big problem: when you update it, if people use your updated version it'll brake ALL of their triggers. This is really annoying and Doubotis found a quite hacky solution to solve this. I really hope that we will be able to automate this process in order to make a greater use of libraries :) Blue PostsAnother round of blue posts. If you have a question do not hesitate to ask it there. If it's good enough i'm pretty sure Blizzard will answer it :) Quote: |
Patch 1.1
Posted by Sixen Sep 21, 2010 at 18:21 UTC
Patch 1.1 has been released and there are a TON of Editor related changes like new types, new functions, localization, lobby changes, etc. You can read the full patch notes here (and ONLY EDITOR CHANGES in this newspost). Also, if you happen to find any undocumented editor changes, which will be pretty tough, you can post them up here. Any strategy related changes will be up in the near future over at SC2Replayed as well. Today's news can be found below. Quote: (today's news can be seen below) |
Popularity Listing, SCCAP, Diablo Movement, Dustin Browder, Fan Arts
Posted by vjeux Sep 18, 2010 at 13:16 UTC
Patch 1.1 is coming in 3 days: September 21. The editor is going to get improvements. I've heard that the Trigger Editor has gotten attention lately on Blizzard side, but it's not something to be taken with much credibility. Custom Map Popularity Listing by vjeuxI would like to introduce to you an experiment I've been working on the last few days: scladder.com (recycled domain name). I've found out that there were the latest 24 played games available on your Battle.net profile. In order to get the popularity listing, I made a bot that parses random players and note the maps they played. Amazingly, the results obtained are pretty close to what's ingame, the top 12 maps are the same, the ordering is just messed up a little. You can read the full detail on my blog article. What's great is that we get for the same prize played statistics. This is only an experiment but we are talking with sc2ranks.com to get them integrate this as they already have all the architecture to do that at a larger scale. Thanks to that, you should see more Battle.net integration on mapster during the next few weeks. Starcraft Capture Assault Pwn! - Infernal by BumpInTheNightSCCAP is a Diablo Movement by OneTwo and progammerThere is no native function to get the cursor position on the world nor an event to tell when the cursor moves. OneTwo found a workaround by placing a lot of invisible units in a grid. Therefore you can use the Unit Is Highlighted event and get an approximation of the cursor position. While this technique is working, it has many flaws like the huge numbers of units that has to be created and therefore performance issues, the lack of precision in real maps (big units hiding the invisible ones). Using this previous tutorial, progammer made a Realtime Mouse Tracking System that you can directly use. It allows you to make a Diablo like movement (keeping left button clicked and the units follows your cursor) or create spells with targetting 100% using triggers. Dustin Browder Interview by GameSpotThere's a really cool interview of Dustin Browder by GameSpot where he talks about how the game was being developped, how some units like the reaper evolved and there's one question about the Starcraft 2 Custom Maps! Quote: Fan Arts3 new exciting fan arts about Starcraft 2. I really like the first one, this is not so often that we see cyborgs in fan arts. |
Popularity, Decals, WTE 3, Element TD
Posted by vjeux Sep 06, 2010 at 09:18 UTC
The content production activity is getting a bit slow these days, probably because of the Blizzard tournament deadline incoming. If you have made a map that you want to be promoted, make a youtube video of it and send me a PM :) Yeah, that's that easy! Graph Battle.net Popularity by Rodrigo
In order to boost your map up to the top of the popularity listing a lot of people are theory-crafting on all the parameters we have. Today Rodrigo made a graph linking the number of players, average play time and popularity. A map with a small number of players and a small play time will be more likely to climb on the popularity. However maps like SotiS (10 players, relatively long games) prove that this is not the only factor. Also we still don't know for sure how is the popularity system working. This is still, after a month of release an area with a lot of unknown. If you don't know what to do, an analysis of the top maps and why they are so successful would be useful for the map making community :) And if you wonder what's the future of Battle.net ... (This is a Battle.net glitch)
Decal Pack by TooMuchTuch
Starcraft 2 has been shipped with a Decal support to personalize your units. This didn't receive much interest from the map makers so far. TooMuchTuch is the first one to release a custom terran decal pack. It's in fact really easy to use! WTE #3 - These Dead Streets by MozaredI am sorry but I completly forgotten to talk about the "Weekly Terraining Exercise" lately. Every week there's a new theme and you have to make a terrain based on the theme. Two weeks ago the the theme was "These Dead Streets" and here are some of the entries. Element TD Terrains by Zarakk
The famous map Element TD from Warcraft 3 is being ported to Starcraft 2 with a lot of professionalism. Zarakk, our moderator, is in charge of the terrain and reveal what they look like so far. I'm really impressed of the result since the square pathing of the TD maps is a strong visual limitation for a good looking map. |
Popularity List, Structure Placement, City Sky, Corsair Reaver
Posted by vjeux Sep 01, 2010 at 08:27 UTC
Glomby is getting a moment of fame! His video of a World of Warcraft-like terrain is being featured by many websites including Blizzard (Starcraft Facebook / Twitter, Warcraft Facebook / Twitter, Escapist Magazine and Kotaku). The video already has 150k views :) Congratz Combined Popularity List by GimpexeGimpexe started a nice forum post where regularly people will post the popularity listing on the various regions. This will let you see what are the maps played around the world :) Simulated Structure Placement by TrylobotTrylobot is working on Mock Battle a Unit Tester map and wanted to let the player make buildings using custom dialogs. Therefore he had to rewrite the whole structure placement algorithm using many tricks. For example since you can't get the mouse position, he found a workaround by using a camera trigger to keep the mouse centered. This is an impressive work! City in the Sky (With Diamonds) by acidragoonThe lighting editor is a new addition of the editor and so far has only been used to make dark maps. acidragoon found out that it's possible to use it to make a "City in the Sky" effect. Corsair and Reaver Models by mParfait and UltiDrgnYesterday I told you great models were on the way! Here are two units that didn't make through the final game recreated by mParfait and UltiDrgn: the Corsair and Reaver. Infested Arena Commentary by ApolloStarcaftAnother great game commentary by ApolloStarcaft on the map Infested Arena. |