Posted by Sixen Nov 26, 2010 at 20:42 UTC
I would like to give a big thanks to everyone who participated in this Contest, Bounds were my absolute favorite type of map during the old SC1 days. Checking out a lot of these entries really brought back some old memories (especially Level Up Bound, man I miss that map). I'm kind of inspired to go recreate one of my old bounds now... Anyway, thanks to everyone who participated, and congratulations to our top 3: progammer, Xen10, and Introversity, with D1000 coming in a close 4th! Stay tuned for the next contest, should be coming around pretty shortly, ;).
12. aciddragoon - The Nydus Network - 4
1. progammer - The Amazing Probe - 18
Posted by Sixen Nov 09, 2010 at 00:53 UTC
We have just added a Broken Maps category for users who are experiencing issues with their maps and believe the source of the problem to be within the Galaxy Editor itself. If you find yourself in this situation, upload your map to the Broken Maps category. This will make things easier for us to push your maps over to the guys at Blizzard that can actually get these problems fixed. Your files will still remain private, as only the SC2Mapster Moderators and Blizzard will touch them. Thanks!
Something we have noticed is that there is a lack of Bound/Obstacle maps on Battle.net these days... (So yes, Battle.net is out of bounds! *drumroll*) For those of you who were around during the days of SC1, Bounds ruled the Customs list. If you can remember, we have also had a Minigame Contest before. However it was generic and this time we want to focus on specifically making Bounds and Obstacles.
What to do?
You are making a portion of an obstacle course/bound. Feel free to make an entire map out of it, but each submission should only be one obstacle. You allowed to create any kind of obstacle you want... A maze, explosions, dodge units, anything you can think of in terms of being challenged in the form of an obstacle is fair game. Remember, the more creative, the better!
What you have to give
You have 10 days to complete this contest.
The main goal of the contest is to further community development within GalaxyEdit. The rewards can be see as follows:
Posted by vjeux Sep 29, 2010 at 08:26 UTC
We are currently in the process of moving to more powerful servers. There may be some downtime. Follow the process.
There are 3 days left before the end of the WoW Boss Contest. For those who don't want to enter because they are doing a boss inside your map, I'd tell you that it takes really few time to copy & paste only the Boss into a dedicated map for the contest :)
OneTwo's TD by OneTwo
If you are a fan of Tower Defenses or a fan of OneTwo's tutorials, I would recommend you to play OneTwo's TD. I really like the unit pathing represented with small glowing lights. It is available both in Europe and US :)
The Weekly Terraining Exercises are a fantastic way to improve your terraining skills. And yet again there are some amazing pictures being made. If you want to participate this week is about Canyon Ambush.
After the Trix "How to create a sun" obliviron is sharing how to use lighting to create a dungeon-like effect that en-shadows units not under the influence of an omnilight. This works for every widget in the game . It'll help for your RPGs :)
Update: The video has been removed from youtube ... It has been there for months and just been removed after it got news on sc2mapster ... You can get informations on the video here ... Better than nothing I guess.
SCLegacy is working on a machinima and released few months ago two excellent trailers. I have no idea where the project is at but even without it being complete those 2 videos are amazing!
Posted by vjeux Apr 22, 2010 at 10:50 UTC
There are many things on the IRC. Some of them have been posted on the irc. You can see some screenshots and this video by Dustin:
Edit: Added another video from Dustin!
There are also other resources as well that might interest you.
Posted by Sixen Apr 22, 2010 at 01:53 UTC
First preview of the GalaxyEditor. You won't see this anywhere else, ;).
Unit Base Placement: